Skyward Sonata is the fifth level of the Desert of Dijiridoos, the second world in Rayman Origins. This level primarily involves riding flute snakes to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the Back to Origins painting in Rayman Legends.

Original version

Skyward Sonata
 
Skyward Sonata
Wind or Lose No Turning Back
  Desert of Dijiridoos

    
 
    
 
    
 
    
     
    
     
    
      

 
 
     
 
      
 
 
 
 

Area 1

The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a crush attack on a red bird and a wooden barrier. This area serves as a transition to the second area, where the first flute snake is located.

Area 2

As the heroes battle the red birds, a flute snake travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the flute snake while jumping onto different platforms throughout the area. The first Skull Coin of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the flute snake, the first secret area can be found above by simply performing a wall jump above the exit. Once the Electoons are saved, the heroes may proceed to the next area.

Relic 1

 
The first relic is just in front of Rayman.

The first relic is in this area. As the heroes approach the exit, a cloud will disperse, revealing its location.


Secret area 1

 
The first secret area.

The heroes will pass some moving drums. They must defeat three red birds along the way. Once the birds are defeated, the Electoon cage at the end can be broken.


Area 3

The second flute snake appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the flute snake again. The second and third Skull Coins of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third coin, while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the spiky bird. As the heroes proceed, they must perform wall jumps to keep up with the flute snake. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the flute snake. The second secret area, located above the exit, can be found here.

Secret area 2

 
The second secret area.

In this secret area, there are sleeping red birds scattered around several flute snakes, which are useful to reach the birds above. Once all of the enemies are defeated, the cage can be broken.


Area 4

The heroes will once again board the flute snake, repeating a process similar to that of the other areas. The fourth Skull Coin of the level is between two didgeridoos near a spiky bird and some sleeping red birds. This flute snake will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a red bird guarding the exit; after defeating it, they may proceed to the next area.

Relic 2

 
The second relic is just above Rayman.

The second relic is in this area, situated just above the exit.


Area 5

The fifth Skull Coin is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A flute snake will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including red birds, spiky birds, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth Skull Coin of the level. It can be collected by properly timing a crush attack on the small drums, while avoiding being hit by the stationary Darktoons on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more Darktoons attached to them. The heroes may now disband the flute and proceed to the final area.

Area 6

 
The final area.

In this area, the heroes must defeat the four red birds. Once the birds have been defeated, the Electoon cage can be broken, ending the level. The heroes then pose for a picture on the photoboard as the Magician waits to see how many Lums were collected throughout the level.


Back to Origins

Skyward Sonata
 
Skyward Sonata
  
Tricky Winds Shooting Me Softly
  Desert of Dijiridoos

 
  

 
     
 
     
 
     
 
     

This level is playable in the Back to Origins mode in Rayman Legends as the third one from the Desert of Dijiridoos. There are no notable differences between the versions aside from the differences present in every other Back to Origins level.

Trivia

  • During early development, this level was called "Don't Tread on Me". This was a reference to the Gadsden flag, which depicted a snake along with those same words. The reference was likely used because of the level being themed around flute snakes.

Names in other languages

Language Name
English Skyward Sonata
Arabic لحن عال
Chinese (simplified) 天际奏鸣曲
Czech Nebeská sonáta
Danish Sonater i skyen
Dutch Ik laat niet over me heen lopen
Finnish Taivassonaatti
French Ballade nocturne
German Trample nicht auf mir herum (Rayman Origins)

Himmlische Sonate (Rayman Legends)

Hungarian Égig érő szonáta
Italian Non calpestarmi (Rayman Origins)

Sonata celestiale (Rayman Legends)

Japanese かぜの うた (Rayman Origins)

「星空を飛ぶ笛」 (Rayman Legends)

Norwegian Himmelsk sonate
Polish Podniebna sonata
Portuguese Não me enrole (Rayman Origins)

Sonata aos céus (Rayman Legends)

Russian Небесная соната
Spanish ¡Que no me pises!
Swedish Himlasonaten

External links