Talk:Resistance: Difference between revisions

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:Hmmm, interesting question. As far as I can remember, Hoodlums also have a determined number of resistance in Rayman Hoodlum's Revenge. Maybe some hacking could help? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:00, 24 April 2011 (UTC)
:Hmmm, interesting question. As far as I can remember, Hoodlums also have a determined number of resistance in Rayman Hoodlum's Revenge. Maybe some hacking could help? --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 20:00, 24 April 2011 (UTC)
::Well it beats me why he drinks the stuff anyway. He's supposed to be allergic to it, but in the video he drinks several kegs of it. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:03, 24 April 2011 (UTC)
::Well it beats me why he drinks the stuff anyway. He's supposed to be allergic to it, but in the video he drinks several kegs of it. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 20:03, 24 April 2011 (UTC)
:Hoodmongers have 3 HP in this game, that's all I know. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 23:31, 24 April 2011 (UTC)
== Rayman Origins' case ==
I was reading the Blowfish article, and I have something to debate. If by playing normally these can be defeated with a fist/slap/magic, while in Moskito ridings it takes four shots, I think we should mention both resistances in the tables for enemies who also appear in Moskito riding levels. What do you guys think? {{Unsigned|Haruka|23:49, 15 December 2011}}
:Without a doubt. But some enemies only appear in the Moskito sections, and some don't appear in them. Thus, to find an accurate resistance for both of these, we need to find out how much Moskito's attacks do. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 08:25, 16 December 2011 (UTC)
::It seems that a regular attack is equivalent to four Moskito shots, we have to make sure about it though. Also, some attacks destroy cages instantly while others don't, so could there be a certain hierarchy? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 17:00, 16 December 2011 (UTC)
== Power Fist in Revolution ==
It seems that a fully charged Power Fist-empowered shot in Revolution deals more damage than in the other versions. Could someone try (preferably on an emulator) to hit a Barrel Pirate with a Power Fist-empowered simple shot, a medium-charged Power Fist-empowered shot and a fully charged Power Fist-empowered shot? Thanks in advance. It would also be nice to see if Accumulation 1 and 2 have any effect on the damage taken. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 18:56, 5 April 2012 (CEST)
:Well, I wonder who could be up to the job. :P --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:02, 6 April 2012 (CEST)
::I think Accumulation 2's explosion helps to give even more damage to the enemies that are caught in its impact area. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:26, 6 April 2012 (CEST)
:::I don't understand your remark, Haruka. With Accumulation 1, I don't think the surrounding enemies are damaged, so they are necessarily “more damaged” with Accumulation 2. I simply happen to wonder how much damage they take compared to the main target, even though the answer is probably as much. In fact, we need to know how much damage is dealt by:
:::*a Power Fist-empowered simple shot with Accumulation 1
:::*a fully charged Power Fist-empowered shot with Accumulation 1
:::*a Power Fist-empowered simple shot with Accumulation 2
:::*a fully charged Power Fist-empowered shot with Accumulation 2
:::Don't forget to turn off rebounds! This should give us all the information we need. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:47, 6 April 2012 (CEST)
::::Anyone? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:19, 29 April 2012 (CEST)
:::::I could try to have that in mind for the near future, but for now it is a bit complicated. Month of tests, next month I have final exams... I need to see if I can grab a break time in order to make these experiments, but I can't promise a date. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:17, 1 May 2012 (CEST)
::::::Right, I can do it now, so let me get this clear: You need to know all the things in bullet points? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:31, 7 May 2012 (CEST)
:::::::My results!
:::::::After a Power Fist enhanced Accumulation 1 shot: [http://imageshack.us/photo/my-images/444/dscf1781r.jpg/]
:::::::After a fully charged Power Fist enhanced shot with Accumulation 1: [http://imageshack.us/photo/my-images/526/dscf1782o.jpg/]
:::::::After a Power Fist enhanced Accumulation 2 shot: [http://imageshack.us/photo/my-images/585/dscf1783a.jpg/]
:::::::After a fully charged Power Fist enhanced shot with Accumulation 2: [http://imageshack.us/photo/my-images/818/dscf1785v.jpg/]
:::::::Make of them what you will. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:39, 7 May 2012 (CEST)
::::::::Thanks a lot for taking care of this! It's quite hard to get accurate figures from photographs, but it looks like it's 3, 9, 3 and 12 damage (out of ~13.22), what do you think? You turned off rebounds, right? These results make sense, at least by Revolution's standards. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:01, 21 May 2012 (CEST)
== In ''Rayman Legends'' ==
Has anyone figured how damage works in ''Legends''? According to the French article, a Francky takes three hits if the player is standing still, but only one if they're running or jumping (kinda reminiscent of damage in the original game). Just wondering if anyone has useful information to add to that. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:19, 8 May 2019 (CEST)
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