Savage Swarms: Difference between revisions

m clean up, typos fixed: After awhile → After a while
That was the old name for Skyward Sonata, not this level
 
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{{ROLevel
{{ROLevel
| name = Savage Swarms
| name = Savage Swarms
| image = [[Image:Savage Swarms 1.jpg|center|320px|''Savage Swarms'']]
| image = [[File:Savage Swarms 1.jpg|center|320px|Savage Swarms]]
| preceded by = [[Poor Little Daisy]]
| preceded by = [[Poor Little Daisy]]
| followed by = [[Tricky Winds]]
| followed by = [[Tricky Winds]]
| world = [[Grumbling Grottos]]
| world = [[Desert of Dijiridoos|Grumbling Grottos]]
| type = [[File:RO-Medallion-SixSlots.png|center|''Six slots'']]
| medallion slot 1 = Cage
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = Cage
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 3 = Cage
| medallion slot 3 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 4 = Lums
| medallion slot 4 = [[File:Icon1RO.png|15px|''1'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 number = 150
| medallion slot 5 = [[File:Icon3RO.png|15px|''3'']][[File:Icon0RO.png|15px|''0'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = Lums
| medallion slot 6 = [[File:Icon2RO.png|15px|''2'']][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|''1'']][[File:Icon0RO.png|15px|''0'']] [[File:RO-Clock.png|30px|Time]]
| medallion slot 5 number = 300
| medal = [[File:Icon3RO.png|15px|''3'']][[File:Icon5RO.png|15px|''5'']][[File:Icon0RO.png|15px|''0'']]
| medallion slot 6 = Time
| coin = [[File:Icon6RO.png|15px|''6'']]
| medallion slot 6 number = 2:10
| cup = [[File:Icon1RO.png|15px|''1'']][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|''4'']][[File:Icon7RO.png|15px|''7'']]
| medal = 350
| relic = [[File:Icon3RO.png|15px|''3'']]
| cup = 1:47
| skull coins = 6
| relics = 3
| format numbers = true
}}
}}


'''Savage Swarms''' is the first level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. [[Flying creature]]s appear heavily in this level but the heroes can briefly drive them away by punching [[gong]]s to create light. This is the first level from this world and twenty-first overall that's not included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Savage Swarms''' is the first level of the [[Desert of Dijiridoos|Grumbling Grottos]], a world from ''[[Rayman Origins]]''. In this level, [[flying creature]]s appear in swarms; the heroes can briefly drive them away by punching [[Gong (UbiArt games)|gongs]] to create sound waves. This level is not included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.


==Area 1==
==Area 1==
As [[Rayman]] and his team advance, they come across a large group of [[flying creature]]s. In order to scare them away and continue, the team must punch a [[gong]] to make light appear, causing the [[flying creature]]s to move away for a short period of time. Some lights are already provided by other objects. At one point, a special kind of [[gong]] will appear. This specific one, if punched, creates a light around the heroes, but it won't last long. The first [[Skull Coin]] can be collected by punching the yellow [[gong]] and reaching the [[Skull Coin|coin]] surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found through performing a walljump above the exit.
In this area, the heroes encounter a large group of [[flying creature]]s. To proceed, the heroes need to hit a [[Gong (UbiArt games)|gong]], creating a sound wave that causes the [[flying creature]]s to flee from the area briefly. Some sound waves are continuously provided by certain [[Gong (UbiArt games)|gongs]] in the area. The heroes eventually encounter a cyclops [[Gong (UbiArt games)|gong]]. If this type of [[Gong (UbiArt games)|gong]] is hit, it creates a sound wave around the heroes; the effect of this sound wave is temporary. The first [[Skull Coin]] can be retrieved by hitting the cyclops [[Gong (UbiArt games)|gong]] and then quickly reaching the former, which will be surrounded by [[flying creature]]s. The second [[Skull Coin]] can be found by performing a wall jump just above the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 2.jpg|The first [[gong]] seen in the level.
Savage Swarms 2.jpg|The first [[Gong (UbiArt games)|gong]] seen in the level.
Savage Swarms 3.jpg|The same [[gong]] after it's been hit.
Savage Swarms 3.jpg|The same [[Gong (UbiArt games)|gong]] after it has been hit.
Savage Swarms 4.jpg|Not all light comes from the [[gong]]s.
Savage Swarms 4.jpg|Another type of [[Gong (UbiArt games)|gong]].
Savage Swarms 5.jpg|Cyclops [[Gong (UbiArt games)|gongs]] create a sound wave which follows the heroes.
</gallery>
 
===Relic 1===
[[File:Savage Swarms first relic.png|thumb|320px|The first [[relic]] is located in the sound wave of a [[Gong (UbiArt games)|gong]], directly in [[Rayman]]'s eyeline.]]
 
The first [[relic]] can be found in this area, camouflaged in the sound wave of a [[Gong (UbiArt games)|gong]].


Savage Swarms 5.jpg|Some [[gong]]s will provide a light which follows the player.
{{clear}}
</gallery>


==Area 2==
==Area 2==
[[File:Savage Swarms 8.jpg|320px|thumb|right|A [[heart]] [[phial]].]]
[[File:Savage Swarms 8.jpg|320px|thumb|A [[heart]] [[phial]].]]
This area starts out quiet, with no enemies in sight. Along the way, if the players body slam on a slanted bongo and perform walljumps, they find the first secret area. After the [[Electoon]]s are saved, the team can move on. The heroes will come across two paths, both will result in finding a [[Skull Coin]], the third and fourth ones. But the lower path will need to be taken in order to continue. More [[gong]]s of the variety are still useful for getting to the exit. The fifth [[Skull Coin]] can be retrieved by going down and punching a [[gong]] to the right of the [[Skull Coin|coin]].
 
The beginning of this area seems quiet, with no enemies in sight. As the heroes proceed, they can [[crush attack]] an angled [[Drum (UbiArt games)|drum]] and then perform wall jumps against a didgeridoo to reach the [[#Secret area 1|first secret area]]. The heroes eventually encounter two paths, each containing a [[Skull Coin]], the third and fourth ones. The [[Skull Coin]] in the lower path can be found if the heroes drop down where they see a [[red bird]], while the one in the upper area can be retrieved by [[crush attack]]ing a [[Drum (UbiArt games)|drum]], using the cyclops [[Gong (UbiArt games)|gong]], and then wall jumping to safety. The lower path will need to be taken to proceed. More [[Gong (UbiArt games)|gongs]] aid the heroes on their journey to the exit. The fifth [[Skull Coin]] can be retrieved by punching a [[Gong (UbiArt games)|gong]] located to the right of the [[Skull Coin]] and then quickly retrieving it. The exit can be found nearby.
 
{{clear}}
 
===Relic 2===
[[File:Savage Swarms second relic.png|thumb|320px|The second [[relic]] as seen in the background of the area.]]
 
The second [[relic]] can be found in this area, located in the background near the beginning of the area.
 
{{clear}}


===Secret area 1===
===Secret area 1===
The team has to be careful when using the moving lights, as [[flying creature]]s are everywhere. Once they get to the huge light, they can destroy the three [[Red Bird]]s to break open the [[cage]].
The heroes need to be careful as they use sound waves from the vertically moving [[Gong (UbiArt games)|gongs]], as there are [[flying creature]]s everywhere. Once they reach the huge sound wave, they encounter three [[red bird]]s, which they need to defeat. Once all of them have been defeated, the heroes can break the [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 6.jpg|The first secret are has the player staying within moving light spots to not get hit by the [[flying creature]]s.
Savage Swarms 6.jpg|The first secret area, where the heroes need to stay within the sound waves to avoid the [[flying creature]]s.
Savage Swarms 7.jpg|Three [[Red Bird]]s guard the [[cage]].
Savage Swarms 7.jpg|Three [[red bird]]s guard the [[cage]].
</gallery>
</gallery>
===Relic 3===
[[File:Savage Swarms third relic.png|thumb|320px|The third [[relic]] as seen on the didgeridoo.]]
The third [[relic]] can be found in this area, located near the exit on a didgeridoo.
{{clear}}


==Area 3==
==Area 3==
After a while, the team needs to activate a [[switch]] to make one of the lights move around to scare off more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a special light providing [[gong]] to pass through the [[flying creature]]s. The heroes continue to use the moving and stationary lights to their advantage. The team will eventually escape the [[flying creature]]s. The second secret area can be found by using a [[Swingman]] to be able to perform a walljump to the platform leading up to the door. The exit is close by.
As the heroes proceed, they eventually need to activate a [[switch]], which makes one of the [[Gong (UbiArt games)|gongs]] begin to move. The heroes must stay within its sound wave to avoid more [[flying creature]]s. The sixth [[Skull Coin]] can be acquired by punching a cyclops [[Gong (UbiArt games)|gong]] and then using the sound wave to pass through the [[flying creature]]s quickly and obtain it. The heroes need to proceed using the sound waves of more [[Gong (UbiArt games)|gongs]]; some move while others remain stationary. The heroes eventually escape from the [[flying creature]]s. The second secret area can then be found by using a [[Swingman]] and performing a wall jump, reaching the platform above. The exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 9.jpg|A [[Skull Coin]].
Savage Swarms 10.jpg|The player has to glide down slowly to not hit the [[flying creature]]s.
Savage Swarms 10.jpg|The heroes will need to [[Helicopter|glide]] down slowly to avoid the [[flying creature]]s.
</gallery>
</gallery>


===Secret area 2===
===Secret area 2===
[[Rayman]] and his friends must use the [[mosquito]]es to reach the [[Electoon]] [[cage]]. During the ride, projectiles need to be shot on certain [[gong]]s to scare away [[flying creature]]s. When the team gets to the end, they need to keep a [[gong]] lighted up while destroying the [[Red Bird]]s. Once done, the [[cage]] can be broken.
The heroes must use [[giant mosquito]]es in this area to reach the [[Electoon]] [[cage]]. During the ride, projectiles will need to be fired at certain [[Gong (UbiArt games)|gongs]] to clear their path of [[flying creature]]s. When the heroes reach the end of the area, they will need to keep firing at a [[Gong (UbiArt games)|gong]], providing a sound wave to protect them, as they defeat three [[red bird]]s. Once all three have been defeated, the heroes can disband the [[giant mosquito]]es, and the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 11.jpg|The [[mosquito]]es can shoot the [[gong]]s from a distance.
Savage Swarms 11.jpg|The [[giant mosquito]]es can shoot the [[Gong (UbiArt games)|gongs]] from a distance.
Savage Swarms 12.jpg|The player will have to stay within the lights as they move.
Savage Swarms 12.jpg|The heroes will have to stay within the sound waves as they move.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[Red Bird]]s.
Savage Swarms 13.jpg|The [[cage]] is once again guarded by three [[red bird]]s.
</gallery>
</gallery>


==Area 4==
==Area 4==
In this area, the special light providing [[gong]]s will be used more to get past the [[flying creature]]s. Because of this, the players need to be quick when moving along, because the [[gong]]s are spread out. The exit is not too far away.
In this area, cyclops [[Gong (UbiArt games)|gongs]] will need to be used to pass more [[flying creature]]s. The heroes need to move quickly, as they will need to reach multiple cyclops [[Gong (UbiArt games)|gongs]] in time, keeping the sound wave going as they approach the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Savage Swarms 14.jpg|A [[Red Bird]].
Savage Swarms 14.jpg|A [[red bird]].
Savage Swarms 15.jpg|The player will have to make small precise jumps before the light runs out.
Savage Swarms 15.jpg|The heroes will need to make small precise jumps before the sound wave runs out.
</gallery>
</gallery>


==Area 5==
==Area 5==
[[File:Savage Swarms 16.jpg|320px|thumb|left|The final area.]]
[[File:Savage Swarms 16.jpg|320px|thumb|The final area.]]
All the team has to do is defeat the four [[Red Bird]]s around the [[Electoon]] [[cage]]. When completed, the [[cage]] can be broken open to end the level. The team will then pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected.
 
The heroes need to defeat four [[red bird]]s guarding the [[Electoon]] [[cage]]. Once all have been defeated, the [[cage]] can be broken, ending the level. The heroes then pose on the [[The Photographer|photoboard]] as [[The Magician (Rayman Origins)|the Magician]] counts the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}
==Names in other languages==
{{Names
|en=Savage Swarms
|cs=Barbarské roje
|nl=Zwakzinnige zwermen
|fr=King Gong
|de=Schwirrende Schwärme
|hu=Vad raj
|it=Sciami selvaggi
|ja=きょうぼうな むれ
|pl=Dzikie roje
|pt=Enxame do vexame
|ru=Свирепые полчища
|es=Enjambres salvajes
}}


==External links==
==External links==
* [http://www.youtube.com/watch?v=CA6G4MQJRP0 Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [https://www.youtube.com/watch?v=-oqeaiwshSg Savage Swarms playthrough at YouTube (PC version) (Normal walkthrough + Lums Medal)]
* [http://www.youtube.com/watch?v=wWjq966yscU Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)]
* [https://www.youtube.com/watch?v=wVY6ZQDEAw8 Savage Swarms playthrough at YouTube (PC version) (Speed Trophy)]


{{RaymanOriginslocations}}
{{RaymanOriginslocations}}


[[fr:King Gong]]
[[fr:King Gong]]
[[hu:Vad raj]]
[[it:Sciami selvaggi]]
[[pl:Dzikie roje]]
[[pl:Dzikie roje]]


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]