Magic fist: Difference between revisions

Master (talk | contribs)
m I would say that this article is a stub anymore, may be better to use the expand template instead.
m Fixed links to redirects
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The '''magic fist''' an offensive ability used by [[Rayman]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'', ''[[Rayman M]]''/[[Rayman Rush|Rush]]/[[Rayman Arena|Arena]] and the [[Rayman Raving Rabbids (DS)|DS version of ''Rayman Raving Rabbids]]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the first game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.
The '''magic fist''' is an offensive ability used by [[Rayman]] in ''[[Rayman 2]]'', ''[[Rayman M]]''/''[[Rayman Arena|Arena]]''/''[[Rayman Rush|Rush]]'' and [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the original ''Rayman'' game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.


A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Blue Punch]].
A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Flying Punch]].


==In ''[[Rayman 2]]''==
==In ''[[Rayman 2]]''==
[[File:PowerFistCharge.png|thumb|320px|right|Rayman charging his Magic Fist, with the [[Power Fist]] equipped]]
[[File:PowerFistCharge.png|thumb|320px|right|[[Rayman]] charging his magic fist, with the [[Power Fist]] equipped.]]
The manuals for both ''[[Rayman 2: The Great Escape|The Great Escape]]'' and ''[[Rayman Revolution|Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, Rayman lost most of his powers, including the magic fist, when the Robo-Pirates destroyed [[the Heart of the World]]. This indicates that Rayman first received the magic fist at some point between the events of ''[[Rayman 2: The Great Escape|Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2: The Great Escape|Rayman 2]]''.
The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed the [[Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.


The magic fist is reobtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly the Fairy]], after which he can shoot glowing magic spheres offensively from his hands. These spheres are able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that Rayman and Globox were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by braking a metal grate (wooden sparadrap in the Playstation version) in his cell that links to an escape chute. The spheres have a white colouration before it they are upgraded.
The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.


Once Ly has been rescued in [[The Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lums]], in addition to its previous capabilities, Rayman also uses a similar method to shoot and tether to [[Sssssam]]'s scarf, who will then waterski Rayman across the [[Marshes of Awakening]]. During this time, the spheres will now have a blue colouration, until the next and final upgrade is obtained.
Once [[Ly]] has been rescued in [[the Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lum]]s, in addition to its previous capabilities, [[Rayman]] also uses a similar method to shoot and tether to [[Ssssam]]'s scarf, who will then waterski [[Rayman]] across [[the Marshes of Awakening]]. During this time, the fist will now have a blue colouration, until the next and final upgrade is obtained.


Rayman will later encounter Globox in the [[Canopy]], who gives Rayman the ability to charge a magic sphere before releasing it, potentially tripling the damage it can deal, unlike a charged telescopic fist, Rayman will automatically release a charged magic sphere after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic sphere will have a yellow colouration, and will remain in this colouration for the rest of the game.
[[Rayman]] will later encounter [[Globox]] in [[the Canopy]], who gives [[Rayman]] the ability to charge a magic fist before releasing it, potentially tripling the damage it can deal, unlike a charged [[telescopic fist]], [[Rayman]] will automatically release a charged magic fist after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic fist will have a yellow colouration, and will remain in this colouration for the rest of the game.


Rayman can have an extra upgrade if he collects a [[Power Fist]], which lasts for 3 hits, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. Rayman can collect them by finding them in a level, or by winning them in a bonus level.
[[Rayman]] can have an extra upgrade if he collects a [[Power Fist]], which lasts until he is hit three times, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. [[Rayman]] can collect them by finding them in a level, or by winning them in a [[Bonus level (Rayman 2)|bonus level]].


Magic spheres can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirates]].
The magic fist can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirate]]s.


===In ''[[Rayman Revolution]]''===
===In ''[[Rayman Revolution]]''===
At the beginning of the game, instead of giving the Magic fist ability, The [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this telescopic fist to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly the Fairy|Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
At the beginning of the game, instead of giving the magic fist ability, the [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.


Unlike in the main Rayman 2, Rayman can obtain the ability to charge his fist via the [[Magic Well]], the [[Silver Lum]] given in the Canopy merely upgrades the damage the base magic fist can deal instead. Rayman also needs to obtain an upgrade before the magic spheres can rebound off walls, but they can also be upgraded further to rebound off enemies, ensuring that Rayman can attack groups of enemies more efficiently.
Like in the original ''[[Rayman 2]]'', [[Rayman]]'s magic fist is upgraded twice in the game by the [[Silver Lum]]s given by [[Ly]]. However, the one obtained in [[the Fairy Glade]] does not only provide him with the ability to grab onto [[Purple Lum]]s, but also increases its power threefold, and the one obtained in [[the Canopy]] does not give him the ability to charge his fist, only increasing its power threefold again.
 
In this game, the ability to charge [[Rayman]]'s magic fist is obtained in the [[Magic Well]] and called "Accumulation 1". It features a different animation than in the original ''[[Rayman 2]]'', with [[Rayman]] releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the ''Dragon Ball'' series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the [[Magic Well]] are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping [[Rayman]] attack groups of enemies more efficiently, and "Rate of Fire", which enables [[Rayman]] to use both of his hands to shoot, effectively doubling his rate of fire.


==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
All characters possess the ability of the magic fist in the races, with the main function to trigger [[switch]]es and grab onto [[Purple Lum]]s.
All characters possess the ability of the magic fist in the races, with the main function to trigger [[switch]]es and grab onto [[Purple Lum]]s.
 
In the [[Rayman Rush|PlayStation version]], it has the extra function of freezing an opponent when hit.


== In the [[Rayman Raving Rabbids (DS)|DS version of ''Rayman Raving Rabbids'']]==
In ''[[Rayman Rush]]'', it has the extra function of freezing an opponent when hit.
[[File:RRR-DS-BagofLums.png|320px|left|thumb|A bag of [[Yellow Lums]], which will give Rayman some ammunition to allow use of the Magic fist]]
[[File:RRR-DS-YellowLum.PNG|320px|right|thumb|Individual [[Yellow Lums]], which will increase Rayman's lum count by one, note the ammunition counter in the bottom screen.]]
For the first time, Rayman can use both his [[telescopic fist]] and magic fist simultaneously, they do not replace one another. However, his usage of the magic fist is limited by the number of [[yellow lums]] he has in his possession, as they appear to serve as ammunition for this attack. The amount of Yellow Lums Rayman can carry at one point is limited, meaning that endless stockpiling is not possible, however, Rayman's lum count can be increased to allow him to carry more Yellow Lums at a single point.


Usage of the magic fist allows Rayman to dispatch of enemies much more easily compared to his telescopic fist, and he will also need it to destroy the [[Rabbid]]'s combat robots, their armoured doors, and also to swing on [[Purple Lums]].
==In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]==
Although the magic fist doesn't appear in [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Rayman]] has a similar ability to shoot [[Yellow Lum]]s.


[[fr:Poing magique]]
[[fr:Poing magique]]
[[pl:Magiczne Pięści]]
[[pl:Magiczna pięść]]
[[es:Puño mágico]]


{{Rayman 2|collapsed="yes"}}
{{Rayman 2|collapsed=Y}}
{{PowersNav|collapsed="yes"}}
{{PowersNav}}


[[Category:Powers]]
[[Category:Powers]]