Run between the lights!: Difference between revisions
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Hunchman801 (talk | contribs) m Code clean-up, formatting and standardization |
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| name = Run between the lights! | | name = Run between the lights! | ||
| image = [[File:Run between the lights!.png|Run between the lights!]] | | image = [[File:Run between the lights!.png|Run between the lights!]] | ||
| difficulty = [[File:DifficultySkull.png|32px| | | difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]] | ||
| preceded by = [[Hot Duck]] | | preceded by = [[Hot Duck]] | ||
| followed by = [[An Architect's Nightmare]] | | followed by = [[An Architect's Nightmare]] | ||
| world = [[Murfy's Challenges]] | | world = [[Murfy's Challenges]] | ||
| teensies = [[File:Icon0RO.png|15px| | | teensies = [[File:Icon0RO.png|15px|0]] | ||
}} | }} | ||
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Eventually the player will reach an area where two big box-like platforms are held up by [[rope]]s which have to be cut. Right after this are two more [[Spy Toad]]s and then another [[Dark Sentry]], this time connected to two [[switch]]es, blocking the light on two different areas. Past this is another [[rope]] needed to be cut in order to have a platform fall down. Then there is another [[switch]] connected to a [[Dark Sentry]] which needs to be held down to allow the hero to wall jump up to an area where some [[Spy Toad]]s are waiting. | Eventually the player will reach an area where two big box-like platforms are held up by [[rope]]s which have to be cut. Right after this are two more [[Spy Toad]]s and then another [[Dark Sentry]], this time connected to two [[switch]]es, blocking the light on two different areas. Past this is another [[rope]] needed to be cut in order to have a platform fall down. Then there is another [[switch]] connected to a [[Dark Sentry]] which needs to be held down to allow the hero to wall jump up to an area where some [[Spy Toad]]s are waiting. | ||
After this the hero will dive into a water filled area where a [[Skull Coin]] is located to the left. The player is first greeted by some [[Spy Toad]]s and eventually red [[missile]]s coming from both directions which the player has to move away from the hero. During this a row of [[Lum (UbiArt games)| | After this the hero will dive into a water filled area where a [[Skull Coin]] is located to the left. The player is first greeted by some [[Spy Toad]]s and eventually red [[live missile]]s coming from both directions which the player has to move away from the hero. During this a row of [[Lum (UbiArt games)|Lums]] will move towards the hero which the player can touch to turn purple. Before jumping out of the water, the payer has to hold down yet another [[switch]] connected to a [[Dark Sentry]]. | ||
After a row of [[Lum (UbiArt games)|Lums]] the player will encounter three [[Dark Sentry|Dark Sentries]] with lights pointing upwards. Hitting the [[switch]]es next to each one will make a platform appear above it, blocking the light and allowing the player to jump on it to continue. Before reaching the end of the level there are three hammer-shaped platforms held up by [[rope]]s which the player has to cut down to have them swing to the side and blocking light from several [[Dark Sentry|Dark Sentries]]. | After a row of [[Lum (UbiArt games)|Lums]] the player will encounter three [[Dark Sentry|Dark Sentries]] with lights pointing upwards. Hitting the [[switch]]es next to each one will make a platform appear above it, blocking the light and allowing the player to jump on it to continue. Before reaching the end of the level there are three hammer-shaped platforms held up by [[rope]]s which the player has to cut down to have them swing to the side and blocking light from several [[Dark Sentry|Dark Sentries]]. | ||