Skyward Sonata: Difference between revisions

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'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. This level primarily involves riding [[serpent flute]]s to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. This level primarily involves riding [[flute snake]]s to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
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===Area 1===
===Area 1===
The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[serpent flute]] is located.
The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[flute snake]] is located.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Area 2===
===Area 2===
As the heroes battle the [[red bird]]s, a [[serpent flute]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[serpent flute]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[serpent flute]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area.
As the heroes battle the [[red bird]]s, a [[flute snake]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[flute snake]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[flute snake]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Skyward Sonata 2.jpg|A [[serpent flute]] appearing beneath a group of collapsing clouds.
Skyward Sonata 2.jpg|A [[flute snake]] appearing beneath a group of collapsing clouds.
Skyward Sonata 3.jpg|A [[Skull Coin]] located slightly off the main path.
Skyward Sonata 3.jpg|A [[Skull Coin]] located slightly off the main path.
</gallery>
</gallery>
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===Area 3===
===Area 3===
The second [[serpent flute]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[serpent flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[serpent flute]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[serpent flute]]. The second secret area, located above the exit, can be found here.
The second [[flute snake]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[flute snake]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[flute snake]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[flute snake]]. The second secret area, located above the exit, can be found here.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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[[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]]
[[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]]


In this secret area, there are sleeping [[red bird]]s scattered around several [[serpent flute]]s, which are useful to reach the [[Red bird|birds]] above. Once all of the enemies are defeated, the [[cage]] can be broken.
In this secret area, there are sleeping [[red bird]]s scattered around several [[flute snake]]s, which are useful to reach the [[Red bird|birds]] above. Once all of the enemies are defeated, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


===Area 4===
===Area 4===
The heroes will once again board the [[serpent flute]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[serpent flute]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area.
The heroes will once again board the [[flute snake]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[flute snake]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Skyward Sonata 8.jpg|This [[Serpent flute]] will go in different directions around the [[Lum (UbiArt games)|Lums]].
Skyward Sonata 8.jpg|This [[Flute snake]] will go in different directions around the [[Lum (UbiArt games)|Lums]].
Skyward Sonata 9.jpg|The fourth [[Skull Coin]] of the level.
Skyward Sonata 9.jpg|The fourth [[Skull Coin]] of the level.
</gallery>
</gallery>
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===Area 5===
===Area 5===
The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area.  
The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[flute snake]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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[[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]]
[[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]]


In this area, the heroes must defeat the four [[red bird]]s. Once the birds have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes then pose for a picture on the [[The Photographer|photoboard]] as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected throughout the level.
In this area, the heroes must defeat the four [[red bird]]s. Once the birds have been defeated, the [[Electoon]] [[cage]] can be broken, ending the level. The heroes then pose for a picture on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] were collected throughout the level.


{{Clear}}
{{Clear}}
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<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Skyward Sonata - Back to Origins 1.jpg|The starting scene, as it appears in [[Back to Origins]].
Skyward Sonata - Back to Origins 1.jpg|The starting scene, as it appears in [[Back to Origins]].
Skyward Sonata - Back to Origins 2.jpg|The second area, where the first [[serpent flute]] appears.
Skyward Sonata - Back to Origins 2.jpg|The second area, where the first [[flute snake]] appears.
Skyward Sonata - Back to Origins 3.jpg|Elements from ''[[Rayman Legends]]'', like the [[Lum (UbiArt games)|Lum]] chains, appear.
Skyward Sonata - Back to Origins 3.jpg|Elements from ''[[Rayman Legends]]'', like the [[Lum (UbiArt games)|Lum]] chains, appear.
Skyward Sonata - Back to Origins 4.jpg|[[Teensie]]s replacing [[Electoon]]s in the level.
Skyward Sonata - Back to Origins 4.jpg|[[Teensie]]s replacing [[Electoon]]s in the level.
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Skyward Sonata - Back to Origins 17.jpg|The final area of the level.
Skyward Sonata - Back to Origins 17.jpg|The final area of the level.
</gallery>
</gallery>
==Trivia==
*During [[Rayman Origins (early production)|early development]], this level was called "Don't Tread on Me". This was a reference to the [https://en.wikipedia.org/wiki/Gadsden_flag Gadsden flag], which depicted a snake along with those same words. The reference was likely used because of the level being themed around [[flute snake]]s.


==Names in other languages==
==Names in other languages==
{{Names
{{Names
|en=Skyward Sonata
|en=Skyward Sonata
|ar=لحن عال
|zh_hans=天际奏鸣曲
|zh_hans=天际奏鸣曲
|cs=Nebeská sonáta
|cs=Nebeská sonáta
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|ja=かぜの うた
|ja=かぜの うた
|ja_S=''[[Rayman Origins]]''
|ja_S=''[[Rayman Origins]]''
|ja_2=「ほしぞら星空をと飛ぶふえ笛」
|ja_2=「星空を飛ぶ笛」
|ja_2_S=''[[Rayman Legends]]''
|ja_2_S=''[[Rayman Legends]]''
|no=Himmelsk sonate
|no=Himmelsk sonate
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[[fr:Ballade nocturne]]
[[fr:Ballade nocturne]]
[[hu:Égig érő szonáta]]
[[it:Non calpestarmi]]
[[pl:Podniebna sonata]]
[[pl:Podniebna sonata]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]
[[Category:Places from Rayman Legends]]