Gem (Rayman Adventures): Difference between revisions

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*''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].''
*''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].''
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[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]]
[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]]


{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}}
{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}}
== How to earn ==
'''Gems''' are collectibles in ''[[Rayman Adventures]]'' which could be earned by completing levels, achievements, [[Daily missions|daily missions]], scratching [[Lucky ticket|lucky tickets]], watching ads, and from purchasing using real money. Gems could in turn be used to purchase [[List of heroes and costumes in UbiArt games|heroes]], [[Elixir (Rayman Adventures)|elixirs]], reduce hatch times and to get more [[beatbox]] slots.
=== Shop ===
Going to the shop you can buy various packs of gems using real money, you can also watch an ad to get 10 Gems.
<gallery widths="320px" heights="180px">
Gems in Adventures.PNG|The player earning 10 gems
</gallery>
=== Achievements ===
Completing achivements gives you Gems. Achievements like Lum-a-holic or Seek, and Ye Shall Find do not give Gems upon completing for the first time.
=== Level Score ===
Depending on how well the player did, completing a level gave them up to 20 gems; meanwhile, choosing to watch an ad granted the player 10 gems.
<gallery widths="320px" heights="180px">
Earning gems.PNG|Gems could be earned upon completing levels.
</gallery>
=== Daily Missions ===
Upon completing the  daily missions, the player will receive a [[Lucky ticket]], which can award you with Gems.
<gallery widths="320px" heights="180px">
Completed Daily Missions.PNG|The game letting you scratch a [[Lucky ticket]]
</gallery>


=== Lucky Tickets ===
'''Gems''' were collectibles in ''[[Rayman Adventures]]''. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including [[List of heroes and costumes in UbiArt games|costumes]], [[Elixir (Rayman Adventures)|elixirs]], and [[beatbox]] slots.
Buying a lucky ticket has a chance of giving the player Gems after scrathced.
 
== Acquisition ==
Gems could be earned through gameplay or purchased with real money via the shop.


=== Special Packs ===
* '''Level completion:''' Depending on the player's performance, completing a level could yield up to 20 gems.
Buying certain packs like the Starter Pack or Relentless Rescuer Pack will give Gems.
* '''Ads:''' The player could choose to watch an advertisement to receive 10 gems.
* '''Marathons:''' In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems.
* '''Missions and tickets:''' Completing [[daily missions]] awarded the player a [[lucky ticket]]. Scratching these [[Lucky ticket|tickets]] provided a chance to win varying amounts of gems.
* '''Achievements:''' Most achievements awarded gems upon completion. However, specific achievements such as "Lum-a-holic" or "Seek, and Ye Shall Find" did not grant gems when completed for the first time.
* '''Shop:''' Gems could be purchased in various "Special Packs" using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems).
* '''Sacred Tree rewards:''' Growing the [[Sacred Tree]] would sometimes be rewarded with bonuses that could include gems.
* '''Adventure completion:''' Finishing an adventure within a given time limit would reward the player with 5 gems.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Relentless Rescuer Pack.png|The Relentless Rescuer Pack when bought gives you 300 Gems.
Earning gems.PNG|Gems were earned based on level performance.
Gems in Adventures.PNG|The player earning 10 gems.
Adventures-Summer-Marathon.png|Gem rewards for ranking in a marathon.
Completed Daily Missions.PNG|A [[lucky ticket]] earned from daily missions.
Relentless Rescuer Pack.png|The Relentless Rescuer Pack, which contained 300 gems.
Egg Rescued Time Bonus.PNG|A 5-gem reward for rescuing an egg fast enough.
</gallery>
</gallery>


== Uses ==
== Uses ==
=== Revive ===
Gems served as the primary currency for speeding up progress or unlocking content.
Upon first death in a level you can pay 10 Gems to be revived, dying again increases the price to 20 Gems, dying a third time makes the price 50 Gems to revive.
<gallery widths="320px" heights="180px">
DeathScreen10.png|The game asking for 10 Gems.
</gallery>
 
=== Elixirs ===
The player can buy different lixir suing gems such as: New Creature Elixir, Gold Elixir and Silver Elixir.


=== Skipping wait time ===
=== Creatures and eggs ===
If the player doesn't have Time Elixirs they can use Gems to instantly hatch an Egg.
* '''Elixirs:''' Gems were used to buy [[Elixir (Rayman Adventures)|elixirs]], including the New Creature Elixir, Gold Elixir, and Silver Elixir.
<gallery widths="320px" heights="180px">
* '''Hatching:''' If the player did not have Time Elixirs, gems could be used to instantly hatch an [[Ancient Egg|egg]]. The cost depended on the remaining wait time.
Egg and elixir.PNG|The game telling you need to pay 257 Gems for insta-hatch.
* '''Revealing rarity:''' For 100 gems, [[the Captain]] could reveal the rarity of an [[Ancient Egg|egg]] on the world map before the level was played.
</gallery>


=== Costumes ===
=== Level assistance ===
Gems could also be used to buy skins, some skins cost 150 Gems, some 500 Gems and even 3000 Gems.
* '''Revives:''' Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems.
* '''Extensions:''' If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour.
* '''Food:''' If the player ran out of [[food]] for their creatures, they could purchase 10 units of food for 30 gems.


=== BeatBox Tracks ===
=== Unlockables ===
Gems can buy extra beatbox tracks to save when making music with the Incredibals in the [[Sacred Tree]].
* '''Costumes:''' Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems.
<gallery widths="320px" heights="180px">
* '''Beatbox tracks:''' Players could purchase extra [[beatbox]] slots to save musical tracks created with the [[Incrediball]]s in the [[Sacred Tree]].
Beatbox slots.PNG|The game showing prices for 1, 5 or 10 BeatBox Tracks.
</gallery>


=== Revealing Eggs ===
For 100 Gems you can make [[the Captain]] show the Egg rarity on the world map.
<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Map new.PNG|The game asking for 100 Gems to reveal Egg rarity
Adventures-Death-Screen.png|The option to revive for 10 gems.
Egg and elixir.PNG|Using gems to instantly hatch an [[Ancient Egg|egg]].
Map new.PNG|The Captain offering to reveal an [[Ancient Egg|egg]]'s rarity for 100 gems.
Food.PNG|Purchasing [[food]] with gems.
Beatbox slots.PNG|The prices for unlocking additional [[beatbox]] tracks.
Adventure expired.PNG|The option to extend an adventure for 5 gems.
</gallery>
</gallery>


=== Adventures Continuation ===
== Early version ==
If an Adventures runs out of time you can spend 5 Gems to get an extra 1 hour extention to your current adventure.
In an early build for the game, gems had a different appearance in the score recap menu.


=== Food ===
<gallery widths="340px" heights="200px">
If the player doesn't have enough [[food]] they can buy and gain 10 food for 30 gems.
Rayman Adventures Unused - Gem 1.png|Three early gems.
<gallery widths="320px" heights="180px">
Rayman Adventures Unused - Gem 2.png|Two early gems.
Food.PNG|The game showing 10 [[Food]] for 30 Gems
Adventures 0.1.0 - Level Goals.png|Cups instead of [[food]] and gems.
</gallery>
</gallery>


{{Rayman Adventures}}
{{Rayman Adventures}}