The Cartoon Dance: Difference between revisions
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'''The Cartoon Dance''' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. [[The Magician]] organises a group of [[Antitoon]]s in a practice rehearsal for a dance performance on [[Rayman | '''The Cartoon Dance''' is an activity from ''[[Rayman Activity Centre]]'', which is accessible via the world map. [[The Magician]] organises a group of [[Antitoon]]s in a practice rehearsal for a dance performance on [[Rayman]]'s birthday. It is unknown why the Antitoons are performing for Rayman, although this could be down to the fact that it is set after the [[Rayman 1|first game]] in a time of peace. Despite this, other activities show the Antitoons as mischievous creatures who get in Rayman's way. This activity is designed to teach young children pattern recognition skills and an understanding of sequences. | ||
==Gameplay== | |||
In this activity, players have to click and drag Antitoons under the spotlights to copy the pattern shown on the banner above. They must copy the pattern twice along the line so to start a basic sequence. Answers are submitted via the green lever. Halfway between each level, the Antitoons perform a brief interval dance. | In this activity, players have to click and drag Antitoons under the spotlights to copy the pattern shown on the banner above. They must copy the pattern twice along the line so to start a basic sequence. Answers are submitted via the green lever. Halfway between each level, the Antitoons perform a brief interval dance. | ||
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The second difficulty level includes four Antitoons in a pattern, requiring eight to be placed in total. This time, four yellow Antitoons perform a dance at the end. | The second difficulty level includes four Antitoons in a pattern, requiring eight to be placed in total. This time, four yellow Antitoons perform a dance at the end. | ||
'''Level 3''' | '''Level 3''' | ||
The final difficulty setting again requires four Antitoons in a pattern, although the patterns themselves are this time slightly more complex. There are more than one Antitoon of the same colour in a row. Four red antitoons perform their dance when the sequences are complete. | The final difficulty setting again requires four Antitoons in a pattern, although the patterns themselves are this time slightly more complex. There are more than one Antitoon of the same colour in a row. Four red antitoons perform their dance when the sequences are complete. | ||
==Trivia== | |||
*Unusually, the Antitoons are referred to as 'Cartoons' in the activity's title, although this could be a result of mistranslation. Within the activity and on the back of the game's box, they are simply called 'Toons' much like the [[Electoon]]s are in the [[Rayman (Game Boy Color)|Game Boy Color game]]. | |||
*This activity features Antitoons of various colours, including the Red Antitoons; a lethal variety introduced in the educational platformer titles such as ''[[Maths and English with Rayman]]''. | |||
[[fr:La danse des toons]] | |||
[[Category:Places from Rayman Activity Centre]] | [[Category:Places from Rayman Activity Centre]] | ||