Rayman Advance: Difference between revisions

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{{Game
{{Game
| name = Rayman Advance
| name = Rayman Advance
| image = [[Image:RaymanAdvance.jpg|200px|center]]
| image = [[File:RaymanAdvance.jpg|200px|center|Rayman Advance]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft|Ubi Soft]]
| developed by = Digital Eclipse
| developed by = Digital Eclipse
| release date =
| release date ='''Game Boy Advance'''<br>
11th June, 2001 (Game Boy Advance)<br />
[[File:United States of America(USA).png|16px]] 11th June, 2001<br>
20th April, 2017 (Wii U) (North America)<br />
[[File:European Union.png|16px]] 22nd June, 2001<br>
25th May, 2017 (Wii U) (Europe)
 
'''Wii U (Virtual Console)'''<br>
[[File:United States of America(USA).png|16px]] 20th April, 2017<br>
[[File:European Union.png|16px]] 25th May, 2017
| genre = 2D platformer
| genre = 2D platformer
| gameplay mode = Single player
| gameplay mode = Single player
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}}
}}


'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 as a launch title for Nintendo's Game Boy Advance handheld games console. Oddly, both the European and American covers use different renders of Rayman from ''[[Rayman 2]]''. In 2017 it was released on the Wii U's Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Gameboy Advance version of ''Rayman 3'']].
'''''Rayman Advance''''' is a port of [[Rayman 1|the original ''Rayman'' game]] for the Game Boy Advance which resembles the PC version most closely. It was released in 2001 after nearly a year in development<ref>Gamespot, ''Q&A: Rayman Advance'', https://www.gamespot.com/articles/qanda-rayman-advance/1100-2718137/</ref> as a launch title for Nintendo's Game Boy Advance handheld console. Oddly, both the European and North American covers use different renders of [[Rayman]] from ''[[Rayman 2]]''. In 2017, it was released on the Wii U's Virtual Console alongside [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']].


== Differences ==
== Differences ==
Due to the hardware limitations it has a bunch of differences from other versions. The first part of [[Bongo Hills]] has been removed, putting the cage that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. The graphics have increased in contrast and brightness resulting in some quality being lost. This was most likely made to compensate for the lack of backlight on the original Gameboy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
Due to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. The first part of [[Bongo Hills]] has been removed, most likely due to palette limitations, putting the [[cage]] that was meant to appear there at the last part instead. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. Some music tracks have even been completely removed, while a few new ones have been added. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions.
 
Other changes in this port were made to intentionally make the game easier. The number of [[Life|lives]] per [[continue]] has been increased to six and the number of [[continue]]s to nine, one extra unit of health has been added to the player's health bar (meaning it starts at four and is increased to six upon collecting a [[Big Power]]), no [[Ting]]s are lost upon losing either a [[life]] or a [[continue]], more [[Life|lives]] can be found within levels, more time is available in [[Bonus level (Rayman 1)|bonus levels]], fewer enemies appear, [[the Photographer]] appears in several new locations, and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they fly away after being damaged, resulting in the player being able to constantly hit them with the right timing until they are defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completion.


Other changes in this port were made to intentionally make the game easier. One extra unit of health has been added to the players health bar, no [[Ting]]s are lost upon dying, more [[life|lives]] can be found, more time is available on the [[Bonus stage (Rayman)|bonus stages]], fewer enemies appear and additional platforms have been added in some levels, most notably [[Space Mama's Crater]]. Some bosses have minor differences as well, such as [[Bzzit]] and [[Moskito]] being able to take hits before they've flown away after they've been damaged, resulting in the player being able to constantly hit them with the right timing until they're defeated. This is also one of the few versions in which [[Mr Dark's Dare]] is replayable upon completing.
While there are not that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[pencil sharpener]]s, most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly, causing some items, such as [[Life|lives]], to be unobtainable, and others much harder to obtain.


While there aren't that many bugs throughout this port, there are a few noticeable ones. Some items, most notably the [[cloud]]s, sometimes appear incorrectly. Some show the textures of a vanishing cloud, while they are stable. Some [[Pencil sharpener|pencil sharpeners]], most notably in [[Pencil Pentathlon]], will move in the wrong direction or are placed incorrectly causing some items, such a lives, to be unobtainable, and others much harder to obtain.
[[File:Foret1.png|thumb|240px|left|class=sprite|The very first scenery of [[the Dream Forest]] in ''Rayman Advance''.]]


[[Image:Foret1.png|thumb|240px|left|The very first scenery of the [[Dream Forest]] in ''Rayman Advance'']]
[[File:Foret1PC.png|thumb|316px|none|class=sprite|In comparison, the same scenery on PC.]]


[[Image:Foret1PC.png|thumb|316px|none|In comparison, the same scenery on PC]]
== Multiplayer ==
The game was originally planned to feature a multiplayer mode in the style of "capture the flag". It was marketed as being included in the preview versions of the game, but was never finished for any releases. The mode would have included one map per world, and all of them can actually be found in the game's ROM. Only the first few maps were finished, however, with the rest lacking any objects.<ref>YouTube, ''Rayman Advance Unused Multiplayer'', https://www.youtube.com/watch?v=GP2M8CgeJNI</ref>


== Debug maps ==
<gallery widths="240px" heights="160px" class="sprite">
By changing the level value in the game, players have been able to access debug maps which are thought to have been used by the developers to test the games functions. The debug maps usually consist of randomly placed obstacles and enemies and only a few have an [[exit sign]].<ref>Debug maps video 1 https://www.youtube.com/watch?v=BXLH4QpY-5g</ref> <ref>Debug maps video 2 https://www.youtube.com/watch?v=4QK1mTfCbuw</ref>
Rayman Advance Multiplayer Menu.png|The menu for the mode, where the second player would control [[Bad Rayman|Dark Rayman]]
Rayman Advance Multiplayer.png|The second multiplayer level, with the background disabled
</gallery>


Level value: 0202fb7c:XX (XX representing the level)
<gallery widths="320px" heights="190px">
RaymanAdvanceGBAUS - Jungle 23.png
RaymanAdvanceGBAUS - Music 19.png
RaymanAdvanceGBAUS - Mountain 14.png
RaymanAdvanceGBAUS - Image 14.png
RaymanAdvanceGBAUS - Cave 13.png
RaymanAdvanceGBAUS - Cake 05.png
</gallery>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Advance USA cover.png|The North American cover art.
Advance USA cover.png|The North American cover art.
Bzzit.png|[[Bzzit]] in Rayman Advance.
Rayman Advance North American back cover.jpg|The North American back cover.
Rayman Advance European back cover.jpg|The European back cover.
Rayman Advance promo.jpg|Promo art.
Bzzit.png|[[Bzzit]] in ''Rayman Advance''.
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.
Rayman Advance GBA Virtual Console.jpg|The Virtual Console artwork.
</gallery>
</gallery>
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<references />
<references />


{{Rayman 1|collapsed=Y}}
{{Rayman series}}
{{Rayman series}}


[[fr:Rayman Advance]]
[[fr:Rayman Advance]]
[[it:Rayman Advance]]
[[pl:Rayman Advance]]
[[pl:Rayman Advance]]
[[es:Rayman Advance]]
[[zh:雷曼Advance]]


[[Category:2D platform games]]
[[Category:2D platform games]]
[[Category:Handheld games]]
[[Category:Handheld games]]
[[Category:Remakes]]
[[Category:Remakes and ports]]
[[Category:Articles requiring expansion]]
[[Category:Articles requiring expansion]]