Rayman Adventures hacking: Difference between revisions
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== Save files == | == Save files == | ||
A save file is located at <code>Android/data/com.ubisoft.raymanadventures/files/DefaultSavegameName_0.sav</code> on Android. On iOS, it is harder to access save files. The save file stores the information listed below: | A save file is located at <code>Android/data/com.ubisoft.raymanadventures/files/DefaultSavegameName_0.sav</code> on Android. On iOS, it is harder to access save files, as it has more security. The save file stores the information listed below: | ||
* Adventure Number/ID | * Adventure Number/ID | ||
* Current equipped skin | * Current equipped skin | ||
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* Achievements | * Achievements | ||
This list may be incomplete. | This list may be incomplete and get changed over time. | ||
=== Archived saves === | === Archived saves === | ||
Dude to the game's servers being shutdown in June of 2023, many people have lost their devices, deleted the game and forgot about it. It is very difficult to find save files. | |||
==== Adventure 12 ==== | ==== Adventure 12 ==== | ||
<gallery widths="320px" heights="200px"> | <gallery widths="320px" heights="200px"> | ||
Adventure 12 Title Screen.png|The title screen in Adventure 12. | Adventure 12 Title Screen.png|The title screen in Adventure 12. | ||
Adventure 12 Adventure Map.png|The | Adventure 12 Adventure Map.png|The [[Adventure Map]] on Adventure 12. | ||
</gallery> | |||
==== Adventure 19 ==== | |||
<gallery widths="320px" heights="200px"> | |||
Adventure 19 Title Screen.png|The title screen in Adventure 19. | |||
Adventure 19 Adventure Map.png|The [[Adventure Map]] on Adventure 19. | |||
Adventure 19 Level 1.png|The first level in Adenture 19. | |||
Adventure 19 Level 2.png|The second level in Adenture 19. | |||
Adventure 19 Level 3.png|The third level in Adenture 19. | |||
Adventure 19 Level 4.png|The fourth level in Adenture 19. | |||
</gallery> | </gallery> | ||
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{{Rewrite-expand}} | {{Rewrite-expand}} | ||
=== Loading | === Loading error === | ||
If the save file is modified without proper tools (deleting random symbols), the game will act like the player starts a new slot, but before that it will give this error, probably used for debugging. | |||
<gallery widths="300px" heights="150px"> | |||
Save-File Error.png|An error obtained when loading a corrupt save file. | |||
</gallery> | |||
== Adventure Map replacement == | == Adventure Map replacement == | ||
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=== Adventure Map === | === Adventure Map === | ||
The player can play new levels if they modify the [[Adventure Map]]. For example, in Adventure 1, the game has three levels stored in <code>bundleonboardingadv1_PLATFORM.ipk</code> (one of them was the old tutorial level, which is not in Adventure 1 anymore), but the other selected map may have three or four levels. This causes the game to place random levels from [[Teensies In Trouble#Rayman Adventures|Medieval Mayhem]] | The player can play new levels if they modify the [[Adventure Map]]. For example, in Adventure 1, the game has three levels stored in <code>bundleonboardingadv1_PLATFORM.ipk</code> (one of them was the old tutorial level, which is not in Adventure 1 anymore), but the other selected map may have three or four levels. This causes the game to place random levels from [[Teensies In Trouble#Rayman Adventures|Medieval Mayhem]]. | ||
<gallery widths="300px" heights="150px"> | <gallery widths="300px" heights="150px"> | ||
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== Level replacement == | == Level replacement == | ||
Editing any level files (.isc for scenes and .sgs for scene congif) with a file from <code>bundleonboardingadvNUMBER_PLATFORM</code> can load the level. The music and rewards do not update. This might result in too many or very little [[Lum (UbiArt games)|Lums]] depending on the chosen level. This also allows to load scrapped and/or unused levels and beta and/or test levels from the early build. | |||
=== Marathons === | === Marathons === | ||
Trying to load a marathon will result in a failure as the bricks will not generate. The music, fire and the starter brick appear and work fine. | |||
<gallery widths="300px" heights="150px"> | |||
LOTLD Marathon Fail.png|The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] without any bricks spawning. | |||
</gallery> | |||
== Android and iOS mods == | == Android and iOS mods == | ||
By editing code in the <code>classes4.dex</code> file that can be found in the APK (rename <code>.apk</code> to <code>.zip</code> and extract it), one can disable the OBB integrity check. This checks the MD5 and size in kilobytes of the OBB to verify if the OBB has been modified. Disabling this allows the player to edit levels, textures, PBKs (only by fully replacing them), and more. | By editing code in the <code>classes4.dex</code> file that can be found in the APK (rename <code>.apk</code> to <code>.zip</code> and extract it), one can disable the OBB integrity check. This checks the MD5 and size in kilobytes of the OBB to verify if the OBB has been modified. Disabling this allows the player to edit levels, textures, PBKs (only by fully replacing them), and more. | ||
== Level force replacement == | |||
In the scene file for the [[Medieval Mayhem]] [[Adventure Map]], there are paths that tell the game which level to load. Changing these file paths will force the game to load a different level. This process is similar to modifying the scene files for levels, but it ensures that the music, rewards, and other assets are loaded properly. This method can be used to access stages such as the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] Challenge. | |||
[[Category:Other]] | |||