Port 'O Panic: Difference between revisions
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{{ | {{ROLevel | ||
| name = Port 'O Panic | |||
| image = [[File:22 port o panic.jpg|center|320px|Port 'O Panic]] | |||
| preceded by = [[Aim for the Eel!]] | |||
| followed by = [[Swimming with Stars]] | |||
| world = [[Sea of Serendipity]] | |||
| medallion slot 1 = Cage | |||
| medallion slot 2 = Cage | |||
| medallion slot 3 = Cage | |||
| medallion slot 4 = Lums | |||
| medallion slot 4 number = 150 | |||
| medallion slot 5 = Lums | |||
| medallion slot 5 number = 300 | |||
| medallion slot 6 = Time | |||
| medallion slot 6 number = 1:20 | |||
| medal = 350 | |||
| cup = 0:55 | |||
| skull coins = 5 | |||
| relics = 3 | |||
| format numbers = true | |||
}} | |||
'''Port O | '''Port 'O Panic''' is the first level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. In this level, the heroes meet the fourth [[nymph]], [[Annetta Fish]], who is trapped in the jaw of a [[Antitoon|Darktoon]]. This level is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
[[ | ==Area 1== | ||
Throughout the first area, [[Red Wizard]]s are seen running back and forth while caught under the jaws of [[Antitoon|Darktoons]]. If the heroes defeat all of the [[Antitoon|Darktoons]] and save the [[Red Wizard]]s, the player will unlock the trophy/achievement "[[No Panic!]]". The first secret area of the level can be found by using a wooden seesaw to reach a [[Red Wizard]] to its upper left; the heroes can find the entrance to their left by climbing up some platforms. As the heroes proceed, they will need to avoid scattered flames, while optionally saving the [[Red Wizard]]s. They cannot [[Swimming|swim]] underwater yet, meaning some underwater [[Lum (UbiArt games)|Lums]] cannot be obtained on their first visit; the power to do so can be acquired by saving [[Annetta Fish]] later in the level. The heroes can then proceed to find the exit nearby. | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 1.jpg|This wooden seesaw can be used to reach the first secret area. | |||
Port 'O Panic 3.jpg|Freeing all of the [[Red Wizard]]s from the [[Antitoon|Darktoons]] will reward the player with the "[[No Panic!]]" achievement. | |||
</gallery> | |||
===Secret area 1=== | |||
[[File:Port 'O Panic 2.jpg|thumb|320px|The first secret area.]] | |||
In this secret area, the heroes will need to defeat the sleeping [[Antitoon|Darktoons]], which they can reach by using ropes and a geyser. Once all three have been defeated, the [[Electoon]] [[cage]] can be broken. | |||
{{Clear}} | |||
==Area 2== | |||
In this area, the heroes meet [[Annetta Fish]], the fourth [[nymph]] of the game. Like the other three, she is trapped between the jaws of a [[Antitoon|Darktoon]]. The [[Antitoon|Darktoon]] flees upon seeing the heroes, so they will need to chase after it. As the heroes approach the exit, the [[Antitoon|Darktoon]] makes a long jump to a [[warship]] controlled by a [[Livingstone|Lividstone]]. | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 4.jpg|[[Annetta Fish]] has been captured by a [[Antitoon|Darktoon]]. | |||
Port 'O Panic 5.jpg|[[Annetta Fish]] calling out for the heroes to save her. | |||
Port 'O Panic 6.jpg|The [[Antitoon|Darktoon]] will attempt to outrun the heroes before jumping onto a [[warship]] seen in the background. | |||
</gallery> | |||
==Area 3== | |||
[[File:Port 'O Panic 7.jpg|thumb|320px|The [[warship]] will constantly shoot [[Helicopter bomb|bombs]] at the heroes, which will also break many of the wooden structures in the level.]] | |||
The [[warship]] will now attempt to defeat the heroes by shooting [[Helicopter bomb|bombs]] at them. This is a similar to how the [[Robo-Pirate]] [[warship]]s attacked [[Rayman]] in ''[[Rayman 2]]''. As the [[warship]] continues to shoot [[Helicopter bomb|bombs]], the heroes must also avoid stationary and falling fireballs. The first [[Skull Coin]] can be reached by quickly using some small, wooden platforms before the [[warship]] destroys them. | |||
{{Clear}} | |||
==Area 4== | |||
The chase continues, as the [[warship]] is still attempting to defeat the heroes. The second [[Skull Coin]] can be collected by taking the lower path and escaping from a different type of [[Helicopter bomb|bomb]], which pours out flames from above. The third [[Skull Coin]] can be found above, between two multi-storey wooden platforms. Finally, the [[Antitoon|Darktoon]] departs from the ship, allowing the heroes to defeat it and receive the power to [[Swimming|dive]] from [[Annetta Fish]]. The new power can be used to reach the fourth [[Skull Coin]] of the level, hidden underwater behind some coral to their left. The heroes proceed to the exit, which can be found nearby. | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 8.jpg|Fireballs keep falling down, causing most of the structures to be set on fire. | |||
Port 'O Panic 9.jpg|The [[Skull Coin]] can only be collected before the wooden structures collapse. | |||
Port 'O Panic 10.jpg|Eventually, the [[Antitoon|Darktoon]] holding [[Annetta Fish]] captive will stop, letting the heroes free the [[nymph]]. | |||
Port 'O Panic 11.jpg|[[Annetta Fish]] once freed from the [[Antitoon|Darktoon]] | |||
Port 'O Panic 12.jpg|Freeing [[Annetta Fish]] will give the heroes the power to [[Swimming|swim]]. | |||
Port 'O Panic 13.jpg|[[Swimming]] is done automatically, with the heroes being able to move using the movement controls. | |||
</gallery> | |||
==Area 5== | |||
While underwater, the heroes will encounter a shoal of coloured [[friendly fish]] singing a tune. Once they pass them, they will enter an underwater cavern. The second secret area can be found by [[swimming]] downwards into a tight space. Once the [[Electoon]]s are saved, the heroes can proceed while carefully avoiding the pink [[spiky fish]]. Along the way, the heroes will also encounter some electric [[jellyfish]] and sharp [[spiky shell]]s that will pop out as they approach them. The fifth [[Skull Coin]] can be retrieved by avoiding the small group of [[jellyfish]] which are hovering around it. The heroes can now proceed to the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 14.jpg|[[Rayman]] [[swimming]] with a large number of differently coloured [[friendly fish]]. | |||
Port 'O Panic 16.jpg|A few [[spiky fish]] can be seen before the area ends. | |||
</gallery> | |||
===Relic 1=== | |||
[[File:Port 'O Panic first relic.png|thumb|320px|The first [[relic]] can be found underwater, just in front of [[Rayman]].]] | |||
The first [[relic]] can be found soon after entering this area; it is located near the seabed. | |||
{{clear}} | |||
===Secret area 2=== | |||
[[File:Port 'O Panic 15.jpg|thumb|320px|The second secret area.]] | |||
In this secret area, there are many [[friendly fish]], but also some hostile [[redfish]] with swords. The team can defeat the [[redfish]], which allows the [[Electoon]] [[cage]] on land to be broken. | |||
{{clear}} | |||
===Relic 2=== | |||
[[File:Port 'O Panic second relic.png|thumb|320px|The second [[relic]] can be found underwater on the seabed, just in front of [[Rayman]].]] | |||
The second [[relic]] can be found just past the second secret area; it is located on the seabed. | |||
{{clear}} | |||
===Relic 3=== | |||
[[File:Port 'O Panic third relic.png|thumb|320px|The third [[relic]] can be found underwater near a pink [[spiky fish]], just in front of [[Rayman]].]] | |||
The third [[relic]] can be found underwater near the exit, close to a pink [[spiky fish]]. | |||
{{Clear}} | |||
==Area 6== | |||
There are several [[Livingstone|Lividstones]] guarding the [[cage]] around the area, so the heroes will need to defeat them all. A seesaw can be used to send a [[helicopter bomb]] flying towards the [[Livingstone|Lividstones]] to defeat them all easily. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level. | |||
<gallery widths="320px" heights="180px"> | |||
Port 'O Panic 17.jpg|The final area contains many [[Livingstone|Lividstones]]. | |||
Port 'O Panic 18.jpg|Using the seesaw, the heroes can send the [[helicopter bomb]] to take out the [[Livingstone|Lividstones]]. | |||
</gallery> | |||
==Names in other languages== | |||
{{Names | |||
|en=Port 'O Panic | |||
|cs=Přístav paniky | |||
|nl=Gehavend | |||
|fr=Panique au port | |||
|de=Hafen der Strafen | |||
|hu=Pánik-kikötő | |||
|it=Porto Panico | |||
|ja=パニックの みなと | |||
|pl=Port paniki | |||
|pt=Ai, que susto! | |||
|ru=Порт-Паник | |||
|es=¡Ay, qué miedo! | |||
}} | |||
==External links== | |||
* [https://www.youtube.com/watch?v=ohlgL-ubSLo Port 'O Panic playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | |||
* [https://www.youtube.com/watch?v=uGWKkEB-2gU Port 'O Panic playthrough at YouTube (PC version) (Speed Trophy)] | |||
{{RaymanOriginslocations}} | |||
[[fr:Panique au port]] | [[fr:Panique au port]] | ||
[[hu:Pánik-kikötő]] | |||
[[pl:Port paniki]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||