Rayman 2 (PlayStation): Difference between revisions

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This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.


==Notable differences from the PC/console versions==
==Notable differences from the PC and console versions==
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.{{Citation needed}}


* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.
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==PocketStation functionality==
==PocketStation functionality==
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game's release it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.<ref>''PSExtreme'' issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up</ref> Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight the game's bosses.<ref>Rayman 2 Preview by GameSpot, https://www.gamespot.com/articles/rayman-2-preview/1100-2558141</ref><ref>Rayman 2 Preview by IGN, https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2</ref> However due to unknown reasons the functionality was never included in the final retail release. Leftovers can still be found in the game's demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console's memory.
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game's release, it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.<ref>''PSExtreme'' issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up</ref> Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight its bosses.<ref>GameSpot, ''Rayman 2 Preview'', https://www.gamespot.com/articles/rayman-2-preview/1100-2558141</ref><ref>IGN, 'Rayman 2: The Great Escape'', https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2</ref> However, due to unknown reasons, the functionality was never included in the final retail release. Leftovers can still be found in the game's demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console's memory.


==External links==
==External links==
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[[fr:Rayman 2 (PlayStation)]]
[[fr:Rayman 2 (PlayStation)]]
[[es:Rayman 2 (PlayStation)]]
[[es:Rayman 2 (PlayStation)]]
[[zh:雷曼2(PlayStation)]]


[[Category:3D platform games]]
[[Category:3D platform games]]
[[Category:Rayman games]]
[[Category:Rayman games]]