Art alley: Difference between revisions
Jump to navigation
Jump to search
Spiraldoor (talk | contribs) mNo edit summary |
RayGamer99 (talk | contribs) mNo edit summary |
||
| (21 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{R1Level | ||
| name = Art alley | |||
| image = [[File:RJPlay 001.PNG|center|316px|class=sprite|Art alley]] | |||
| preceded by = [[Betilla's garden]] | |||
| followed by = [[Pebble peril]] | |||
}} | |||
{{Quote|text=Perched on top of the [[palette]] that follows the trail of paint, [[Rayman]] must keep his ears open and listen carefully to all sounds. To direct the [[palette]], [[Rayman]] must use [[Telescopic fist|his fist]] to hit the brush that matches the chosen answer.|sign=Manual|source=''[[Maths and English with Rayman]]''}} | |||
'''Art alley''' is the first level in ''[[Rayman | '''Art alley''' is the first level in ''[[Maths and English with Rayman]]'', and is set in [[Picture City]]. It is also the first reading level, where [[Rayman]] needs to listen carefully to all of the sounds [[the Magician]] makes then [[Telescopic fist|shoot]] the brush that represents the correct answer. | ||
==Part 1== | |||
[[File:Art Alley Part 1.png|316px|thumb|left|class=sprite|Part 1.]] | |||
In the first part, [[Rayman]] needs to choose the word that makes the same sound as the one [[the Magician]] makes as an example. | |||
{{clear}} | |||
==Part 2== | |||
[[File:Art Alley Part 2.png|316px|thumb|right|class=sprite|Part 2.]] | |||
Part 2 has the same objective as part 1. | |||
{{clear}} | |||
==Part 3== | |||
[[File:Art Alley Part 3.png|316px|thumb|left|class=sprite|Part 3.]] | |||
In this part, [[Rayman]] has to [[Telescopic fist|shoot]] the brush that has the correct rhyme to [[the Magician]]'s example. | |||
{{clear}} | |||
==Part 4== | |||
[[File:Art Alley Part 4.png|316px|thumb|right|class=sprite|Part 4.]] | |||
Part 4 has the same objective as part 3. | |||
{{clear}} | |||
==Part 5== | |||
[[File:Art Alley Part 5.png|316px|thumb|left|class=sprite|The fifth and final part.]] | |||
In this final part, [[Rayman]] has to adventure around the area to find all the words that have a sound the same as the word [[the Magician]] gives. | |||
{{RaymanJuniorLevels}} | {{RaymanJuniorLevels}} | ||
[[fr:Les poèmes de la palette]] | [[fr:Les poèmes de la palette]] | ||
[[pl:Aleja sztuki]] | |||
[[Category:Places from Maths and English with Rayman]] | |||
[[Category:Places from Rayman | |||
Latest revision as of 19:14, 23 August 2025
| Art alley | ||
|---|---|---|
| ← Betilla's garden | Pebble peril → | |
Perched on top of the palette that follows the trail of paint, Rayman must keep his ears open and listen carefully to all sounds. To direct the palette, Rayman must use his fist to hit the brush that matches the chosen answer.—Manual, Maths and English with Rayman
Art alley is the first level in Maths and English with Rayman, and is set in Picture City. It is also the first reading level, where Rayman needs to listen carefully to all of the sounds the Magician makes then shoot the brush that represents the correct answer.
Part 1

In the first part, Rayman needs to choose the word that makes the same sound as the one the Magician makes as an example.
Part 2

Part 2 has the same objective as part 1.
Part 3

In this part, Rayman has to shoot the brush that has the correct rhyme to the Magician's example.
Part 4

Part 4 has the same objective as part 3.
Part 5

In this final part, Rayman has to adventure around the area to find all the words that have a sound the same as the word the Magician gives.
