Dragon Slayer: Difference between revisions
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{{ | {{RLLevel | ||
| name = Dragon Slayer | | name = Dragon Slayer | ||
| image = [[File:Dragonslayer.png|320px| | | image = [[File:Dragonslayer.png|320px|Dragon Slayer]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[A Cloud of Darkness!]] | | preceded by = [[A Cloud of Darkness!]] | ||
| followed by = [[Grannies World Tour]] | | followed by = [[Grannies World Tour]] | ||
| world = [[Olympus Maximus]] | | world = [[Olympus Maximus]] | ||
| teensies = [[File:Icon3RO.png|15px| | | teensies = [[File:Icon3RO.png|15px|3]] | ||
| bronze cup = [[File:Icon7RO.png|15px| | | bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| silver cup = [[File:Icon1RO.png|15px| | | silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| lucky ticket = [[File:Icon2RO.png|15px| | | lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| gold cup = [[File:Icon3RO.png|15px| | | gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
'''Dragon Slayer''' is the tenth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust. Completing this level unlocks the achievement [[Dragon Rider!]]. | '''Dragon Slayer''' is the tenth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It is also the fifth music level in the game. The music in this level is a parody of the song "Antisocial" originally by Trust, though it is listed as "Mecapiston" in the credits sequence. Completing this level unlocks the achievement [[Dragon Rider!]]. | ||
==Description== | ==Description== | ||
The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The | The heroes land in the rocky labyrinth, where it is quiet from the start. The music begins to play when the first chain of [[Lum (UbiArt games)|Lums]] is collected. The heroes cannot stop [[running]], as a force from behind appears. They begin by using grapples to avoid solid lava and by punching stacked [[Minotaur]]s. [[Dark creature]]s eventually appear; [[fireworks mushroom]]s must be used to destroy them. The heroes later alternate between the room from [[the Amazing Maze]] and the rocky labyrinth. | ||
Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear and can be used like platforms to reach a [[champibumper]]. | Then, after using the [[wall run]], some [[Dragon (Olympus Maximus)|dragons]] will appear, and they can be used like platforms to reach a [[champibumper]]. More [[Dragon (Olympus Maximus)|dragons]] chase the heroes; three of them breath fire near the final [[champibumper]], which leads the heroes to the end of the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background. | Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background. | ||
Dragon Slayer 2 - First Cage.png|The | Dragon Slayer 2 - First Cage.png|The first [[cage]]. | ||
Dragon Slayer 3.png|A stack of [[ | Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit. | ||
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes. | Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes. | ||
Dragon Slayer 5.png|A | Dragon Slayer 5.png|A [[fireworks mushroom]] destroys the [[dark creature]]s. | ||
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | ||
Dragon Slayer 7 - Third Cage.png|The third cage. | Dragon Slayer 7 - Third Cage.png|The third cage. | ||
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes. | Dragon Slayer 8.png|The heroes need to crush attack through the skeleton bones in time to avoid the spikes. | ||
Dragon Slayer 9.png|The heroes must | Dragon Slayer 9.png|The heroes must [[wall run]] while avoiding the fire. | ||
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | ||
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | ||
Dragon Slayer 12.png|The heroes need to break the bones while avoiding the [[Dragon (Olympus Maximus)|dragons]]. | Dragon Slayer 12.png|The heroes need to break the skeleton bones while avoiding the [[Dragon (Olympus Maximus)|dragons]]. | ||
Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]]. | Dragon Slayer 13.png|The heroes must jump across the [[Dragon (Olympus Maximus)|dragons]] to reach the final [[Champibumper]]. | ||
Dragon Slayer distant skull coin.jpg|To the far right an unobtainable [[Skull Coin]] can be seen in the distant. | |||
Dragon Slayer 14.png|The end of the level. | Dragon Slayer 14.png|The end of the level. | ||
</gallery> | </gallery> | ||
{{ | {{RLLevel | ||
| name = Dragon Slayer, 8-Bit Edition | | name = Dragon Slayer, 8-Bit Edition | ||
| image = [[File:Dragonslayer8bit.png|320px| | | image = [[File:Dragonslayer8bit.png|320px|Dragon Slayer, 8-Bit Edition]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[Gloo Gloo, 8-Bit Edition]] | | preceded by = [[Gloo Gloo#8-Bit Edition|Gloo Gloo, 8-Bit Edition]] | ||
| followed by = [[Grannies World Tour, 8-Bit Edition]] | | followed by = [[Grannies World Tour#8-Bit Edition|Grannies World Tour, 8-Bit Edition]] | ||
| world = [[Living Dead Party]] | | world = [[Living Dead Party]] | ||
| teensies = [[File:Icon3RO.png|15px| | | teensies = [[File:Icon3RO.png|15px|3]] | ||
| bronze cup = [[File:Icon7RO.png|15px| | | bronze cup = [[File:Icon7RO.png|15px|7]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| silver cup = [[File:Icon1RO.png|15px| | | silver cup = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| lucky ticket = [[File:Icon2RO.png|15px| | | lucky ticket = [[File:Icon2RO.png|15px|2]][[File:Icon2RO.png|15px|2]][[File:Icon5RO.png|15px|5]] [[File:RO-Lums.png|30px|Lums]] | ||
| gold cup = [[File:Icon3RO.png|15px| | | gold cup = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
}} | }} | ||
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'''Dragon Slayer, 8-Bit Edition''' is the sixth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of [[Mariachi Madness]]. | '''Dragon Slayer, 8-Bit Edition''' is the sixth level of [[Living Dead Party]], the sixth world in ''[[Rayman Legends]]''. It is also the eleventh music level in the game. The effect on this level is the same pixel effect that's used in the 8-bit version of [[Mariachi Madness]]. | ||
<gallery widths="320px" heights="180px"> | |||
Dragon Slayer Effect 1.png|The start of the level with the pixellation effect. | |||
Dragon Slayer Effect 2.png|A trail of [[Lum (UbiArt games)|Lums]] with the pixellation effect. | |||
Dragon Slayer Effect 3.png|The pixellation effect intensifies. | |||
</gallery> | |||
==Gallery== | |||
<gallery widths="320px" heights="320px"> | |||
Dragon Slayer (Alternative Painting).png|An alternative painting for Dragon Slayer | |||
</gallery> | |||
==Name in other languages== | ==Name in other languages== | ||
{{names | |||
|fr=Guitares et dragons | |||
|es=El matadragones | |||
|de=Drachentöter | |||
|it=Ammazzadraghi | |||
|nl=Drakenslachter | |||
|ja=W5-7 「ドラゴンスレイヤー」 | |||
|ru=Убийца драконов | |||
}} | |||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=byG3x5eysQQ Dragon Slayer's playthrough at YouTube (PC version)] | |||
*[https://www.youtube.com/watch?v= | *[https://www.youtube.com/watch?v=wVTGg1k02Qw Dragon Slayer (8-Bit Edition)'s playthrough at YouTube (PC version)] | ||
*[https://www.youtube.com/watch?v= | |||
{{RaymanLegendsLocations}} | {{RaymanLegendsLocations}} | ||
[[fr:Guitares et Dragons]] | |||
[[pl:Zabójca smoków]] | [[pl:Zabójca smoków]] | ||
[[Category:Places from Rayman Legends]] | [[Category:Places from Rayman Legends]] | ||