Crazy Bouncing: Difference between revisions
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| followed by = [[Best Original Score]] | | followed by = [[Best Original Score]] | ||
| world = [[Desert of Dijiridoos]] | | world = [[Desert of Dijiridoos]] | ||
| medallion slot 1 = Cage | |||
| medallion slot 1 = | | medallion slot 2 = Cage | ||
| medallion slot 2 = | | medallion slot 3 = Cage | ||
| medallion slot 3 = | | medallion slot 4 = Lums | ||
| medallion slot 4 = | | medallion slot 4 number = 150 | ||
| medallion slot 5 = | | medallion slot 5 = Lums | ||
| medallion slot 6 = | | medallion slot 5 number = 300 | ||
| medal = | | medallion slot 6 = Time | ||
| | | medallion slot 6 number = 1:30 | ||
| | | medal = 350 | ||
| | | cup = 1:08 | ||
| skull coins = 6 | |||
| relics = 2 | |||
| format numbers = true | |||
}} | }} | ||
'''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second [[nymph]], [[Holly Luya]], saving her from a [[Antitoon|Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. | '''Crazy Bouncing''' is the first level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. In this level, [[Rayman]] and his friends meet the second [[nymph]], [[Holly Luya]], saving her from a [[Antitoon|Darktoon]]. The heroes then receive the power to [[Helicopter|glide]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
[[The Magician]] can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of [[heart]]s in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a [[ | [[The Magician (Rayman Origins)|The Magician]] can be seen at the beginning of the level; if he is bounced on or attacked, he will inform the heroes about the role of [[heart]]s in the game. As the heroes proceed, an air current will suck them into a didgeridoo, where they will descend and be exhausted out from the bottom of it. As the heroes proceed, they will encounter a [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the first [[Skull Coin]] can be found on a platform above if the heroes perform a [[crush attack]] on the [[Drum (UbiArt games)|drum]] in order to gain extra height. Eventually, they will come across a string traversed by a vibration that moves horizontally; the heroes will need to evade it to avoid being [[Bubble|bubblized]]. The second [[Skull Coin]] can be found by using a nearby [[Swingman]]; the exit can be found nearby. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 2== | ==Area 2== | ||
Upon entering, the heroes meet another [[ | Upon entering, the heroes meet another [[red bird]] bouncing on a [[Drum (UbiArt games)|drum]]; the third [[Skull Coin]] can be found by performing a [[crush attack]] on the same [[Drum (UbiArt games)|drum]], then performing a wall jump on a vertical string, which is traversed by a vibration. As the heroes advance, they will hear an [[Electoon]] cry for help; the first secret area can be found by defeating three [[red bird]]s which are bouncing together, then using the [[Swingman]] and jumping to the left. Once the [[Electoon]]s are saved, the heroes can continue to the exit, though they will need to avoid more vibrating strings and defeat the [[red bird]]s blocking their path. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Crazy Bouncing 3.jpg|The third [[Skull Coin]] of the level. | Crazy Bouncing 3.jpg|The third [[Skull Coin]] of the level. | ||
Crazy Bouncing 5.jpg|[[Red | Crazy Bouncing 5.jpg|[[Red bird]]s jumping up and down on [[switch]]es. | ||
</gallery> | </gallery> | ||
=== | ===Relic 1=== | ||
[[File:Crazy Bouncing first relic.png|thumb | [[File:Crazy Bouncing first relic.png|thumb|320px|The first [[relic]] can be found directly below [[Rayman]].]] | ||
The first [[relic]] can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by | |||
The first [[relic]] can be found in this area below the heroes, just in front of a didgeridoo, partially obscured by feathers. | |||
{{clear}} | {{clear}} | ||
===Secret area 1=== | ===Secret area 1=== | ||
[[File:Crazy Bouncing 4.jpg|320px|thumb | [[File:Crazy Bouncing 4.jpg|320px|thumb|The first secret area of the level.]] | ||
To break the [[Electoon]] [[cage]], the heroes will need to destroy many small [[red bird]]s, which are hovering around it. Once all are defeated, the [[cage]] can be broken. | |||
{{Clear}} | {{Clear}} | ||
==Area 3== | ==Area 3== | ||
[[File:Crazy Bouncing 6.jpg|320px|thumb | [[File:Crazy Bouncing 6.jpg|320px|thumb|The fourth [[Skull Coin]] of the level.]] | ||
The heroes will need to avoid several | |||
The heroes will need to avoid several harmful vibrations on some strings throughout the area. The fourth [[Skull Coin]] of the level can be found by performing a [[crush attack]] on some small [[Drum (UbiArt games)|drums]] with perfect timing to avoid contact with several vibrations. The fifth [[Skull Coin]] can be found by dropping down to a long string close to a [[Lum King]]; endless vibrations traverse it, so the heroes will need to keep jumping to avoid them and collect the [[Skull Coin]]. The heroes can now climb to defeat some [[red bird]]s and reach the exit. | |||
{{Clear}} | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the | This is where the heroes will meet the second [[nymph]], [[Holly Luya]], but just like [[Betilla]], she is held captive by a [[Antitoon|Darktoon]]. Once the latter spots the heroes, it tries to flee. The heroes will need to keep up while avoiding obstacles that were present in earlier areas. The sixth [[Skull Coin]] of the level can be collected if the heroes perform a wall jump between two didgeridoos along the way. Eventually, the heroes catch up with the [[Antitoon|Darktoon]] and defeat it. [[Holly Luya]], in return, grants the heroes the power to [[Helicopter|glide]]. The heroes can practice using their new power before reaching the nearby exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Crazy Bouncing 7.jpg|[[ | Crazy Bouncing 7.jpg|[[Raybox]] chasing the [[Antitoon|Darktoon]] that holds [[Holly Luya]]. | ||
Crazy Bouncing 8.jpg|[[Holly Luya]] is freed by the player. | |||
Crazy Bouncing 9.jpg|[[Holly Luya]] giving the player the power to [[Helicopter|glide]]. | Crazy Bouncing 9.jpg|[[Holly Luya]] giving the player the power to [[Helicopter|glide]]. | ||
Crazy Bouncing 10.jpg|[[ | Crazy Bouncing 10.jpg|[[Raybox]] showing his [[helicopter]] power. | ||
</gallery> | </gallery> | ||
==Area 5== | ==Area 5== | ||
As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a crush attack on one of the larger [[ | As the heroes enter this area, an [[Electoon]] cries out; the second secret area can be found by [[Helicopter|gliding]] to the next platform, then performing a [[crush attack]] on one of the larger [[Drum (UbiArt games)|drums]] to reach the [[Swingman]], which the secret area can be found to the left of. Once completed, the heroes can move on, using a water current and a geyser which leads to the final [[cage]]. When the three sleeping [[red bird]]s are defeated, the [[cage]] can be broken, which will end the level. The heroes will pose on a [[The Photographer|photoboard]] while [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] have been collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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</gallery> | </gallery> | ||
=== | ===Relic 2=== | ||
[[File:Crazy Bouncing second relic.png|thumb | [[File:Crazy Bouncing second relic.png|thumb|320px|The second [[relic]] can be found just below the [[Drum (UbiArt games)|drums]] to the right of [[Rayman]].]] | ||
The second [[relic]] can be found just below a didgeridoo where a set of [[ | |||
The second [[relic]] can be found just below a didgeridoo where a set of [[Drum (UbiArt games)|drums]] are. | |||
{{clear}} | {{clear}} | ||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Crazy Bouncing 12.jpg|320px|thumb | [[File:Crazy Bouncing 12.jpg|320px|thumb|The second secret area.]] | ||
All the heroes have to do is defeat the twelve slow moving [[ | |||
All the heroes have to do is defeat the twelve slow-moving [[red bird]]s. Once they are defeated, the [[cage]] can be broken. | |||
{{Clear}} | {{Clear}} | ||
==Names in other languages== | |||
{{Names | |||
|en=Crazy Bouncing | |||
|cs=Šílené skákání | |||
|nl=Stom gestuiter | |||
|fr=Bonnes vibrations ! | |||
|de=Heimat der Hupfdohlen | |||
|hu=Őrült ugrálás | |||
|it=Rimbalzi pazzi | |||
|ja=ピョンピョンピョ~ン! | |||
|pl=Szalone odbijanie | |||
|pt=Ricochete sem capacete | |||
|ru=Бешеные прыжки | |||
|es=Rebotando a lo loco | |||
}} | |||
==External links== | ==External links== | ||
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[[fr:Bonnes vibrations !]] | [[fr:Bonnes vibrations !]] | ||
[[hu:Őrült ugrálás]] | |||
[[it:Rimbalzi pazzi]] | |||
[[pl:Szalone odbijanie]] | [[pl:Szalone odbijanie]] | ||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||