Betilla's garden: Difference between revisions

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{{stub}}
{{R1Level
| name = Betilla's garden
| image = [[File:Betilla's Garden.png|center|316px|class=sprite|Betilla's garden]]
| preceded by = Intro
| followed by = [[Art alley]]
}}


'''Betilla's Garden''' is a tutorial area in the world map of the educational Rayman games, including ''[[Rayman Junior]]'' and ''[[English with Rayman]]'', used by the young player to practice [[Rayman|Rayman's]] abilities covered in a series of simplified maps based on those from the main game and ''[[Rayman 1|Rayman]]''. To ease players into the game, Rayman is initially given 51 lives.
{{Quote|text=Welcome to my garden, [[Rayman]]. You can practice your powers here without a worry. You are safe from danger in my protected garden.|sign=[[Betilla]]|source=''[[Maths and English with Rayman]]'', ''[[French with Rayman]]''}}


'''Betilla's garden''' is a tutorial area in the world map of the educational [[Rayman (series)|''Rayman'' games]], including ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and [[Rayman 1|the original ''Rayman'']]. To ease players into the game, [[Rayman]] is initially given 50 [[Life|lives]].


== Demo ==
==Demo==
In a recorded demo set in the [[Blue Mountains]], [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]] here.


In a recorded demo, [[Betilla the Fairy|Betilla]] welcomes Rayman to her garden, where he is told he can practice his powers. The player has no control over Rayman. The demo is set in [[The Blue Mountains]].
==Practice jumping and [[helicopter]]==
[[File:Rayedu - jumping.PNG|316px|thumb|left|class=sprite|[[Rayman]] has to use the [[helicopter]] power to extend his jumps.]]
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again.


== Practice Jumping and Helicopter ==
{{Clear}}


In a basic map set in [[Picture City]], Rayman is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If Rayman falls, he will typically be protected by a lower platform, and can jump up and try again.
==Practice your timing==
[[File:Rayedu-timing.PNG|316px|thumb|right|class=sprite|[[Rayman]] riding on a swinging [[plum]].]]
[[Rayman]] is taught to time his movements carefully as he jumps on [[Water lily|water lilies]] and [[plum]] swings in [[the Dream Forest]]. He also learns how to crawl under [[prickly fruit]]s.


== Practice your Timing ==
{{Clear}}


Rayman is taught to time his movements carefully as he jumps on water lilies and [[Plum|bongo berry]] swings in [[The Dream Forest]]. He also learns how to crawl under spiked berries.  
==Practice [[super helicopter]]==
[[File:Rayedu - super.PNG|316px|thumb|left|class=sprite|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]].]]
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly.'


== Practice Super Helicopter ==
{{Clear}}


Rayman learns how to use the [[Super Helicopter]] in [[Candy Chateau]]. Along the way, he must avoid sharp spikes, which Betilla describes as 'not friendly'.
==Practice using your [[Telescopic fist|fist]]==
[[File:Rayedu - fist.PNG|316px|thumb|right|class=sprite|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]].]]
In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s.


== Practice using your fist ==
{{Clear}}


In The Blue Mountains, Rayman practices using his [[fist]] against several Antitoons as well as learning to grab [[Flying ring|Flying Rings]].
==Practice piloting [[maracas rocket]]s==
[[File:Rayedu - maraca.PNG|316px|thumb|left|class=sprite|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go.]]
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[prickly ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place.


Practice Piloting [[Maracas Rocket|Maracas Rockets]]
{{Clear}}


==Gallery==
<gallery widths="316px" heights="200px" class="sprite">
Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the [[The valley|world map]].
BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for the Betilla's Garden levels.
</gallery>


[[Category:Places from Rayman Junior]]
==Trivia==
*In the opening demo, [[Betilla]] tells [[Rayman]] that while in the garden he is "safe from danger," yet the actual level contains numerous opportunities for him to die.


[[Category:Places from English with Rayman]]
{{RaymanJuniorLevels}}
{{EnglishWithRaymanLevels}}
 
[[fr:Le jardin de Bétilla (Rayman pour les Juniors)]]
 
[[Category:Places from Maths and English with Rayman]]
[[Category:Places from French with Rayman]]