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{{ | {{RLLevel | ||
| name = An Architect's Nightmare | | name = An Architect's Nightmare | ||
| image = | | image = [[File:An Architect's Nightmare.png|An Architect's Nightmare]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[Run between the lights!]] | | preceded by = [[Run between the lights!]] | ||
| world = [[Murfy's Challenges]] | | world = [[Murfy's Challenges]] | ||
| teensies = [[File:Icon0RO.png|15px| | | teensies = [[File:Icon0RO.png|15px|0]] | ||
}} | }} | ||
'''An Architect's Nightmare''' is the fifth level in the PlayStation Vita exclusive [[Murfy's Challenges]]. The level is based on the [[Olympus Maximus]] theme. | |||
== Description == | |||
Although this level is mostly inspired by [[Hell Breaks Loose]] it has a unique twist on it where the level appears to made out of "block" which slide in from the background. The player is first tasked with cutting some [[rope]]s holding some platforms, and then moving a [[buzzsaw]] upwards to not hurt the hero. Several [[Red Minotaur]]s will appear along the way here. After this several more [[buzzsaw]] will appear which the player has to move out of the way, either upwards or downwards. Several block-like platforms will then appear which the player has to vertically to the correct placement to allow the hero continue without getting hurt by the blocking stationary [[buzzsaw]]s. At the end of this section is a [[Skull Coin]]. | |||
After this the hero will bounce on some [[Drum (UbiArt games)|drums]] and then start running up some walls with [[buzzsaw]]s. The player has to move these out of the way while the hero jumps between different walls while fire is behind. Another [[Skull Coin]] can be found here. After escaping the fire the hero will bounce of some more [[Drum (UbiArt games)|drums]] while the player moves some [[buzzsaw]]s and platforms. More fire will then come out, chasing the hero to an area with several [[buzzsaw]]s in a row which have to be moved upwards while the platforms beneath switch positions to the right to make a path for the hero to be on. After this a short wall running section appears which ends with the hero bouncing of a [[Drum (UbiArt games)|drum]], landing on a [[Champibumper]] and being taken to the end of the level in the background. | |||
{{clear}} | |||
==Gallery== | |||
<gallery widths="320px" heights="181px"> | |||
Rayman Legends - An Architect's Nightmare 1.jpg | |||
Rayman Legends - An Architect's Nightmare 2.jpg | |||
Rayman Legends - An Architect's Nightmare 3.jpg | |||
Rayman Legends - An Architect's Nightmare 4.jpg | |||
Rayman Legends - An Architect's Nightmare 5.jpg | |||
Rayman Legends - An Architect's Nightmare 6.jpg | |||
Rayman Legends - An Architect's Nightmare 7.jpg | |||
Rayman Legends - An Architect's Nightmare 8.jpg | |||
Rayman Legends - An Architect's Nightmare 9.jpg | |||
Rayman Legends - An Architect's Nightmare 10.jpg | |||
Rayman Legends - An Architect's Nightmare 11.jpg | |||
Rayman Legends - An Architect's Nightmare 12.jpg | |||
Rayman Legends - An Architect's Nightmare 13.jpg | |||
Rayman Legends - An Architect's Nightmare 14.jpg | |||
Rayman Legends - An Architect's Nightmare 15.jpg | |||
Rayman Legends - An Architect's Nightmare 16.jpg | |||
</gallery> | |||
==Trivia== | |||
*The level's name is a pun on the phrase "An architect's dream is an engineer's nightmare". | |||
{{RaymanLegendsLocations}} | {{RaymanLegendsLocations}} | ||