Savage Swarms: Difference between revisions
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{{ | {{ROLevel | ||
| name = Savage Swarms | |||
| image = [[File:Savage Swarms 1.jpg|center|320px|Savage Swarms]] | |||
| preceded by = [[Poor Little Daisy]] | |||
| followed by = [[Tricky Winds]] | |||
| world = [[Desert of Dijiridoos|Grumbling Grottos]] | |||
| medallion slot 1 = Cage | |||
| medallion slot 2 = Cage | |||
| medallion slot 3 = Cage | |||
| medallion slot 4 = Lums | |||
| medallion slot 4 number = 150 | |||
| medallion slot 5 = Lums | |||
| medallion slot 5 number = 300 | |||
| medallion slot 6 = Time | |||
| medallion slot 6 number = 2:10 | |||
| medal = 350 | |||
| cup = 1:47 | |||
| skull coins = 6 | |||
| relics = 3 | |||
| format numbers = true | |||
}} | |||
'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world | '''Savage Swarms''' is the first level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''. | ||
{{ | ==Area 1== | ||
In this area, the heroes encounter a large group of [[flying creature]]s. To proceed, the heroes need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave that causes the [[flying creature]]s to flee from the area briefly. Some sound waves are continuously provided by certain [[Gong (UbiArt games)|gongs]] in the area. The heroes eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]] and then quickly reaching the former, which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level. | |||
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit. | |||
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]]. | |||
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] create a sound wave which follows the heroes. | |||
</gallery> | |||
===Relic 1=== | |||
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]] | |||
The first [[relic]] can be found in this area, camouflaged in the sound wave of a [[Gong (UbiArt games)|gong]]. | |||
{{clear}} | |||
==Area 2== | |||
[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]] | |||
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can [[crush attack]] an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by [[crush attack]]ing a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby. | |||
{{clear}} | |||
===Relic 2=== | |||
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]] | |||
The second [[relic]] can be found in this area, located in the background near the beginning of the area. | |||
{{clear}} | |||
===Secret area 1=== | |||
The heroes need to be careful as they use sound waves from the vertically moving [[Gong (UbiArt games)|gongs]], as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they encounter three [[red bird]]s, which they need to defeat. Once all of them have been defeated, the heroes can break the [[cage]]. | |||
<gallery widths="320px" heights="180px"> | |||
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves to avoid the [[flying creature]]s. | |||
Savage Swarms 7.jpg|Three [[red bird]]s guard the [[cage]]. | |||
</gallery> | |||
===Relic 3=== | |||
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]] | |||
The third [[relic]] can be found in this area, located near the exit on a didgeridoo. | |||
{{clear}} | |||
==Area 3== | |||
As the heroes proceed, they eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gongs]] begin to move. The heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and then using the sound wave to pass through the [[flying creature]]s quickly and obtain it. The heroes need to proceed using the sound waves of more [[Gong (UbiArt games)|gongs]]; some move while others remain stationary. The heroes eventually escape from the [[flying creature]]s. The second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby. | |||
<gallery widths="320px" heights="180px"> | |||
Savage Swarms 9.jpg|A [[Skull Coin]]. | |||
Savage Swarms 10.jpg|The heroes will need to [[Helicopter|glide]] down slowly to avoid the [[flying creature]]s. | |||
</gallery> | |||
===Secret area 2=== | |||
The heroes must use [[giant mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[giant mosquito]]es, and the [[cage]] can be broken. | |||
<gallery widths="320px" heights="180px"> | |||
Savage Swarms 11.jpg|The [[giant mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance. | |||
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move. | |||
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s. | |||
</gallery> | |||
==Area 4== | |||
In this area, cyclops [[Gong (UbiArt games)|gongs]] will need to be used to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gongs]] in time, keeping the sound wave going as they approach the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Savage Swarms 14.jpg|A [[red bird]]. | |||
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out. | |||
</gallery> | |||
==Area 5== | |||
[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]] | |||
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level. | |||
{{Clear}} | |||
==Trivia== | |||
*During [[Rayman Origins (early production)|early development]], this level was called "Don't Tread on Me". | |||
==Names in other languages== | |||
{{Names | |||
|en=Savage Swarms | |||
|cs=Barbarské roje | |||
|nl=Zwakzinnige zwermen | |||
|fr=King Gong | |||
|de=Schwirrende Schwärme | |||
|hu=Vad raj | |||
|it=Sciami selvaggi | |||
|ja=きょうぼうな むれ | |||
|pl=Dzikie roje | |||
|pt=Enxame do vexame | |||
|ru=Свирепые полчища | |||
|es=Enjambres salvajes | |||
}} | |||
==External links== | |||
* [https://www.youtube.com/watch?v=-oqeaiwshSg Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | |||
* [https://www.youtube.com/watch?v=wVY6ZQDEAw8 Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)] | |||
{{RaymanOriginslocations}} | |||
[[fr:King Gong]] | [[fr:King Gong]] | ||
[[hu:Vad raj]] | |||
[[it:Sciami selvaggi]] | |||
[[pl:Dzikie roje]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||