Rayman (Atari Jaguar): Difference between revisions
Castlefania (talk | contribs) mNo edit summary |
Hunchman801 (talk | contribs) Added language links |
||
| (6 intermediate revisions by 6 users not shown) | |||
| Line 4: | Line 4: | ||
| name = Rayman | | name = Rayman | ||
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]] | | image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]] | ||
| published by = [[Ubisoft|Ubi Soft | | published by = [[Ubisoft|Ubi Soft]] | ||
| developed by = [[Ubisoft|Ubi | | developed by = [[Ubisoft|Ubi Pictures]] | ||
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix | | programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix | ||
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | | designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut | ||
| Line 25: | Line 25: | ||
* The menu has been reduced to a single screen where the player can load their saved games. | * The menu has been reduced to a single screen where the player can load their saved games. | ||
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions. | * The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions. | ||
* Completing [[Mr Skops' Stalactites]] unlocks the final level, [[Mr Dark's Dare]], on the [[The valley|the world map]] no matter if all [[cage]]s have been broken. However attempting to enter it before doing so will result in the game telling the player to "free the world first". | |||
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]]. | * Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]]. | ||
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | * All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]]. | ||
| Line 35: | Line 36: | ||
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | * [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* [[Electoon]]s immediately fly off the screen when they are saved. | * [[Electoon]]s immediately fly off the screen when they are saved. | ||
* Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different. | * Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his "near fall" animation when standing near the edge of a platform lacks the backwards variation. | ||
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss. | * [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss. | ||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
| Line 100: | Line 101: | ||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air. | RaymanJaguarMosquito.png|A [[giant mosquito]] standing still in the air. | ||
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version. | RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version. | ||
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged. | RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged. | ||
| Line 146: | Line 147: | ||
[[it:Rayman (Atari Jaguar)]] | [[it:Rayman (Atari Jaguar)]] | ||
[[ru:Rayman (Atari Jaguar)]] | [[ru:Rayman (Atari Jaguar)]] | ||
[[zh:雷曼(美洲豹)]] | |||
[[Category:2D platform games]] | [[Category:2D platform games]] | ||
[[Category:Rayman games]] | [[Category:Rayman games]] | ||