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:''This article is about the gems from ''[[Rayman Adventures]]''. For the gems in ''[[Rayman 3]]'', see [[Jewel]].''
*''This article is about the gems from [[Rayman Adventures]]. For the gems in [[Rayman 3]], see [[Jewel]]. For the gems in [[Rayman Mini]], see [[Gem (Rayman Mini)]].''


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[[File:Gem icon.png|thumb|right|A gem, as seen in ''[[Rayman Adventures]]''.]]
[[File:Gem icon.png|thumb|right]]


'''Gems''' are collectibles in [[Rayman Adventures]] which can be earned by completing levels, achievements, [[Daily missions|daily missions]], scratching [[Lucky ticket|lucky tickets]] and from purchasing using real money. Gems can in turn be used to purchase costumes, [[Elixir (Rayman Adventures)|elixirs]], reduce hatch times and to get more [[Beatbox|beatbox]] slots.
{{Quote|text=Look what I found just now! 100 gems! Did you know we can buy cool stuff with these gems?|sign=Vern|source=''[[Rayman Adventures]]''}}


[[File:Earning gems.PNG|left|thumb|Gems can be earned upon completing levels.]]
'''Gems''' were collectibles in ''[[Rayman Adventures]]''. They could be earned through gameplay or purchased with real money, and then used to buy various cosmetic and utility items, including [[List of heroes and costumes in UbiArt games|costumes]], [[Elixir (Rayman Adventures)|elixirs]], and [[beatbox]] slots.
[[File:Gems_in_Adventures.PNG|center|thumb]]
 
== Acquisition ==
Gems could be earned through gameplay or purchased with real money via the shop.
 
* '''Level completion:''' Depending on the player's performance, completing a level could yield up to 20 gems.
* '''Ads:''' The player could choose to watch an advertisement to receive 10 gems.
* '''Marathons:''' In competitive events such as marathons, highly-ranked players were rewarded with gems. For example, in the Summer Marathon, the #1 ranked player received 100 gems, while players in the top 2% received 50 gems.
* '''Missions and tickets:''' Completing [[daily missions]] awarded the player a [[lucky ticket]]. Scratching these [[Lucky ticket|tickets]] provided a chance to win varying amounts of gems.
* '''Achievements:''' Most achievements awarded gems upon completion. However, specific achievements such as "Lum-a-holic" or "Seek, and Ye Shall Find" did not grant gems when completed for the first time.
* '''Shop:''' Gems could be purchased in various "Special Packs" using real money, such as the Starter Pack or the Relentless Rescuer Pack (which contained 300 gems).
* '''Sacred Tree rewards:''' Growing the [[Sacred Tree]] would sometimes be rewarded with bonuses that could include gems.
* '''Adventure completion:''' Finishing an adventure within a given time limit would reward the player with 5 gems.
 
<gallery widths="320px" heights="180px">
Earning gems.PNG|Gems were earned based on level performance.
Gems in Adventures.PNG|The player earning 10 gems.
Adventures-Summer-Marathon.png|Gem rewards for ranking in a marathon.
Completed Daily Missions.PNG|A [[lucky ticket]] earned from daily missions.
Relentless Rescuer Pack.png|The Relentless Rescuer Pack, which contained 300 gems.
Egg Rescued Time Bonus.PNG|A 5-gem reward for rescuing an egg fast enough.
</gallery>
 
== Uses ==
Gems served as the primary currency for speeding up progress or unlocking content.
 
=== Creatures and eggs ===
* '''Elixirs:''' Gems were used to buy [[Elixir (Rayman Adventures)|elixirs]], including the New Creature Elixir, Gold Elixir, and Silver Elixir.
* '''Hatching:''' If the player did not have Time Elixirs, gems could be used to instantly hatch an [[Ancient Egg|egg]]. The cost depended on the remaining wait time.
* '''Revealing rarity:''' For 100 gems, [[the Captain]] could reveal the rarity of an [[Ancient Egg|egg]] on the world map before the level was played.
 
=== Level assistance ===
* '''Revives:''' Upon the first game over in a level, the player could pay 10 gems to be revived. A second game over increased the price to 20 gems, and a third one raised the cost to 50 gems.
* '''Extensions:''' If an adventure ran out of time, 5 gems could be spent to extend the current adventure by one hour.
* '''Food:''' If the player ran out of [[food]] for their creatures, they could purchase 10 units of food for 30 gems.
 
=== Unlockables ===
* '''Costumes:''' Gems were required to purchase new skins for the heroes. Prices varied significantly, with some costing 150 gems, others 500, and exclusive costumes costing as much as 3,000 gems.
* '''Beatbox tracks:''' Players could purchase extra [[beatbox]] slots to save musical tracks created with the [[Incrediball]]s in the [[Sacred Tree]].
 
<gallery widths="320px" heights="180px">
Adventures-Death-Screen.png|The option to revive for 10 gems.
Egg and elixir.PNG|Using gems to instantly hatch an [[Ancient Egg|egg]].
Map new.PNG|The Captain offering to reveal an [[Ancient Egg|egg]]'s rarity for 100 gems.
Food.PNG|Purchasing [[food]] with gems.
Beatbox slots.PNG|The prices for unlocking additional [[beatbox]] tracks.
Adventure expired.PNG|The option to extend an adventure for 5 gems.
</gallery>
 
== Early version ==
In an early build for the game, gems had a different appearance in the score recap menu.
 
<gallery widths="340px" heights="200px">
Rayman Adventures Unused - Gem 1.png|Three early gems.
Rayman Adventures Unused - Gem 2.png|Two early gems.
Adventures 0.1.0 - Level Goals.png|Cups instead of [[food]] and gems.
</gallery>


{{Rayman Adventures}}
{{Rayman Adventures}}
[[pl:Klejnoty (Rayman Adventures)]]


[[Category:Collectibles from Rayman Adventures]]
[[Category:Collectibles from Rayman Adventures]]