Electric Final: Difference between revisions

Fussilli (talk | contribs)
I love the fact, that even though I read and scan with an online tool every text several times, I still find errors and mistakes after I save changes...
m Fixed links to redirects
 
(5 intermediate revisions by 2 users not shown)
Line 16: Line 16:
== Description ==
== Description ==
=== ''Rayman M'' ===
=== ''Rayman M'' ===
Electric Final can be played in five different modes in single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill TIme modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version).
Electric Final can be played in five different modes in the single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill Time modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version).


The track is a rather large loop consisting of six distinct sections that varies in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from ''[[Rayman 2]]''. In fact, it bears more resemblance to the [[Pirate Factory]] from ''[[Rayman Revolution]]'' and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]].
The track is a rather large loop consisting of six distinct sections that vary in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor clouds and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from ''[[Rayman 2]]''. In fact, it bears more resemblance to the [[Pirate Factory]] from ''[[Rayman Revolution]]'' and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]].


This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons.
This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons.
Line 28: Line 28:


=== ''Rayman Rush'' ===
=== ''Rayman Rush'' ===
Electric Tunnel in ''[[Rayman Rush]]'' can be played in five modes: Training, Championship, Time Attack, Lums (33 [[Yellow Lums]]) and Target (28 [[Popolopoï]]s). Only one checkpoint line and five [[switch]]es are included.
Electric Tunnel in ''[[Rayman Rush]]'' can be played in five modes: Training, Championship, Time Attack, Lums (33 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). Only one checkpoint line and five [[switch]]es are included.


Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from ''[[Rayman M]]'', only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, [[bumper]]s, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible.
Although the general layout and the aesthetic of the map are based on the original version of the Electric Final from ''[[Rayman M]]'', only one part of the race was transferred to this version unaltered. Most sections of the original map have been radically simplified, replaced (the first part of the stage takes place in an open corridor in contrast to a large factory hall in the original) or even completely cut (the last part of the original level). Electric Tunnel has been reduced to a short loop featuring a basic set of obstacles in the form of speed boosters, [[bumper]]s, small blocks, static platforms and one brief sliding section. The landscape remained mostly the same, but it is not as detailed as the original location, with less machinery and vapor clouds visible.
Line 38: Line 38:
ElectricFinalIn.jpg|The crushing presses
ElectricFinalIn.jpg|The crushing presses
RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|A cameo of the [[Gorilla Pirate]]s in Electric Final
RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|A cameo of the [[Gorilla Pirate]]s in Electric Final
RM-PC-ElectricFinal-MiniMap.png|The mini-map of the stage with start/finish line visible
</gallery>
=== ''Rayman Arena'' ===
<gallery widths="320px" heights="240px">
RA-GC-ElectricFinal-Icon.png|Level icon in the menu
RA-GC-ElectricFinal-ObstacleRacing-Start.jpg|The first player's starting position
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line
RA-GC-ElectricFinal-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene
RA-GC-ElectricFinal-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene
RA-GC-ElectricFinal-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene
RA-GC-ElectricFinal-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene
RA-GC-ElectricFinal-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene
RA-GC-ElectricFinal-ObstacleRacing-View6.jpg|A view of the map during a pre-race cutscene
</gallery>
</gallery>


Line 54: Line 69:
*In ''[[Rayman M]]'', it is possible to go out of bounds in Electric Final.<ref>YouTube, ''Rayman M - Faster Electric Final Skip'', https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW</ref>
*In ''[[Rayman M]]'', it is possible to go out of bounds in Electric Final.<ref>YouTube, ''Rayman M - Faster Electric Final Skip'', https://youtu.be/zvbBVdwv6u0?si=SuKJUqDhSMCJg3hW</ref>
*According to the early level [https://raymanpc.com/wiki/en/File:RM_PS2_Demo_Lvl_Icon_-_factory3.png icon] found in the Sony PlayStation 2 demo of ''[[Rayman M]]'', vertical [[Electric beam|electric fences]] similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player's way.
*According to the early level [https://raymanpc.com/wiki/en/File:RM_PS2_Demo_Lvl_Icon_-_factory3.png icon] found in the Sony PlayStation 2 demo of ''[[Rayman M]]'', vertical [[Electric beam|electric fences]] similar to those from the sliding section were featured in the first part of the level in the bottom right route at some point in the development of the game. They were cut in the later versions, leaving the path quite empty, with speed boosters being the only objects in the player's way.
*The theme played during Popolopoï mode in Electric Final is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Pipe Maze]].
*The background music playing during the Popolopoï and the [[On and On]] modes in Electric Final is a remix of the theme of [[Haunted Yard]] and is shared with [[Treasure Ship]] and [[Speed Stress]].
* In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Henchman 800]] as the opponent in Electric Tunnel, unless they are chosen as a character to play with.
* In the single-player mode in ''[[Rayman Rush]]'', the player always faces [[Henchman 800]] as the opponent in Electric Tunnel, unless they are chosen as a character to play with.
*It is possible that the reason for the massive changes made to the level in ''[[Rayman Rush]]'' were the hardware and software limitations of the Sony PlayStation, which couldn't comprehend the complexity of the original Electric Final.
*It is possible that the reason for the massive changes made to the level in ''[[Rayman Rush]]'' were the hardware and software limitations of the Sony PlayStation, which couldn't comprehend the complexity of the original Electric Final.