Crazy Bouncing

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Crazy Bouncing
Crazy Bouncing
Hi-Ho Moskito! Best Original Score
World Desert of Dijiridoos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
1:30 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
1:08 Time
RO-Relic.png
2

Crazy Bouncing is the first level of the Desert of Dijiridoos, the second world in Rayman Origins. In this level, Rayman and his friends meet the second nymph, Holly Luya, saving her from a Darktoon. The heroes then receive the power to glide. This is the first level from this world and sixth overall level that is not featured in the Back to Origins mode in Rayman Legends.

Area 1

At the beginning of the level, the Magician appears. He gives information about the role of hearts in the game if he is bounced on or attacked. The heroes move on and get sucked in from an air blowing vent. They continue on to see a Red Bird bouncing on a bongo. If the players do a crush attack on a bongo, they will gain extra height. This is useful for getting the first Skull Coin of the level, hiding on a platform right above the aforementioned Red Bird. Shortly after, there is a barb wire with a horizontal moving electrical shock. The players need to dodge it to avoid getting hurt from it. The second Skull Coin can be found by using a nearby Swingman in the air. The exit is close by.

Area 2

Upon entering, Rayman and his team meet another Red Bird bouncing on a bongo. The third Skull Coin can be found by body slamming on the same bongo, and then performing a walljump on a barb wire with a vertical moving electrical shock. As the heroes advance, they will hear an Electoon cry for help. The secret area can be found by defeating three Red Birds bouncing together, then using the Swingman to jump left where the first secret area is located. Once they are saved, the heroes can continue on to the exit, by avoiding more electrical shocks and destroying the Red Birds that block the path.

Secret area 1

The first secret area of the level.

In order to break open the Electoon cage, the team needs to destroy the many small Red Birds hovering around it. Once all are defeated, the cage can be broken open.


Area 3

The fourth Skull Coin of the level.

From the start, the heroes need to avoid several electrical shocks on a couple of barbed wires. That pattern continues on throughout the area. The fourth Skull Coin of the level can be found by timing a body slam on little bongos to avoid contact with several electrical shocks. The fifth Skull Coin can be found by dropping down to a long barb wire close to a Lum King. Endless shocks appear, so the players need to keep jumping to collect the coin. The team can now move upwards, and defeat the Red Birds to get to the exit.


Area 4

This is where Rayman and his team of heroes meets the second nymph, Holly Luya. But like Betilla was, she is captured by a Darktoon. The Darktoon spots the team, and tries to escape. The heroes will have to keep up, avoiding obstacles that were present in earlier areas. The sixth Skull Coin of the level can be collected by a player performing a walljump between two pillars at the top. Eventually, the Darktoon is able to be destroyed, and then Holly Luya in return gives the heroes the ability to glide. The players can practice their new power before going to the nearby exit.

Area 5

Right when the team enters, an Electoon cries out. The second secret area can be found by gliding to the next platform, then body slamming on one of the larger bongos to get to the Swingman. The secret is to the left of the Swingman. Once completed, the team can move on, using a waterfall and geyser which leads to the final cage. When the three sleeping Red Birds are defeated, the cage can be broken, which will end the level. The players after that pose on a photoboard, while the Magician waits to see the amount of Lums that were collected in the level.

Secret area 2

The second secret area.

All the team has to do is defeat the twelve slow moving Red Birds. Once done, the cage can be broken.


External links