Savage Swarms

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Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

RO-Electoon.png #1
Cage
RO-Electoon.png #2
Cage
RO-Electoon.png #3
Cage
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:10 Time

RO-SkullCoin-Icon.png
6
RO-Medal.png
350 Lums
RO-Cup.png
1:47 Time
RO-Relic.png
3

Savage Swarms is the first level of the Grumbling Grottos, a world in Rayman Origins. Flying creatures appear heavily in this level but the heroes can briefly drive them away by punching gongs to create light. This is the first level from this world and twenty-first overall that's not included in the Back to Origins mode in Rayman Legends.

Area 1

As Rayman and his team advance, they come across a large group of flying creatures. In order to scare them away and continue, the team must punch a gong to make light appear, causing the flying creatures to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of gong will appear. This specific one, if punched, creates a light around the heroes, but it won't last long. The first Skull Coin can be collected by punching the yellow gong and reaching the coin surrounded by flying creatures. The second Skull Coin can be found through performing a walljump above the exit.

Area 2

This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they find the first secret area. After the Electoons are saved, the team can move on. The heroes will come across two paths, both will result in finding a Skull Coin, the third and fourth ones. But the lower path will need to be taken in order to continue. More gongs of the variety are still useful for getting to the exit. The fifth Skull Coin can be retrieved by going down and punching a gong to the right of the coin.

Secret area 1

The team has to be careful when using the moving lights, as flying creatures are everywhere. Once they get to the huge light, they can destroy the three Red Birds to break open the cage.

Area 3

After awhile, the team needs to activate a switch to make one of the lights move around to scare off more flying creatures. The sixth Skull Coin can be acquired by punching a special light providing gong to pass through the flying creatures. The heroes continue to use the moving and stationary lights to their advantage. The team will eventually escape the flying creatures. The second secret area can be found by using a Swingman to be able to perform a walljump to the platform leading up to the door. The exit is close by.

Secret area 2

Rayman and his friends must use the mosquitoes to reach the Electoon cage. During the ride, projectiles need to be shot on certain gongs to scare away flying creatures. When the team gets to the end, they need to keep a gong lighted up while destroying the Red Birds. Once done, the cage can be broken.

Area 4

In this area, the special light providing gongs will be used more to get past the flying creatures. Because of this, the players need to be quick when moving along, because the gongs are spread out. The exit is not too far away.

Area 5

The final area.

All the team has to do is defeat the four Red Birds around the Electoon cage. When completed, the cage can be broken open to end the level. The team will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected.


External links