Moseying the Mountain: Difference between revisions

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{{Template:ROLevel
{{ROLevel
| name = Moseying the Mountain
| name = Moseying the Mountain
| image = [[Image:28 moseying the mountain.jpg|center|320px|''Moseying the Mountain'']]
| image = [[File:28 moseying the mountain.jpg|center|320px|Moseying the Mountain]]
| preceded by = [[Fire When Wetty]]
| preceded by = [[Fire When Wetty]]
| followed by = [[Mystical Munkeys]]
| followed by = [[Mystical Munkeys]]
| world = [[Mystical Pique]]
| world = [[Mystical Pique]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|''2'']][[File:Icon5RO.png|15px|''5'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 1:25
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|''0'']][[File:Icon6RO.png|15px|''6'']]
| medal = 350
| relic = [[File:Icon3RO.png|15px|''3'']]
| cup = 1:06
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Moseying the Mountain''' is the first level of the [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where [[Rayman]] and his friends meet the fifth and final [[Nymph]], [[Helena Handbasket]]. Once the heroes save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to run on walls. This level bars environments from both [[Jibberish Jungle]] and Mystical Pique. This is the first level from this world and sixteenth overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Moseying the Mountain''' is the first level of [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the heroes meet the fifth and final [[nymph]], [[Helena Handbasket]]. Once they save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to [[Wall run|run on walls]]. This level contains environments from both the [[Jibberish Jungle]] and [[Mystical Pique]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
Upon entry, an [[Electoon]] cries for help. The secret area can simply be found by going left and jumping up to the platform that leads to the door. Once they're saved, the team can begin to advance, avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by timing a body slam while on a vine to a flower bulb that's in between two Darkroots. The exit is just short of where the coin is.
Upon entry, an [[Electoon]] can be heard crying for help. The [[#Secret area 1|first secret area]] can be found by going to the left and jumping up to the platform, which leads to the entrance. Once the [[Electoon]]s are saved, the heroes can begin to advance, while carefully avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a [[crush attack]] on a [[bouncy flower]] from a vine, which is located between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]].


{|
<gallery widths="320px" heights="180px">
|-
Moseying the Mountain 3.jpg|[[Darkroot]]s will appear and grow throughout the level.
| [[File:Moseying the Mountain 3.jpg|left|thumb|[[Darkroot]]s will appear and grow throughout the level.]]
Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment.
| [[File:Moseying the Mountain 4.jpg|center|thumb|[[Livingstone|Lividstones]] appear in the first environment.]]
</gallery>
|}


===Secret Area 1===
===Relic 1===
The players will have to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all Lividstones are defeated, the [[cage]] can be broken.
[[File:Moseying the Mountain first relic.png|thumb|320px|The first [[relic]] can be found just above the vine which [[Rayman]] is holding onto.]]
{|
 
|-
The first [[relic]] can be found in this area, directly above the [[Skull Coin]].
| [[File:Moseying the Mountain 1.jpg|left|thumb|The first secret area.]]
 
| [[File:Moseying the Mountain 2.jpg|center|thumb|Many [[Livingstone|Lividstones]] are scattered in the area.]]
{{clear}}
|}
 
===Secret area 1===
The heroes will need to defeat the numerous [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all the [[Livingstone|Lividstones]] have been defeated, the [[cage]] can be broken.
 
<gallery widths="320px" heights="180px">
Moseying the Mountain 1.jpg|The first secret area.
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered throughout the area.
</gallery>


==Area 2==
==Area 2==
[[File:Moseying the Mountain 7.jpg|thumb|left|The [[Antitoon|Darktoon]] running up on a wall.]]
This is where the heroes spot [[Helena Handbasket]], who is being held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it runs away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly using a [[crush attack]] on the first [[bouncy flower]] to the right in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be traversed if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While ascending, the third [[Skull Coin]] can be retrieved by [[Helicopter|gliding]] towards it as they approach the top. Eventually, the heroes manage to catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit.
[[File:Moseying the Mountain 8.jpg|thumb|right|The players may have to take a different way to chase the [[Antitoon|Darktoon]].]]
This is where [[Rayman]] and the team spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the Darktoon as it runs away. Along the way, the Darktoon runs up on the walls, foreshadowing the next permanent power Helena will give to the players once she is saved. The second [[Skull Coin]] can be collected through body slamming on the first flower bulb to the right. Sometimes during the chase the players will have to take different paths because the ones that the Darktoon will take can only be taken if the team has the running on walls power. After a while of progressing upwards, Rayman and his friends will have to [[helicopter|glide]] up with the help of a wind current. During that, the third Skull Coin can be retrieved by flying to it near the top. Eventually, the team will catch up and be able to destroy the Darktoon and receive the aforementioned power to run on walls from Helena. It will be useful for reaching a [[switch]] to open the door leading to the exit.
{|
|-
| [[File:Moseying the Mountain 5.jpg|left|thumb|The second area.]]
| [[File:Moseying the Mountain 6.jpg|center|thumb|[[Helena Handbasket]] wanting out of the jaw.]]
| [[File:Moseying the Mountain 9.jpg|right|thumb|The player will have to keep chasing the [[Antitoon|Darktoon]] upwards.]]
|-
| [[File:Moseying the Mountain 10.jpg|left|thumb|The [[Antitoon|Darktoon]] will continue to run on walls.]]
| [[File:Moseying the Mountain 11.jpg|center|thumb|The [[helicopter|glide]] power needs to be used while on the air current.]]
| [[File:Moseying the Mountain 12.jpg|right|thumb|The [[Antitoon|Darktoon]] can be destroyed here.]]
|-
| [[File:Moseying the Mountain 13.jpg|left|thumb|[[Helena Handbasket]] will grant the next new power.]]
| [[File:Moseying the Mountain 14.jpg|center|thumb|The new power is to [[Wall run|run on walls]].]]
| [[File:Moseying the Mountain 15.jpg|right|thumb|The power will be used throughout the remaining part of the level.]]
|}


<gallery widths="320px" heights="180px">
Moseying the Mountain 5.jpg|The second area.
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon]]'s jaw.
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] [[Wall run|running up on a wall]].
Moseying the Mountain 8.jpg|The heroes may need to take an alternative path to chase the [[Antitoon|Darktoon]].
Moseying the Mountain 9.jpg|The heroes will need to keep pursuing the [[Antitoon|Darktoon]] as it climbs higher.
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]].
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power must be used to ascend using the air current.
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be defeated here.
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the heroes a new power.
Moseying the Mountain 14.jpg|The new power allows the heroes to [[Wall run|run on walls]].
Moseying the Mountain 15.jpg|The power will be used throughout the rest of the level.
</gallery>


==Area 3==
==Area 3==
[[File:Moseying the Mountain 16.jpg|thumb|left|The [[Red Wizard]]s need to be freed to continue.]]
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area.
[[File:Moseying the Mountain 17.jpg|thumb|right|The [[Red Wizard|Wizards]] will guide the players to the door.]]
 
In this area, there are several members of [[Globox]]'s species called the [[Red Wizard]]s trapped between two closed doors. The heroes will have to reach another [[switch]] to open the doors for them to be freed. The Red Wizards will begin to run up a wall to five magical platforms, and the team must follow them to the platforms. The player will need to perform a ritual with the Red Wizards in order to open the door. If done correctly, the door will open and the team can advance.
A [[List of glitches in UbiArt games#Moseying the Mountain|glitch]] may be triggered in this section, resulting in the heroes being unable to move.
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Moseying the Mountain 18.jpg|left|thumb|The players will have to follow them.]]
Moseying the Mountain 16.jpg|The [[Red Wizard]]s will need to be freed to continue.
| [[File:Moseying the Mountain 19.jpg|center|thumb|A magic ritual needs to be performed to open the door.]]
Moseying the Mountain 17.jpg|The [[Red Wizard]]s will lead the heroes to the door.
| [[File:Moseying the Mountain 20.jpg|right|thumb|The beginning part of the ritual.]]
Moseying the Mountain 18.jpg|The heroes will need to follow the [[Red Wizard]]s.
|-
Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door.
| [[File:Moseying the Mountain 21.jpg|left|thumb|The player needs to move up and down along with the [[Red Wizard]]s.]]
Moseying the Mountain 20.jpg|The beginning of the ritual.
| [[File:Moseying the Mountain 22.jpg|center|thumb|The ritual has to be in tune.]]
Moseying the Mountain 21.jpg|The heroes will need to get up and down in sync with the [[Red Wizard]]s.
| [[File:Moseying the Mountain 23.jpg|right|thumb|The door will eventually open.]]
Moseying the Mountain 22.jpg|The ritual needs to be in tune.
|}
Moseying the Mountain 23.jpg|The door will eventually open.
</gallery>
 
===Relic 2===
[[File:Moseying the Mountain second relic.png|thumb|320px|The second [[relic]] can be found just below [[Rayman]], camouflaged in the snow.]]
 
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s.
 
{{Clear}}


==Area 4==
==Area 4==
The team will enter a strange area, filled with spikes, and meditating [[Fakir]]s. Throughout, the players will need to use their newly acquired running on walls power to continue and avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is found above a zip-line and a couple Darkroots. There are a couple of Red Wizards with [[Antitoon|Darktoons]] attached to their heads. It is not required to destroy them to move on to the exit nearby.
The heroes enter a cave, filled with spikes and where meditating [[fakir]]s are found. Throughout the area, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple of [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads, though defeating them is not a requirement. The exit can be found nearby.
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Moseying the Mountain 24.jpg|left|thumb|Meditating [[Fakir]]s with long beards.]]
Moseying the Mountain 24.jpg|Meditating [[fakir]]s with long beards.
| [[File:Moseying the Mountain 25.jpg|center|thumb|The [[Wall run|running on walls]] power can be used here.]]
Moseying the Mountain 25.jpg|The power to [[Wall run|run on walls]] can be used here.
|}
</gallery>


==Area 5==
==Area 5==
Once again, [[Rayman]] and the team will have to run on walls, but while destroying blocks of ice in the way. After that, the second secret area can be found by using a meditating [[Fakir]]'s long beard and a wall to go upwards to the door. After completion, the heroes can move on to a platform filled with [[Antitoon|Darktoons]], one attached to a Red Wizard. The fifth [[Skull Coin]] is hiding just above the platform. The team will then have to run on a loopy platform to cause a wall platform to rise up, to where more Darktoons appear by the exit. The sixth coin can be collected right above the exit by running up a wall that leads to it.
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a wheel. A platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it.
{|
 
|-
<gallery widths="320px" heights="180px">
| [[File:Moseying the Mountain 26.jpg|left|thumb|Huge blocks of ice will have to be destroyed along the way.]]
Moseying the Mountain 26.jpg|Large ice blocks will need to be destroyed along the way.
| [[File:Moseying the Mountain 28.jpg|center|thumb|[[Antitoon|Darktoons]] underneath.]]
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] beneath the heroes.
| [[File:Moseying the Mountain 29.jpg|right|thumb|This loop-d-loop can be used to make the rocky platform rise up.]]
Moseying the Mountain 29.jpg|This wheel can be used to make the rocky platform rise up.
|}
</gallery>
 
===Relic 3===
[[File:Moseying the Mountain third relic.png|thumb|320px|The third relic can be found behind the [[fakir]], just to his right.]]
 
The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]].
 
{{Clear}}


===Secret Area 2===
===Secret area 2===
[[File:Moseying the Mountain 27.jpg|thumb|left|The second secret area.]]
[[File:Moseying the Mountain 27.jpg|thumb|320px|The second secret area.]]
All the players have to do is reach an explosive flower bulb and destroy it to make a large rotating platform move and squash the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.
 
All the heroes need to do is reach an [[explosive bulb]] and attack it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
[[File:Moseying the Mountain 30.jpg|thumb|right|The final area of the level.]]
[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]]
The team will have to destroy the bouncing [[Psychlops]] first, then run up to a loop-d-loop to make it rotate causing a vine to move towards the team. Using the vine will help reach the [[Livingstone|Lividstones]] that will also need to be defeated to brake open the [[Electoon]] [[cage]] to complete the level. The team will pose on the [[Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
 
The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}
==Names in other languages==
{{Names
|en=Moseying the Mountain
|cs=Courání po horách
|nl=Bergwandeling
|fr=Balade en montagne
|de=Barfuß zu Berge
|hu=Nyüzsgő-hegy
|it=A zonzo per la montagna
|ja=やまを ぶらぶら
|pl=Wędrówka przez góry
|pt=Escalando a montanha
|ru=Слоняясь по горе
|es=Montaña serpenteante
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=7lf5mtNkQL8 Moseying the Mountain playthrough at YouTube (PC version) (Saving the nymph only)]
* [https://www.youtube.com/watch?v=yqQUhlVJJS8 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=ICvrK4HEaM4 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=Tx3Uc0mr-Iw Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)]
* [http://www.youtube.com/watch?v=i-hKFdvSTMk Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:Balade en montagne]]
[[fr:Balade en montagne]]
[[hu:Nyüzsgő-hegy]]
[[pl:Wędrówka przez góry]]
[[pl:Wędrówka przez góry]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]