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The '''Technical Check-up''' is a [[Robo-Pirate]] laboratory located in the deepest parts of the [[Tomb of the Ancients]]. It is visited in ''[[Rayman 2: The Great Escape]]'' and its various remakes.
[[File:Spyglass Pirate controlling Clark.jpg|thumb|right|320px|The [[Spyglass Pirate]] remotely controls [[Clark]] from a window overlooking the Technical Check-up.]]


[[File:Spyglass Pirate controlling Clark.jpg|thumb|right|320px|The [[Spyglass Pirate]] remotely controls [[Clark]] from a window overlooking the Technical Check-up]]
The '''Technical Check-up''' is a [[Robo-Pirate]] laboratory located in the deepest parts of the [[Tomb of the Ancients]]. It is visited in ''[[Rayman 2]]'' and its various remakes.


The Technical Check-up consists mainly of a single large stone chamber. Around the walls of the chamber are three timed [[switch]]es; when all three are consecutively activated, a laser beam is projected across the middle of the chamber. In the roof of the chamber is a large mechanical fan. A single [[Teensie]] [[cage]] hangs from the overhead spider-webs. The chamber also contains an overlooking one-way window, connected to a hidden room. In ''[[Rayman Revolution]]'', an additional room at the back of the main chamber is present.
The Technical Check-up consists mainly of a single large stone chamber. Around the walls of the chamber are three timed [[switch]]es; when all three are consecutively activated, a [[laser]] beam is projected across the middle of the chamber. In the roof of the chamber is a large mechanical fan. A single [[Teensie]] [[cage]] hangs from the overhead spider-webs. The chamber also contains an overlooking one-way window, connected to a hidden room. In ''[[Rayman Revolution]]'', an additional room at the back of the main chamber is present.


In ''[[Rayman 2: The Great Escape|Rayman 2]]'', [[Rayman]] finds his friend, [[Clark|Clark the Giant]], lying ill in [[the Menhir Hills]] – Clark accidentally swallowed a piece of a [[Robo-Pirate]], and it disagreed with his stomach. When Rayman brings Clark the [[Elixir of Life]], the giant's vitality is restored, and he announces his intention to destroy more Robo-Pirates before running off. Later in the game, when Rayman arrives at the [[Tomb of the Ancients]], he finds a sign erected by the [[Robo-Pirate]]s. It reveals that Clark made his way from the Menhir Hills to the Tomb of the Ancients to attack the Robo-Pirates stationed there. However, they defeated and captured him before taking him to the Technical Check-up, where they perform their experiments.
In ''[[Rayman 2]]'', [[Rayman]] finds his friend, [[Clark]] the Giant, lying ill in [[the Menhir Hills]] – [[Clark]] accidentally swallowed a piece of a [[Robo-Pirate]], and it disagreed with his stomach. When [[Rayman]] brings [[Clark]] the [[Elixir of Life]], the giant's vitality is restored, and he announces his intention to destroy more [[Robo-Pirate]]s before [[running]] off. Later in the game, when [[Rayman]] arrives at the [[Tomb of the Ancients]], he finds a sign erected by the [[Robo-Pirate]]s. It reveals that [[Clark]] made his way from [[the Menhir Hills]] to the [[Tomb of the Ancients]] to attack the [[Robo-Pirate]]s stationed there. However, they defeated and captured him before taking him to the Technical Check-up, where they perform their experiments.


At the end of the level, [[Rayman]] finds a door with a [[Robo-Pirate]] sign beside it, reading ‘Technical Check-up’. Once inside, he finds himself in the large chamber described above. [[Clark]] is lying slouched against the far wall. The two friends enjoy their reunion for a moment, then Clark begins acting strangely. It is revealed that the Robo-Pirates implanted a mechanical device on Clark's back which allows them to control him, turning him against his friend Rayman. The [[Spyglass Pirate]] lurks in a hidden room behind the chamber's overlooking window; in his hand he holds the remote control with which he manipulates Clark. During the ensuing battle, Rayman must use the [[switch]]-activated laser to trip the attacking Clark, then bombard the controlling implant with his [[magic fist]]. Once the implant is destroyed, Clark is returned to his normal self and thanks Rayman. Rayman must then climb onto Clark's back so that he can reach and destroy the overhanging [[cage]], freeing the imprsoned [[Teensie]], who then conjures a [[Spiral Door]] which Rayman can enter to finish the level.
At the end of the level, [[Rayman]] finds a door with a [[Robo-Pirate]] sign beside it, reading ‘Technical Check-up’. Once inside, he finds himself in the large chamber described above. [[Clark]] is lying slouched against the far wall. The two friends enjoy their reunion for a moment, then [[Clark]] begins acting strangely. It is revealed that the [[Robo-Pirate]]s implanted a mechanical device on [[Clark]]'s back which allows them to control him, turning him against his friend [[Rayman]]. The [[Spyglass Pirate]] lurks in a hidden room behind the chamber's overlooking window; in his hand he holds the remote control with which he manipulates [[Clark]]. During the ensuing battle, [[Rayman]] must use the [[switch]]-activated [[laser]] to trip the attacking [[Clark]], then bombard the controlling implant with his [[magic fist]]. Once the implant is destroyed, [[Clark]] is returned to his normal self and thanks [[Rayman]]. [[Rayman]] must then climb onto [[Clark]]'s back so that he can reach and destroy the overhanging [[cage]], freeing the imprisoned [[Teensie]], who then conjures a [[Spiral Door]] which [[Rayman]] can enter to finish the level.


[[File:Room Annex Tomb of the Ancient.jpg|thumb|320px|The room next to the Technical Check-up in ''[[Rayman Revolution]]'']]
The Technical Check-up was originally called "Emission Control Station".<ref>This name comes from [[Rayman 2 (early production)|early demos]] of the game.</ref>


In ''[[Rayman Revolution]]'', once [[Rayman]] defeats and rescues [[Clark]], the giant informs him that there is another room at the back of the chamber. This room is where the [[Robo-Pirate]]s store their inventions. Rayman can enter the room, where he finds numerous Robo-Pirate artefacts; however, all but one of them are unusable. Rayman finds a treasure chest containing a device which resembles a horseshoe magnet – this is the [[Lums Radar]]. Rayman can activate it at will, and it appears on the game's heads-up display and points in the direction of the nearest [[Yellow Lum]]. In the same treasure chest, Rayman also finds the [[1000th Yellow Lum]], which was eaten by [[Admiral Razorbeard]] earlier in the game.
In ''[[Rayman Revolution]]'', once [[Rayman]] defeats and rescues [[Clark]], the giant informs him that there is another room at the back of the chamber. This room is where the [[Robo-Pirate]]s store their inventions. [[Rayman]] can enter the room, where he finds numerous [[Robo-Pirate]] artefacts; however, all but one of them are unusable. [[Rayman]] finds a treasure chest containing a device which resembles a horseshoe magnet – this is the [[Lums Radar]]. [[Rayman]] can activate it at will, and it appears on the game's heads-up display and points in the direction of the nearest [[Yellow Lum]]. In the same treasure chest, [[Rayman]] also finds the [[1000th Yellow Lum]], which was eaten by [[Razorbeard|Admiral Razorbeard]] earlier in the game.


The [[Tomb of the Ancients secret]] – a mysterious Easter egg bonus area – is very close to the Technical Check-up. It may be connected in some way to the room from which the [[Spyglass Pirate]] overlooks the main chamber. The significance behind this – if any – is unclear.
The [[Tomb of the Ancients secret]] – a mysterious Easter egg bonus area – is very close to the Technical Check-up. It may be connected in some way to the room from which the [[Spyglass Pirate]] overlooks the main chamber. The significance behind this – if any – is unclear.
<gallery widths="320px" heights="240px">
Room Annex Tomb of the Ancient.jpg|The room next to the Technical Check-up in ''[[Rayman Revolution]]''.
</gallery>
==References==
<references/>
{{Rayman 2}}


[[fr:Contrôle technique]]
[[fr:Contrôle technique]]