Shock Rocket: Difference between revisions

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[[File:R3HH-ShockRocket-Artwork.jpg|thumb|320px|right|Official artwork depicting Rayman shooting a Shock Rocket, without the colours of the combat fatigue.]]
[[File:R3HH-ShockRocket-Artwork.jpg|thumb|320px|right|Official artwork depicting [[Rayman]] shooting a Shock Rocket, without the colours of the combat fatigue.]]


The '''Shock Rocket''' is a temporary power used on several occasions by [[Rayman]] in ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]''. It is provided by the orange cans of [[Laser-Washing Powder]] and allows him to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds. [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can is over or the missile explodes against something. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.
The '''Shock Rocket''', also known simply as the '''Rocket''', is a power first used by [[Rayman]] in ''[[Rayman 3]]'', and later in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].


When he acquires this power, his hair, globes, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. In a French and German ad for ''[[Rayman 3: Hoodlum Havoc|Rayman 3]]'', [[Rayman]] can be seen using the Shock Rocket without changing his clothes.
==In ''Rayman 3''==
{{Quote|text=One of your [[Telescopic fist|fists]] turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This [[Telescopic fist|fist]] is very useful for reaching targets that are very far away.|sign=Manual (UK PC version)|source=''[[Rayman 3]]''}}


A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.
{{Quote|text=The Shock Rocket packs a serious wallop and can be guided around corners to destroy stuff - perfect for hitting hard-to-reach levers, buttons, and unsuspecting [[Hoodlum]]s. Check out the Target Practice area to hone your rocket skills.|sign=Manual (US version)|source=''[[Rayman 3]]''}}


==External links==
In ''[[Rayman 3]]'', the Shock Rocket is provided by the orange cans of [[Laser-Washing Powder]], and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds, making it the second shortest [[Laser-Washing Powder]] power-up (shortest one being the [[Throttle Copter]]). [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can has worn off, or the missile collides with something and explodes. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.


*[http://www.youtube.com/watch?v=u8U9eVdZW4E ''Rayman 3: Hoodlum Havoc'' French television publicity with Rayman using the Shock Rocket]
When [[Rayman]] acquires this power, his hair, gloves, hood and base of shoes turn blue, while his body and shoes turn orange. His right hand has a launcher-glove with a big orange and blue missile attached to it. An advertisement for ''[[Rayman 3]]'' and promotional material for the game depict [[Rayman]] using the Shock Rocket without changing his clothes.
 
A [https://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch involving the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.
 
<gallery widths="320px" heights="240px">
Rayman Using Laser-Washing Powder.jpg|The Shock Rocket in ''[[Rayman 3]]''
R3HH-BetaShockRocket.jpg|The early design of the Shock Rocket combat fatigue<ref>In the concept art shown above, the description notes it is for the [[Heavy Metal Fist]] power-up. Given visual evidence to the contrary, this wiki has opted to take this discrepancy as an error on the part of the publisher of its source.</ref>
</gallery>
 
==In ''Rayman in the Phantom Show''==
{{Quote|[[Rayman]]'s Rocket costume unleashes high-powered explosive attacks using its [[Rocket Blaster]] and [[Rocket Guard]]s while causing mayhem on the battlefield with its [[Rocket Ride]].|In-game description|''[[Rayman in the Phantom Show]]''}}
 
The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the Rocket. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown.
 
<gallery widths="320px" heights="180px">
Giacomo Boni Concept Art Rocket.jpg|Artwork of the Rocket costume
Giacomo Boni Concept Art Rocket Ride.jpg|Artwork of [[Rayman]] using the [[Rocket Ride]] ability
Rayman-in-the-Phantom-Show-Rocket-Ride.jpg|Promotional image of [[Rayman]] using the [[Rocket Ride]] ability
Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg|Artwork of [[Rayman]] using the [[Rocket Ride]] ability in [[the Western Set]]
</gallery>
 
==Names in other languages==
{{Names
|en=Shock Rocket
|en_S=''[[Rayman 3]]''
|en_2=Rocket
|en_2_S=''[[Rayman in the Phantom Show]]''
|zh_hans=导弹
|zh_hans_S=''[[Rayman 3]]''
|zh_hans_2=火箭
|zh_hans_2_S=''[[Rayman in the Phantom Show]]''
|zh_hant=震憾火箭
|zh_hant_S=''[[Rayman 3]]''
|zh_hant_2=火箭
|zh_hant_2_S=''[[Rayman in the Phantom Show]]''
|cs=Ostřelovací raketa
|da=Shock Rocket
|nl=Shock Rocket
|nl_S=''[[Rayman 3]]'' manual
|nl_2=Verrassingsraket
|nl_2_S=''[[Rayman 3]]'' back cover
|nl_3=Raket
|nl_3_S=''[[Rayman in the Phantom Show]]''
|fi=Ohjusisku
|fr=Roquetpunch
|fr_S=''[[Rayman 3]]'' manual
|fr_2=RoquetPunch
|fr_2_S=''[[Rayman 3]]'' back cover
|fr_3=Roquette
|fr_3_S=''[[Rayman in the Phantom Show]]''
|de=Torpedofaust
|de_S=''[[Rayman 3]]'' manual
|de_2=Lenkrakete
|de_2_S=''[[Rayman 3]]'' back cover
|de_3=Torpedo
|de_3_S=''[[Rayman in the Phantom Show]]''
|he=רקטת הלם
|it=Siluropugno
|it_S=''[[Rayman 3]]'' manual
|it_2=Shock Rocket
|it_2_S=''[[Rayman 3]]'' Xbox back cover
|it_3=Razzo
|it_3_S=''[[Rayman in the Phantom Show]]''
|ko=쇼크 로켓
|ko_S=''[[Rayman 3]]''
|ko_2=로켓
|ko_2_S=''[[Rayman in the Phantom Show]]''
|no=Sjokkrakett
|pl=Rakieta szokowa<ref>The inconsistent capitalization across localizations has been standardized here.</ref>
|pt=Foguetão de Choque
|pt_S=''[[Rayman 3]]'' manual
|pt_2=Foguete de Choque
|pt_2_S=''[[Rayman 3]]'' back cover
|pt_3=Foguete
|pt_3_S=''[[Rayman in the Phantom Show]]''
|ru=Ракета
|sk=Shock Rocket
|es=Torpedo
|es_S=''[[Rayman 3]]'' PC manual and back cover
|es_2=Puño torpedo
|es_2_S=''[[Rayman 3]]'' GameCube manual
|es_3=Cohete
|es_3_S=''[[Rayman in the Phantom Show]]''
|sv=Shockraket
}}
 
==Notes==
<references/>
 
{{Rayman 3|collapsed=Y}}
{{Rayman in the Phantom Show|collapsed=Y}}
{{PowersNav}}


[[fr:Roquetpunch]]
[[fr:Roquetpunch]]
[[de:Raketenfaust]]
[[it:Siluropugno]]
[[pl:Rakieta szokowa]]
[[es:Puño torpedo]]
[[zh:导弹]]


[[Category:Powers]]
[[Category:Powers]]