Technical Check-up: Difference between revisions

Ray502 (talk | contribs)
Improvements and added links
Game Ze 2 (talk | contribs)
No edit summary
Tags: Mobile edit Mobile web edit
 
(3 intermediate revisions by one other user not shown)
Line 9: Line 9:
At the end of the level, [[Rayman]] finds a door with a [[Robo-Pirate]] sign beside it, reading ‘Technical Check-up’. Once inside, he finds himself in the large chamber described above. [[Clark]] is lying slouched against the far wall. The two friends enjoy their reunion for a moment, then [[Clark]] begins acting strangely. It is revealed that the [[Robo-Pirate]]s implanted a mechanical device on [[Clark]]'s back which allows them to control him, turning him against his friend [[Rayman]]. The [[Spyglass Pirate]] lurks in a hidden room behind the chamber's overlooking window; in his hand he holds the remote control with which he manipulates [[Clark]]. During the ensuing battle, [[Rayman]] must use the [[switch]]-activated [[laser]] to trip the attacking [[Clark]], then bombard the controlling implant with his [[magic fist]]. Once the implant is destroyed, [[Clark]] is returned to his normal self and thanks [[Rayman]]. [[Rayman]] must then climb onto [[Clark]]'s back so that he can reach and destroy the overhanging [[cage]], freeing the imprisoned [[Teensie]], who then conjures a [[Spiral Door]] which [[Rayman]] can enter to finish the level.
At the end of the level, [[Rayman]] finds a door with a [[Robo-Pirate]] sign beside it, reading ‘Technical Check-up’. Once inside, he finds himself in the large chamber described above. [[Clark]] is lying slouched against the far wall. The two friends enjoy their reunion for a moment, then [[Clark]] begins acting strangely. It is revealed that the [[Robo-Pirate]]s implanted a mechanical device on [[Clark]]'s back which allows them to control him, turning him against his friend [[Rayman]]. The [[Spyglass Pirate]] lurks in a hidden room behind the chamber's overlooking window; in his hand he holds the remote control with which he manipulates [[Clark]]. During the ensuing battle, [[Rayman]] must use the [[switch]]-activated [[laser]] to trip the attacking [[Clark]], then bombard the controlling implant with his [[magic fist]]. Once the implant is destroyed, [[Clark]] is returned to his normal self and thanks [[Rayman]]. [[Rayman]] must then climb onto [[Clark]]'s back so that he can reach and destroy the overhanging [[cage]], freeing the imprisoned [[Teensie]], who then conjures a [[Spiral Door]] which [[Rayman]] can enter to finish the level.


In ''[[Rayman Revolution]]'', once [[Rayman]] defeats and rescues [[Clark]], the giant informs him that there is another room at the back of the chamber. This room is where the [[Robo-Pirate]]s store their inventions. [[Rayman]] can enter the room, where he finds numerous [[Robo-Pirate]] artefacts; however, all but one of them are unusable. [[Rayman]] finds a treasure chest containing a device which resembles a horseshoe magnet – this is the [[Lums Radar]]. [[Rayman]] can activate it at will, and it appears on the game's heads-up display and points in the direction of the nearest [[Yellow Lum]]. In the same treasure chest, [[Rayman]] also finds the [[1000th Yellow Lum]], which was eaten by [[Admiral Razorbeard]] earlier in the game.
The Technical Check-up was originally called "Emission Control Station".<ref>This name comes from [[Rayman 2 (early production)|early demos]] of the game.</ref>
 
In ''[[Rayman Revolution]]'', once [[Rayman]] defeats and rescues [[Clark]], the giant informs him that there is another room at the back of the chamber. This room is where the [[Robo-Pirate]]s store their inventions. [[Rayman]] can enter the room, where he finds numerous [[Robo-Pirate]] artefacts; however, all but one of them are unusable. [[Rayman]] finds a treasure chest containing a device which resembles a horseshoe magnet – this is the [[Lums Radar]]. [[Rayman]] can activate it at will, and it appears on the game's heads-up display and points in the direction of the nearest [[Yellow Lum]]. In the same treasure chest, [[Rayman]] also finds the [[1000th Yellow Lum]], which was eaten by [[Razorbeard|Admiral Razorbeard]] earlier in the game.


The [[Tomb of the Ancients secret]] – a mysterious Easter egg bonus area – is very close to the Technical Check-up. It may be connected in some way to the room from which the [[Spyglass Pirate]] overlooks the main chamber. The significance behind this – if any – is unclear.
The [[Tomb of the Ancients secret]] – a mysterious Easter egg bonus area – is very close to the Technical Check-up. It may be connected in some way to the room from which the [[Spyglass Pirate]] overlooks the main chamber. The significance behind this – if any – is unclear.
Line 17: Line 19:
</gallery>
</gallery>


==Trivia==
==References==
*The original name for the Technical Check-Up was '''Emission Control station'''.
<references/>


{{Rayman 2}}
{{Rayman 2}}
Line 24: Line 26:
[[fr:Contrôle technique]]
[[fr:Contrôle technique]]
[[de:Technikkontrolle]]
[[de:Technikkontrolle]]
[[zh:科技检室]]


[[Category:Places from Rayman 2]]
[[Category:Places from Rayman 2]]
[[Category:Robo-Pirate installations]]
[[Category:Robo-Pirate installations]]