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[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]
[[File:Menhir Hills.jpg|thumb|right|300px|Official artwork showing [[Rayman]] riding a [[walking shell]].]]
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2 : The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by the [[Robo-Pirate]]s, and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.
 
A '''shell''' (also known as a '''Walking Bullet''' or a '''Walking Missile'''<ref>The name comes from [[Rayman 2: The Great Escape : Le Guide Officiel|the official French guide of ''Rayman 2'']].</ref>) is a highly-explosive, rocket-shaped, animalistic robot found in ''[[Rayman 2]]'' and its remakes, as well as [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']]. They were built by the [[Robo-Pirate]]s, and are used by them to guard passages. They chase [[Rayman]] if he comes within their line of sight. If [[Rayman]] manages to avoid touching them for long enough as they chase him, they become tired and [[Rayman]] can jump on their backs and ride them. This can be done easily if they are already asleep, in which case it is unnecessary to tame them. If they hit [[Rayman]], or any other object or creature, they will explode, which can cause the player some health loss. There are three makes of shell: the [[flying shell]]s, the [[walking shell]]s, and the [[red shell]]s. All three types can be avoided or punched to delay or stop them in their tracks.


[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
[[Rayman]] first come across the [[walking shell]]s in [[the Menhir Hills]], [[red shell]]s in [[the Precipice]], and [[flying shell]]s in [[the Prison Ship]].
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[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a [[walking shell]].]]
[[File:R2TGE-OfficialConceptArt-RaymanAndWalkingShell1.jpg|thumb|250px|Official concept art of [[Rayman]] falling from a [[walking shell]].]]


Shells can also be found as enemies in ''[[Rayman 2 Forever]]''.
Shells can also be found as enemies in ''[[Rayman 2 Forever]]''. They appear only in [[the Echoing Caves]] and cannot be tamed.


[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red shell]]s are also found in this game; they are untameable, and fly towards [[Rayman]] when he gets too close, which is not unlike their behaviour in ''[[Rayman 2]]''.
[[Walking shell]]s are also found in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], in the level [[Prickly Passage]] in the world [[Haunted Dreams]]. [[Red shell]]s are also found in this game; they are untameable, and fly towards [[Rayman]] when he gets too close, which is not unlike their behaviour in ''[[Rayman 2]]''.
 
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the [[walking shell]] can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.
Shells are useful sources of transport, as they can take the player over unsuitable terrain, such as lava or [[nettle]]-covered areas. [[Flying shell]]s are unable to touch lava, however, and [[walking shell]]s are unable to go on water. In [[the Iron Mountains]], the [[walking shell]] can climb onto walls of any direction without falling down as long as the player does not make a mistake and there is a smooth surface.


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* [[Whale Bay]] (excluding the PlayStation version)
* [[Whale Bay]] (excluding the PlayStation version)
* [[The Sanctuary of Stone and Fire]]
* [[The Sanctuary of Stone and Fire]]
* [[The Echoing Caves]] (''[[Rayman 2 Forever]] only'')
* [[The Precipice]]
* [[The Precipice]]
* [[The Iron Mountains]] ([[the Gloomy Island]] in the PlayStation version)
* [[The Iron Mountains]] ([[the Gloomy Island]] in the PlayStation version)
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[[fr:Obus à pattes]]
[[fr:Obus à pattes]]
[[de:Granate]]
[[ru:Ракета (Rayman 2)]]


[[Category:Enemies from Rayman 2]]
[[Category:Enemies from Rayman 2]]