Moseying the Mountain: Difference between revisions
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==Area 2== | ==Area 2== | ||
This is where the heroes spot [[Helena Handbasket]], who is being held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it | This is where the heroes spot [[Helena Handbasket]], who is being held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it runs away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly using a [[crush attack]] on the first [[bouncy flower]] to the right in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be traversed if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While ascending, the third [[Skull Coin]] can be retrieved by [[Helicopter|gliding]] towards it as they approach the top. Eventually, the heroes manage to catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit. | ||
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==Area 3== | ==Area 3== | ||
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to | In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area. | ||
A [[List of glitches in UbiArt games#Moseying the Mountain|glitch]] may be triggered in this section, resulting in the heroes being unable to move. | |||
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Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door. | Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door. | ||
Moseying the Mountain 20.jpg|The beginning of the ritual. | Moseying the Mountain 20.jpg|The beginning of the ritual. | ||
Moseying the Mountain 21.jpg|The heroes will need to | Moseying the Mountain 21.jpg|The heroes will need to get up and down in sync with the [[Red Wizard]]s. | ||
Moseying the Mountain 22.jpg|The ritual needs to be in tune. | Moseying the Mountain 22.jpg|The ritual needs to be in tune. | ||
Moseying the Mountain 23.jpg|The door will eventually open. | Moseying the Mountain 23.jpg|The door will eventually open. | ||
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The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s. | The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s. | ||
{{ | {{Clear}} | ||
==Area 4== | ==Area 4== | ||
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==Area 5== | ==Area 5== | ||
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a wheel. A platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin | Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a wheel. A platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it. | ||
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The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]]. | The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]]. | ||
{{ | {{Clear}} | ||
===Secret area 2=== | ===Secret area 2=== | ||
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[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]] | [[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]] | ||
The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level. | The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||
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==External links== | ==External links== | ||
* [https://www.youtube.com/watch?v=yqQUhlVJJS8 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | * [https://www.youtube.com/watch?v=yqQUhlVJJS8 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
* [https://www.youtube.com/watch?v=Tx3Uc0mr-Iw Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)] | * [https://www.youtube.com/watch?v=Tx3Uc0mr-Iw Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)] | ||
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[[fr:Balade en montagne]] | [[fr:Balade en montagne]] | ||
[[hu:Nyüzsgő-hegy]] | |||
[[pl:Wędrówka przez góry]] | [[pl:Wędrówka przez góry]] | ||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||