Savage Swarms

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Savage Swarms
Savage Swarms
Poor Little Daisy Tricky Winds
World Grumbling Grottos

RO-Electoon.png #1
RO-Electoon.png #2
RO-Electoon.png #3
RO-Electoon.png #4
150 Lums
RO-Electoon.png #5
300 Lums
RO-Electoon.png #6
2:10 Time

350 Lums
1:47 Time

Savage Swarms is the first level of the Grumbling Grottos, a world from Rayman Origins. In this level, flying creatures will appear in swarms; the heroes can briefly drive them away by punching gongs in order to create sound waves. This is the first level from this world, and the twenty-first overall to not be included in the Back to Origins painting from Rayman Legends.

Area 1

In this area, the heroes will encounter a large group of flying creatures. In order to proceed, the heroes will need to hit a gong, creating a sound wave, which causes the flying creatures to flee from the area briefly; some sound waves are continuously provided by certain gongs in the area. The heroes will eventually encounter a cyclops gong. If this type of gong is hit, it will create a sound wave around the heroes; the effect of this sound wave will be temporary. The first Skull Coin can be retrieved by hitting the cyclops gong, then quickly reaching the coin, which will be surrounded by flying creatures. The second Skull Coin can be found by performing a wall jump just above the exit.

Relic 1

The first relic is located in the sound wave of a gong, directly in Rayman's eyeline.

The first relic can be found in this area, camouflaging in the highlighted sound wave of a gong.

Area 2

The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can crush attack on an angled drum, then perform wall jumps against a didgeridoo in order to reach the first secret area. The heroes will eventually encounter two paths, each of which contain a Skull Coin, the third and fourth ones. The coin in the lower path can be found if the heroes drop down where they see a Red Bird, while the one in the upper area can be retrieved by crush attacking a drum, using the cyclops gong, then wall jumping to safety; the lower path will need to be taken in order to proceed. More gongs will aid the heroes on their journey to the exit. The fifth Skull Coin can be retrieved by punching a gong which is located to the right of the coin, then quickly retrieving it. The exit can be found nearby.

Relic 2

The second relic as seen in the background of the area.

The second relic can be found in this area, located in the background near the beginning of the area.

Secret area 1

The heroes will need to be careful as they use sound waves of the vertically moving gongs, as there are flying creatures everywhere. Once they reach the huge sound wave, they will encounter three Red Birds, which they will need to defeat. Once all of them have been defeated, the heroes can break the cage.

Relic 3

The third relic as seen on the didgeridoo.

The third relic can be found in this area, located near the exit on a didgeridoo.

Area 3

As the heroes proceed, they will eventually need to activate a switch, which makes one of the gongs begin to move; the heroes must stay within its sound wave to avoid more flying creatures. The sixth Skull Coin can be acquired by punching a cyclops gong, then using the sound wave to quickly pass through the flying creatures and obtain it. The heroes will need to proceed by using the sound waves of more gongs, some of which move, while others remain stationary. The heroes will eventually escape from the flying creatures, and the second secret area can then be found by using a Swingman and performing a wall jump, reaching the platform above. The exit can be found nearby.

Secret area 2

The heroes must use mosquitoes in this area in order to reach the Electoon cage. During the ride, projectiles will need to be fired at certain gongs to clear their path of flying creatures. When the heroes reach end of the area, they will need to keep firing at a gong, providing a sound wave to protect them, as they defeat three Red Birds. Once all three have been defeated, the heroes can disband the mosquitoes, and the cage can be broken.

Area 4

In this area, cyclops gongs will need to be used in order to pass more flying creatures. The heroes need to move quickly, as they will need to reach multiple cyclops gongs in time, keeping the sound wave going as they approach the exit.

Area 5

The final area.

The heroes will need to defeat four Red Birds guarding the Electoon cage. Once all have been defeated, the cage can be broken, ending the level. The heroes will then pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.

External links