Punching Plateaus: Difference between revisions

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{{Template:ROLevel
{{ROLevel
| name = Punching Plateaus
| name = Punching Plateaus
| image = [[Image:04 punching plateaus.jpg|center|320px|''Punching Plateaus'']]
| image = [[File:04 punching plateaus.jpg|center|320px|Punching Plateaus]]
| preceded by = [[Geyser Blowout]]
| preceded by = [[Can't Catch Me!]]
| followed by = [[Go With The Flow]]
| followed by = [[Go With The Flow]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon5RO.png|15px|''5'']]
| medallion slot 6 number = 1:40
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon7RO.png|15px|''7'']]
| medal = 350
| cup = 1:17
| skull coins = 5
| relics = 2
| format numbers = true
}}
}}


'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. This area was formerly known as '''Way Of The Fist'''. As the name implies, attacking plays an important role in this level, as the world is filled with multiple breakable walls and enemies in comparison with previous levels, most common ones in this level are the [[Livingstone|Lividstones]]. This is the second level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]'', the first being [[It's a Jungle Out There...]].
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. As the name implies, attacking plays an important role in this level, which is filled with multiple breakable walls and enemies, the most common of which are the [[Livingstone|Lividstones]]. Punching Plateaus is not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. It was formerly known as '''Way Of The Fist'''.


==Area 1==
==Area 1==
[[File:Platformmansfirstappearance.jpg|thumb|left|320px|[[Platformman]]'s first appearance.]]
[[The Magician (Rayman Origins)|The Magician]] is found at the start of the level on the left again. If the heroes attack or jump on his hat, he will tell them about [[bulb-o-Lum]]s, charging their attacks and performing [[crush attack]]s. Afterwards, the heroes must defeat [[Livingstone|Lividstones]] while avoiding dangerous waters containing [[tentacle claw]]s. The [[Platformman]] also makes its first appearance in this area. The first [[Skull Coin]] is hidden in a small cave with plants, under the cliff with the [[Livingstone|Lividstone]] standing on a [[water lily]] next to a green [[bulb]]. To obtain it, the heroes must fall while making contact with the right wall, then perform a wall jump to enter the cave. Then, the heroes can return to their previous location using a regular wall jump.
[[The Magician]] is seen at the start of the level on the left again and will tell the players about [[Bulb-o-Lum]]s, charging their attacks, and ground pounding if they attack or jump on his hat. Afterwards the players can continue through the level defeating [[Livingstone|Lividstones]] and avoiding dangerous waters containing [[tentacle claw]]s. [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the Lividstone standing on a [[nenuphar]] next to a green bulb. To get it, the player must fall and make contact with the right wall, to finally perform a wall jump and get into the cave. Then, the player can go back by doing a regular walljump.
 
<br clear="all">
<gallery widths="320px" heights="180px">
Punching Plateaus 1.jpg|The first area of the level.
Punching Plateaus 2.jpg|The [[Platformman]]'s first appearance.
</gallery>


==Area 2==
==Area 2==
Upon entering the area the team encounters [[Antitoon|Darktoons]] for the first time in the game. After defeating them the team must make their way up out of the chasm to get to the top, by performing more wall jumps, using a horizontal vine, and bouncing on flower bulbs. The first [[Lum King]] of the level is present near the exit. The exit is shown to the right however to the left is a secret area with an [[Electoon]] [[cage]] inside.
[[File:Punching Plateaus 3.jpg|320px|thumb|The second area.]]
 
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the second time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on [[bouncy flower]]s. The exit can be found to the right; however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside. The heroes can perform a [[crush attack]] on the wooden platform below and hit the green [[bulb]], which will free a [[bouncy flower]], making the area easily accessible.
 
{{Clear}}
 
===Relic 1===
[[File:Punching Plateaus first relic.png|thumb|320px|The first [[relic]] can be found above the heroes, just below the [[bouncy flower]].]]
 
The first [[relic]] can be found directly above the heroes as they enter this area.
 
{{Clear}}


===Secret area 1===
===Secret area 1===
[[File:Secretareapp.jpg|thumb|left|320px|Inside the first secret area.]]
[[File:Punching Plateaus 4.jpg|320px|thumb|The first secret area.]]
The team must defeat four [[Livingstone|Lividstones]] guarding the [[cage]] while avoiding falling into the [[spiky flower]] pit. They can do this manually or use [[Swingman]] to swing over them and hit the bulb causing the platforms the Lividstones are standing on to disappear, making them fall into the pit.
 
<br clear="all">
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually or use a [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones]] are standing on to disappear, making them fall into the pit.
<br clear="all">
 
{{Clear}}


==Area 3==
==Area 3==
Similar to the first area, the team must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[Bulb-o-Lum]] next to the [[swingman]]. When the player hits the bulb, a bubble containing the coin will come out and situate right in the other side of the water, the player must get the coin quickly before the bubble explodes, avoiding the [[Tentacle Claw|tentacle claw]]. The third Skull Coin can be obtained after hitting the bomb bulb and performing a wall jump on the upper area.
Similar to the first area, the heroes must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside a [[bulb-o-Lum]] next to the [[Swingman]]. When the heroes hit it, a [[bubble]] containing the [[Skull Coin]] will emerge and appear on the other side of the water. The heroes must then collect the [[Skull Coin]] quickly before the bubble explodes, while avoiding the [[tentacle claw]]. The third [[Skull Coin]] can be obtained after hitting the [[explosive bulb]] and performing a wall jump in the upper area.
 
<gallery widths="320px" heights="180px">
Punching Plateaus 5.jpg|The third area of the level.
Punching Plateaus 6.jpg|An [[explosive bulb]] that must be hit in order to continue.
</gallery>


==Area 4==
==Area 4==
This short area is very luscious with life and has clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in bubbles. At the bottom of the starting area lies the next secret area. Another [[Lum King]] is present near the end, and because this area is short, everything can be taken including the destroying of the [[Livingstone|Lividstones]] before the time ends.
[[File:Punching Plateaus 7.jpg|320px|thumb|The fourth area.]]
 
This short area is very luscious with life, with clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in [[bubble]]s. Below the starting area lies the [[#Secret area 2|second secret area]].
 
{{Clear}}


===Secret area 2===
===Secret area 2===
[[File:Secondsecretareapp.jpg|thumb|right|320px|Inside the second secret area]]
[[File:Punching Plateaus 8.jpg|320px|thumb|The second secret area.]]
Filled with curvy water currents, the team must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one they can use the flower bulbs to bounce back up and defeat them.
 
<br clear="all">
Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[bouncy flower]]s to bounce back up and defeat them.
 
{{Clear}}


==Area 5==
==Area 5==
The team must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]] and avoid falling into dangerous waters or bottomless pits. The final [[Lum King]] appears near the beginning. The best possible way to get the [[Lum (UbiArt games)|Lums]] in a bubble and the [[Bulb-o-Lum]] is to make a [[nenuphar]] get activated, then collect the three single Lum bubbles, and lastly the Bulb-o-Lum before time runs out. Timed jumps is key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the player must hit a green bulb to activate two nenuphars and jump on them; right after getting the skull coin, the player must hit the blue bulb quickly to make the spiky flowers below disappear. The fifth one is right between two spiky flowers; the player must use a bumper flower by body slamming on it to get it.
The heroes must now use their combined skills of jumping and attacking to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To obtain the fourth [[Skull Coin]], the heroes must hit a green [[bulb]] to activate two [[Water lily|water lilies]] and jump on them; immediately after obtaining the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin]] is right between two [[spiky flower]]s; the heroes must perform a [[crush attack]] on a [[bouncy flower]] to reach it.
 
<gallery widths="320px" heights="180px">
Punching Plateaus 9.jpg|The fifth area of the level.
Punching Plateaus 10.jpg|The fourth [[Skull Coin]].
Punching Plateaus 11.jpg|A small group of [[Livingstone|Lividstones]].
</gallery>
 
===Relic 2===
[[File:Punching Plateaus second relic.png|thumb|320px|The second [[relic]], above the [[tentacle claw]].]]
 
The second [[relic]] can be found in this area just above a [[tentacle claw]].
 
{{clear}}


==Area 6==
==Area 6==
The team must finally defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the team poses on a [[photographer|photoboard]] and watches [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the team collected in the level.
[[File:Punching Plateaus 12.jpg|320px|thumb|The sixth and final area.]]


==Enemies==
The heroes must defeat five [[Livingstone|Lividstones]] to break the [[cage]] to end the level. Then the heroes pose for [[the Photographer]] and watch [[The Magician (Rayman Origins)|the Magician]] wait in anticipation for the total number of [[Lum (UbiArt games)|Lums]] the heroes collected throughout the level.
*[[Spiky flower]]s
 
*[[Livingstone|Lividstones]]
{{Clear}}
*[[Antitoon|Darktoons]]
 
*[[Tentacle claw]]s
==Names in other languages==
{{Names
|en=Punching Plateaus
|cs=Peckové plošiny
|nl=Voor de vuist weg
|fr=La voie de la baffe
|de=Der Weg der Faust
|hu=Orrbavágó sziklák
|it=La via del pugno
|ja=げんこつ だいち
|pl=Waligóra
|pt=Punhos para que te quero!
|ru=Злобное Плоскогорье
|es=A puñetazo limpio
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=mcgSN20tDAU Punching Plateaus playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=2REaPux1J-Q Punching Plateaus playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=xJOXxvqvR_c Punching Plateaus playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=8GP_a_lQ1mI Punching Plateaus playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}
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[[fr:La voie de la baffe]]
[[fr:La voie de la baffe]]
[[de:Der Weg der Faust]]
[[de:Der Weg der Faust]]
[[hu:Orrbavágó sziklák]]
[[it:La via del pugno]]
[[pl:Waligóra]]
[[pl:Waligóra]]
[[es:A puñetazo limpio]]
[[ru:Злобное Плоскогорье]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]