The Online Challenges are a variety of game modes that feature in Rayman Legends, Rayman Adventures and Rayman Mini. As implied, these challenges require a connection to the internet in order to be accessed. The challenges are hosted on the Uplay servers in all versions of Rayman Legends, with the exception of the PlayStation Vita version, where they are hosted on PlayStation Network.
There are four challenges that can be accessed at any time; the Daily Challenge, the Daily Extreme Challenge, the Weekly Challenge, and the Weekly Extreme Challenge. The Daily Challenges are changed on a daily basis, while the Weekly Challenges remain open for seven days before they are changed. The challenges are changed on Mondays, while on the PlayStation Vita version, they are changed on Thursdays. The main difference between normal and extreme challenges is the goal requirement for timed challenges, and that co-op is not allowed in extreme challenges.
Each challenge has a scoreboard, with scores being divided by cups. The cups from lowest to highest are Bronze, Silver, Gold and Diamond. The diamond cups are the rarest and are only given to the top 1% of the players of the specific challenge. The cup the player has when a challenge concludes determines the amount of points that goes toward the player's Level of Awesomeness. They also contribute Lums to the player's overall Lum count. While the challenges themselves remain the same on all versions, except the PlayStation Vita version, the leaderboards are always platform specific. Ghosts, similarly to ones from the Ghost Mode, can be toggled on or off, or only on for friends. When on, the game will display several ghost versions of other players runs in the challenge with their names displayed above. These can not be interacted with in any way. Gravestones, with the users names above, will also be shown at various places where they died within a challenge.
There are five different areas in which challenges can take place, each based off the rescue levels from the Main Gallery. Although each challenge is randomly generated, there can never be two in the same area or of the same type in the daily or weekly challenges. During early 2016, the Rayman community manager Ubi-Mya organized special challenges every Friday. These challenges combined aspect from several challenges into new ones, such as raising the distance for the Neverending Pit time challenges or having the player collect as many Lums as possible in other locations than the Dojo.
In Rayman Adventures the challenges were introduced with the Summer Marathon and consists of one daily challenge set in the Land of the Livid Dead. In the level, players compete in an overall score which is calculated from the distance and Lumss collected. Prices are given to players depending on their overall position on the leaderboard. By beating three goals in each challenge the player can obtain a Challenge Ticket. These challenges later reappeared randomly as Mini-Marathons.
In Rayman Mini they appear only as weekly challenges, with two ones being available at a time. Each challenge has 4 missions, known as feats, which can be completed every day. Completing these will earn the player gems by the end of the challenge, which are used to increase their Level of Awesomeness or obtain new Swag Coins. The player's score in each challenge is determined by the distance and Lums collected. Two of the game's worlds are available as challenge themes. Hard difficulty is unlocked at the fourth Level of Awesomeness and insane difficulty at the seventh Level of Awesomeness. Reaching the tenth and final Level of Awesomeness will grant the player the Golden Teensy.
The Land of the Livid Dead
The distance challenges within the Land of the Livid Dead has the player running from left to right as far as possible. Common obstacles which appear are skulls Rayman can bounce off of, Darkroots, collapsing ground and Toads with parachutes. Once the player reaches slightly past 1000 meters, the skulls will be the mainly occurring obstacle.
In the PlayStation Vita version a part where the ground collapses is slightly harder due to it collapsing faster.
The timed distance challenges within the Land of the Livid Dead either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The greatest advantage in these are either co-op boost glitching or break-boosting.
Timed Lum goal
The timed Lum collecting challenges within the Land of the Livid Dead either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. Tricks like break-boosting will have to be used more precisely in these so no purple Lum chains are missed.
The Neverending Pit
The timed distance challenges within the Neverending Pit either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. The trick here is to use the helicopter as few times as possible. Ground pounding or simply falling is needed for the lower times.
Timed Lum goal
The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. The main trick here is to not grab every Lum if they are slow to grab.
The Infinite Tower
The distance challenges within the Infinite Tower has the player running and wall-jumping as high up as possible of a collapsing tower. The timing on the players jumps will get more and more important the further they get in the challenge as the difficulty rises.
The timed distance challenges within the Infinite Tower either has the player reaching 250 or 300 meters depending on if it is a normal or extreme challenge. Tricks here include ground pounding under a platform or obstacle to land on it, as the ground pound pushes the player slightly upwards before going down.
The distance challenges within Murfy's Dungeon has the player running from left to right as far as possible while controlling Murfy. These challenges put most focus on having Murfy pull around platforms and kill enemies while the player navigates through other obstacles. In the PlayStation Vita and Wii U versions the player can only control Murfy.
Timed Lum goal
The timed Lum collecting challenges within the Neverending Pit either has the player grabbing 150 or 200 Lums depending on if it is a normal or extreme challenge. In the PlayStation Vita and Wii U versions the player can only control Murfy, but this leads the players being able to grab Lums in other ways, like by hitting bugs on the walls.
The Lum challenges within the Dojo has the player collecting as many Lums as possible. These challenges has the player navigate through rooms with Lums and spikes. As the player reaches around 700 Lums, the rooms will start having flying knives and fire added to the rooms.
Timed Lum goal
The timed Lum collecting challenges within the Dojo either has the player grabbing 200 or 300 Lums depending on if it is a normal or extreme challenge. Globox is recommended to use as his hit range is bigger. This can also allow him to hit through walls if done correctly.
The logo as it appears in the Main Gallery