Online Challenges: Difference between revisions
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== | ==In ''Rayman Legends''== | ||
In ''[[Rayman Legends]]'', there are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges. | |||
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's [[Level of Awesomeness]]. They also contribute [[Lum (UbiArt games)|Lums]] to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. | Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's [[Level of Awesomeness]]. They also contribute [[Lum (UbiArt games)|Lums]] to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. | ||
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</gallery> | </gallery> | ||
=== '' | ===Soundtracks=== | ||
In ''[[Rayman Adventures]]'' the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In the level, players compete in an overall score which is calculated from the distance and [[Lum (UbiArt games)|Lums]] | *[https://raytunes.raymanpc.com/music/RL/140%20-%20The%20Gallery%20~Challenges~.mp3 "The Gallery ~Challenges~"] | ||
*[https://raytunes.raymanpc.com/music/RL/141%20-%20The%20Neverending%20Pit%20~The%20Darktoon%20Chase~.mp3 "The Neverending Pit ~The Darktoon Chase~"] | |||
==In ''Rayman Adventures''== | |||
In ''[[Rayman Adventures]]'' the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. In the level, players compete in an overall score which is calculated from the distance and [[Lum (UbiArt games)|Lums]] collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a [[Lucky ticket|Challenge Ticket]]. These challenges later reappeared randomly as Mini-Marathons. | |||
With [[List of updates in Rayman Adventures|version 3.1.0]] a new challenge location was added, [[Desert Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets. | With [[List of updates in Rayman Adventures|version 3.1.0]] a new challenge location was added, [[Desert Kingdom]]. It reuses the same obstacles and level design as [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]], but with different assets. | ||
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</gallery> | </gallery> | ||
== | ==In ''Rayman Mini''== | ||
In ''[[Rayman Mini]]'' | In ''[[Rayman Mini]]'', Online Challenges appear only as weekly challenges, with two being available at a time. Each challenge has 4 missions, known as feats, which can be completed every day. Completing these will earn the player [[Gem (Rayman Mini)|gems]] by the end of the challenge, which are used to increase their [[Level of Awesomeness]] or obtain new [[Swag Coin]]s. The player's score in each challenge is determined by the distance and [[Lum (UbiArt games)|Lums]] collected. Two of the game's worlds, [[the River Stream]] and [[the Foliage]], are available as challenge themes. | ||
The hard difficulty is unlocked at the fourth [[Level of Awesomeness]] and the insane difficulty at the seventh [[Level of Awesomeness]]. Originally, reaching the tenth [[Level of Awesomeness]] granted the player the [[Golden Teensy]], but the 1.4.0 update raised the final [[Level of Awesomeness]] to the twentieth level, so now reaching that grants the player the [[Golden Teensy]]. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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RM - Challenge Trophies.png | RM - Challenge Trophies.png | ||
RM - Level Up.png | RM - Level Up.png | ||
</gallery> | |||
An unused challenge in the style of [[the Infinite Tower]] can be found in the game files. Loading it into the game will only include the template start and will not generate any bricks. It may have been intended for an event but eventually scrapped. | |||
<gallery widths="320px" heights="148px"> | |||
Rayman Mini BabelTower Start.png|The beginning of the unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
Rayman Mini BabelTower 1.png|The unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
Rayman Mini BabelTower 2.png|The unused [[The Infinite Tower|Infinite Tower]] challenge. | |||
</gallery> | </gallery> | ||
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=== [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | === [[File:Timed.png]] Timed [[Lum (UbiArt games)|Lum]] goal === | ||
The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)| | The timed [[Lum (UbiArt games)|Lum]] collecting challenges within [[the Neverending Pit]] either has the player grabbing 150 or 200 [[Lum (UbiArt games)|Lums]] depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control [[Murfy]], but this leads the players being able to grab [[Lum (UbiArt games)|Lums]] in other ways, like by hitting bugs on the walls. | ||
== The Dojo == | == The Dojo == | ||
=== [[File:Lums.png]] [[Lum (UbiArt games)| | === [[File:Lums.png]] [[Lum (UbiArt games)|Lums]] === | ||
The [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)| | The [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] as possible. These challenges has the player navigate through rooms with [[Lum (UbiArt games)|Lums]] and spikes. As the player reaches around 700 [[Lum (UbiArt games)|Lums]], the rooms will start having flying knives and fire added to the rooms. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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</gallery> | </gallery> | ||
=== [[File:Timed lums.png]] [[Lum (UbiArt games)| | === [[File:Timed lums.png]] [[Lum (UbiArt games)|Lums]] timed === | ||
The timed [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] within 60 seconds. Once again [[Globox]] is recommended to use as his hit range is bigger. | The timed [[Lum (UbiArt games)|Lum]] challenges within [[the Dojo]] has the player collecting as many [[Lum (UbiArt games)|Lums]] within 60 seconds. Once again [[Globox]] is recommended to use as his hit range is bigger. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Legends LumChallengeBubbles Dojo.jpg|Bubbles containing [[Lum (UbiArt games)|Lums]] | Legends LumChallengeBubbles Dojo.jpg|Bubbles containing [[Lum (UbiArt games)|Lums]]. | ||
Legends LumChallengePots Dojo.jpg|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit. | Legends LumChallengePots Dojo.jpg|Breakable pots which yield [[Lum (UbiArt games)|Lums]] when hit. | ||
Legends LumChallengeDevilbob Dojo.jpg|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated. | Legends LumChallengeDevilbob Dojo.jpg|[[Devilbob]]s yield [[Lum (UbiArt games)|Lums]] when defeated. | ||