Talk:Resistance: Difference between revisions

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:Well, I wonder who could be up to the job. :P --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:02, 6 April 2012 (CEST)
:Well, I wonder who could be up to the job. :P --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:02, 6 April 2012 (CEST)
::I think Accumulation 2's explosion helps to give even more damage to the enemies that are caught in its impact area. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:26, 6 April 2012 (CEST)
::I think Accumulation 2's explosion helps to give even more damage to the enemies that are caught in its impact area. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 13:26, 6 April 2012 (CEST)
:::I don't understand your remark, Haruka. With Accumulation 1, I don't think the surrounding enemies are damaged, so they are necessarily “more damaged” with Accumulation 2. I simply happen to wonder how much damage they take compared to the main target, even though the answer is probably as much. In fact, we need to know how much damage is dealt by:
:::*a Power Fist-empowered simple shot with Accumulation 1
:::*a fully charged Power Fist-empowered shot with Accumulation 1
:::*a Power Fist-empowered simple shot with Accumulation 2
:::*a fully charged Power Fist-empowered shot with Accumulation 2
:::Don't forget to turn off rebounds! This should give us all the information we need. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:47, 6 April 2012 (CEST)
::::Anyone? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 13:19, 29 April 2012 (CEST)
:::::I could try to have that in mind for the near future, but for now it is a bit complicated. Month of tests, next month I have final exams... I need to see if I can grab a break time in order to make these experiments, but I can't promise a date. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:17, 1 May 2012 (CEST)
::::::Right, I can do it now, so let me get this clear: You need to know all the things in bullet points? --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 12:31, 7 May 2012 (CEST)
:::::::My results!
:::::::After a Power Fist enhanced Accumulation 1 shot: [http://imageshack.us/photo/my-images/444/dscf1781r.jpg/]
:::::::After a fully charged Power Fist enhanced shot with Accumulation 1: [http://imageshack.us/photo/my-images/526/dscf1782o.jpg/]
:::::::After a Power Fist enhanced Accumulation 2 shot: [http://imageshack.us/photo/my-images/585/dscf1783a.jpg/]
:::::::After a fully charged Power Fist enhanced shot with Accumulation 2: [http://imageshack.us/photo/my-images/818/dscf1785v.jpg/]
:::::::Make of them what you will. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 15:39, 7 May 2012 (CEST)
::::::::Thanks a lot for taking care of this! It's quite hard to get accurate figures from photographs, but it looks like it's 3, 9, 3 and 12 damage (out of ~13.22), what do you think? You turned off rebounds, right? These results make sense, at least by Revolution's standards. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:01, 21 May 2012 (CEST)
== In ''Rayman Legends'' ==
Has anyone figured how damage works in ''Legends''? According to the French article, a Francky takes three hits if the player is standing still, but only one if they're running or jumping (kinda reminiscent of damage in the original game). Just wondering if anyone has useful information to add to that. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 19:19, 8 May 2019 (CEST)
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