Moseying the Mountain: Difference between revisions
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{{ | {{ROLevel | ||
| name = Moseying the Mountain | | name = Moseying the Mountain | ||
| image = [[ | | image = [[File:28 moseying the mountain.jpg|center|320px|Moseying the Mountain]] | ||
| preceded by = [[Fire When Wetty]] | | preceded by = [[Fire When Wetty]] | ||
| followed by = [[Mystical Munkeys]] | | followed by = [[Mystical Munkeys]] | ||
| world = [[Mystical Pique]] | | world = [[Mystical Pique]] | ||
| medallion slot 1 = Cage | |||
| medallion slot 1 = | | medallion slot 2 = Cage | ||
| medallion slot 2 = | | medallion slot 3 = Cage | ||
| medallion slot 3 = | | medallion slot 4 = Lums | ||
| medallion slot 4 = | | medallion slot 4 number = 150 | ||
| medallion slot 5 = | | medallion slot 5 = Lums | ||
| medallion slot 6 = | | medallion slot 5 number = 300 | ||
| medal = | | medallion slot 6 = Time | ||
| cup = | | medallion slot 6 number = 1:25 | ||
| medal = 350 | |||
| cup = 1:06 | |||
| skull coins = 6 | |||
| relics = 3 | |||
| format numbers = true | |||
}} | }} | ||
'''Moseying the Mountain''' is the first level of | '''Moseying the Mountain''' is the first level of [[Mystical Pique]], the fifth world in ''[[Rayman Origins]]''. This is where the heroes meet the fifth and final [[nymph]], [[Helena Handbasket]]. Once they save her from the jaw of a [[Antitoon|Darktoon]], she gives them the power to [[Wall run|run on walls]]. This level contains environments from both the [[Jibberish Jungle]] and [[Mystical Pique]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. It is not included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Area 1== | |||
Upon entry, an [[Electoon]] can be heard crying for help. The [[#Secret area 1|first secret area]] can be found by going to the left and jumping up to the platform, which leads to the entrance. Once the [[Electoon]]s are saved, the heroes can begin to advance, while carefully avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a [[crush attack]] on a [[bouncy flower]] from a vine, which is located between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]]. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 3.jpg|[[Darkroot]]s will appear and grow throughout the level. | |||
Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment. | |||
</gallery> | |||
===Relic 1=== | |||
[[File:Moseying the Mountain first relic.png|thumb|320px|The first [[relic]] can be found just above the vine which [[Rayman]] is holding onto.]] | |||
The first [[relic]] can be found in this area, directly above the [[Skull Coin]]. | |||
{{clear}} | |||
===Secret area 1=== | |||
The heroes will need to defeat the numerous [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all the [[Livingstone|Lividstones]] have been defeated, the [[cage]] can be broken. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 1.jpg|The first secret area. | |||
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered throughout the area. | |||
</gallery> | |||
==Area 2== | |||
This is where the heroes spot [[Helena Handbasket]], who is being held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it runs away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly using a [[crush attack]] on the first [[bouncy flower]] to the right in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be traversed if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While ascending, the third [[Skull Coin]] can be retrieved by [[Helicopter|gliding]] towards it as they approach the top. Eventually, the heroes manage to catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 5.jpg|The second area. | |||
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon]]'s jaw. | |||
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] [[Wall run|running up on a wall]]. | |||
Moseying the Mountain 8.jpg|The heroes may need to take an alternative path to chase the [[Antitoon|Darktoon]]. | |||
Moseying the Mountain 9.jpg|The heroes will need to keep pursuing the [[Antitoon|Darktoon]] as it climbs higher. | |||
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]]. | |||
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power must be used to ascend using the air current. | |||
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be defeated here. | |||
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the heroes a new power. | |||
Moseying the Mountain 14.jpg|The new power allows the heroes to [[Wall run|run on walls]]. | |||
Moseying the Mountain 15.jpg|The power will be used throughout the rest of the level. | |||
</gallery> | |||
==Area 3== | |||
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to get up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lum (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area. | |||
A [[List of glitches in UbiArt games#Moseying the Mountain|glitch]] may be triggered in this section, resulting in the heroes being unable to move. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 16.jpg|The [[Red Wizard]]s will need to be freed to continue. | |||
Moseying the Mountain 17.jpg|The [[Red Wizard]]s will lead the heroes to the door. | |||
Moseying the Mountain 18.jpg|The heroes will need to follow the [[Red Wizard]]s. | |||
Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door. | |||
Moseying the Mountain 20.jpg|The beginning of the ritual. | |||
Moseying the Mountain 21.jpg|The heroes will need to get up and down in sync with the [[Red Wizard]]s. | |||
Moseying the Mountain 22.jpg|The ritual needs to be in tune. | |||
Moseying the Mountain 23.jpg|The door will eventually open. | |||
</gallery> | |||
===Relic 2=== | |||
[[File:Moseying the Mountain second relic.png|thumb|320px|The second [[relic]] can be found just below [[Rayman]], camouflaged in the snow.]] | |||
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s. | |||
{{Clear}} | |||
==Area 4== | |||
The heroes enter a cave, filled with spikes and where meditating [[fakir]]s are found. Throughout the area, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple of [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads, though defeating them is not a requirement. The exit can be found nearby. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 24.jpg|Meditating [[fakir]]s with long beards. | |||
Moseying the Mountain 25.jpg|The power to [[Wall run|run on walls]] can be used here. | |||
</gallery> | |||
==Area 5== | |||
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a wheel. A platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it. | |||
<gallery widths="320px" heights="180px"> | |||
Moseying the Mountain 26.jpg|Large ice blocks will need to be destroyed along the way. | |||
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] beneath the heroes. | |||
Moseying the Mountain 29.jpg|This wheel can be used to make the rocky platform rise up. | |||
</gallery> | |||
===Relic 3=== | |||
[[File:Moseying the Mountain third relic.png|thumb|320px|The third relic can be found behind the [[fakir]], just to his right.]] | |||
The third [[relic]] can be found in this area; it is located in the background behind a [[fakir]]. | |||
[[ | {{Clear}} | ||
===Secret area 2=== | |||
[[File:Moseying the Mountain 27.jpg|thumb|320px|The second secret area.]] | |||
All the heroes need to do is reach an [[explosive bulb]] and attack it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken. | |||
{{Clear}} | |||
==Area 6== | |||
[[File:Moseying the Mountain 30.jpg|thumb|320px|The final area of the level.]] | |||
The heroes will need to defeat the bouncing [[Psychlops]] first, then [[Running|run]] on a wheel to make it rotate, causing a vine to move towards the heroes. Using the vine will help them reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level. | |||
{{Clear}} | |||
==Names in other languages== | |||
{{Names | |||
|en=Moseying the Mountain | |||
|cs=Courání po horách | |||
|nl=Bergwandeling | |||
|fr=Balade en montagne | |||
|de=Barfuß zu Berge | |||
|hu=Nyüzsgő-hegy | |||
|it=A zonzo per la montagna | |||
|ja=やまを ぶらぶら | |||
|pl=Wędrówka przez góry | |||
|pt=Escalando a montanha | |||
|ru=Слоняясь по горе | |||
|es=Montaña serpenteante | |||
}} | |||
==External links== | ==External links== | ||
* [ | * [https://www.youtube.com/watch?v=yqQUhlVJJS8 Moseying the Mountain playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)] | ||
* [https://www.youtube.com/watch?v=Tx3Uc0mr-Iw Moseying the Mountain playthrough at YouTube (PC version) (Speed Trophy)] | |||
* [ | |||
{{ | {{RaymanOriginslocations}} | ||
[[fr:Balade en montagne]] | [[fr:Balade en montagne]] | ||
[[hu:Nyüzsgő-hegy]] | |||
[[pl:Wędrówka przez góry]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||