Bongo Hills: Difference between revisions
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==Part 3== | ==Part 3== | ||
[[File:MaracasRocket.png|thumb|316px|class=sprite|[[ | [[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]].]] | ||
[[Rayman]] will mainly use [[ | [[Rayman]] will mainly use [[maracas rocket]]s to ascend this area. There are many [[prickly ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]]. | ||
<gallery widths="126px" heights="597px"> | <gallery widths="126px" heights="597px"> | ||
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Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase, it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.<ref>YouTube, ''Rayman DSi-ware - 7 Cages in Bongo Hills'', https://youtu.be/q3MVTsHAxBg</ref> | Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase, it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.<ref>YouTube, ''Rayman DSi-ware - 7 Cages in Bongo Hills'', https://youtu.be/q3MVTsHAxBg</ref> | ||
This glitch can used to unlock [[Mr Dark's Dare]] with one missing [[cage]] in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 [[cage]]s. This is because the game recalculates the amount of [[cage]]s upon entering the world map, but only after checking for the final level's unlock criterion.<ref>YouTube, ''Why Rayman 1 DSi is amazing: Extra Cage'', https://www.youtube.com/shorts/ZwmJZcRI2RE</ref> | This glitch can be used to unlock [[Mr Dark's Dare]] with one missing [[cage]] in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 [[cage]]s. This is because the game recalculates the amount of [[cage]]s upon entering the world map, but only after checking for the final level's unlock criterion.<ref>YouTube, ''Why Rayman 1 DSi is amazing: Extra Cage'', https://www.youtube.com/shorts/ZwmJZcRI2RE</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
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[[es:Las Colinas de los Bongos]] | [[es:Las Colinas de los Bongos]] | ||
[[ru:Гулкие Холмы]] | [[ru:Гулкие Холмы]] | ||
[[zh:音乐山]] | |||
[[Category:Places from Rayman 1]] | [[Category:Places from Rayman 1]] | ||