Rayman Raving Rabbids (DS): Difference between revisions

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{{Game
{{Game
| name = Rayman Raving Rabbids
| name = Rayman Raving Rabbids
| image = [[Image:RRR DS.jpg|center|300px|''Rayman Raving Rabbids'']]
| image = [[File:RRR DS.jpg|center|300px|Rayman Raving Rabbids]]
| published by = [[Ubisoft]]
| published by = [[Ubisoft]]
| developed by = [[Ubisoft|Ubisoft Casablanca]]
| developed by = [[Ubisoft|Ubisoft Casablanca]]
| release date =
| release date =
[[File:United_States_of_America(USA).png|16px]] 6th March, 2007<br>
[[File:United States of America(USA).png|16px]] 6th March, 2007<br>
[[File:Australia.png|16px]] 15th March, 2007<br>
[[File:Australia.png|16px]] 15th March, 2007<br>
[[File:European Union.png|16px]] 16th March, 2007<br>
[[File:European Union.png|16px]] 16th March, 2007<br>
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}}
}}


'''''Rayman Raving Rabbids (DS)''''' is the Nintendo DS version of ''[[Rayman Raving Rabbids]]''. Unlike both the console versions and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Like the console version there are several minigames which have to be completed to progress.
'''''Rayman Raving Rabbids''''' is a portable version of [[Rayman Raving Rabbids|the console game of the same name]] which was released for the Nintendo DS in 2007.
Unlike both [[Rayman Raving Rabbids|the console versions]] and [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version]], this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. Like the console version there are several minigames which have to be completed to progress.


The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from [[Rayman DS|the Nintendo DS version of ''Rayman 2'']], including the menu fonts, [[Rayman]]'s model, sounds, textures and animations.
The game takes usage of the ''[[Rayman 2]]'' engine, and several elements are holdovers from [[Rayman DS|the Nintendo DS version of ''Rayman 2'']], including the menu fonts, [[Rayman]]'s model, sounds, textures and animations.


==Plot==
==Plot==
{{quote|text=
{{Quote|text=
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.
While taking a quiet walk in the forest one day, [[Rayman]] is captured by ... [[Rabbid]]s! They have decided to invade our world and now [[Rayman]] is their toy, a tiny gladiator to entertain them.


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RRR DS - Intro 5.png
RRR DS - Intro 5.png
</gallery>
</gallery>
==Early production==
{{Main|Rayman Raving Rabbids (Nintendo DS, early production)}}
''Rayman Raving Rabbids'' for the Nintendo DS saw significant changes in its plot during its development.


==Gameplay==
==Gameplay==
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]]
[[File:RRR DS - Hub 1.png|frame|class=sprite|left|The Colosseum.]]
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]]
[[File:RRR DS - Hub 2.png|frame|class=sprite|right|The second area of the Colosseum.]]
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].
The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. Each area has a specific theme in which all the levels within the area take place in. The first area has a beach theme and acts as a tutorial area. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The third area has an old ruin theme with inspiration from Egyptian pyramids. The tone is much darker here with elements which resemble those from [[the Cave of Bad Dreams]]. The fourth area has a more industrial theme to it with elements from the [[Tomb of the Ancients]]. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fifth and final area is home to only two levels which both serve as boss encounters. The first one takes place in a snowy environment where the player has to face off [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. The second level, which only unlocks once 90 [[Trophy|trophies]] have been collected, has the final boss encounter which is against [[Sergueï|Rabble Droid]].


Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s.
Each level in the game, except for those in the first and fifth area, have either two or three paths. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. Each path has a set amount of [[Trophy|trophies]] which the player earns upon completing it. The usual amount of [[Trophy|trophies]] is 3, although later levels have more with boss encounters having the most. These [[Trophy|trophies]] are in turn used to unlock more levels throughout the game. Each normal level also has a hidden [[Gold Lum]], which appears as a giant bubble filled with [[Lum]]s. Upon finding and collecting one, the maximum amount of [[Yellow Lum]]s which [[Rayman]] can hold is increased by 10. By collecting all of the [[Gold Lum]]s, the player can have a maximum of 340 [[Yellow Lum]]s.
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Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following:
Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following:


* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed.    
* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed.


* '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them.
* '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them.
 
* '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms.
* '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms.
 
* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them.
* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them.


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* '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts.
* '''Avoid Ghosts:''' This minigame has the player avoiding contact with ghosts.
<gallery widths="128px" heights="192px" class="sprite">
RRR DS - Puzzle.jpg
</gallery>


===Challenges===
===Challenges===
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* '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy.
* '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy.
 
* '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind.
* '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind.
 
* '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on.
* '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on.


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Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].
Almost all enemies are [[Rabbid]]s in some form. Some take just one hit to defeat, while others may take four. Some [[Rabbid]]s use certain contraptions to aid them, such as trains or submarines, or simply just hide in a box. Most [[Rabbid]]s attack by throwing [[plunger]]s at [[Rayman]]. There are also [[Demon]]s and [[fish]] which will attack [[Rayman]].


===[[Colossus (Rayman Raving Rabbids (DS))|Colossus]]===
===[[Colossus (Rayman Raving Rabbids, DS)|Colossus]]===
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids (DS))|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.
The first boss which [[Rayman]] has to fight is [[Colossus (Rayman Raving Rabbids, DS)|Colossus]]. He is a robot piloted by [[Rabbid]]s which takes damage when hit by bombs. He can also be attacked once frozen in ice.


===[[Rabbid Fish Creature]]===
===[[Rabbid Fish Creature]]===
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== Soundtrack ==
== Soundtrack ==
Most of the soundtrack consists of reused tracks from [[Rayman Raving Rabbids|the console version]]. To fit on the Nintendo DS cartridge most of the songs were compressed which resulted in a lower quality which is noticeable at higher volumes.
Most of the soundtrack consists of reused tracks from [[Rayman Raving Rabbids|the console version]]. To fit on the Nintendo DS cartridge most of the songs were compressed which resulted in a lower quality which is noticeable at higher volumes.
== Unused content ==
Several lines of unused dialog have been found within the game files along with a mention of a hub world known as "The Road of Doors".
{{quote|text=
[INTRO]<br>
- Gather as many as you can. That way, at least there'll be a few they won't be able to get their hands on! I'm going to go find out how the [[Rabbid|rabbits]] transfer the [[Lum]]s. I'll find you as soon as I have more information!<br>
- Gnngngngn.<br>
- The meteorite certainly has a difficult time expressing itself!<br>
- It's not a meteorite, [[Globox]]. The world of Lebahr is our world's opposite twin and, together they make up the balance of the Universe. If one of the two worlds is out of balance with the other one, both worlds would melt into one. And it would mean the end of the Universe as we know it. It is essential that we stop that from happening, [[Rayman]]!<br>
- No way! I'm on vacation! So, why don't you send JJ to deal with your parallel Universe problem?<br>
- Your friend JJ is stuck in the parallel world. I was thrown out by some sort of malevolent force and I must return to restore the Universe's balance. When I find JJ I'll send him back to your world... As for you, [[Rayman]], you must find the three other meteorites - um, I mean, three other guardians: Vanfrey, Hodmer and Fayer. And don't waste time - the future of the entire Universe is in your hands.<br>
[THROUGHOUT THE GAME]<br>
- Je veux acheter des pouvoir (I want to buy powers)<br>
- Rayman, tu dois me Payer Des Lums Si tu veut que je te donne des pouvoirs (Rayman, you must Pay me Lums If you want me to give you powers)<br>
- Combien? (How many?)<br>
- Voila ce que je te propose (Here's what I propose)<br>
- Je veut aller a l'ILe A (I want to go to ISland A)<br>
- Je veut aller a l'ILe B (I want to go to ISland B)<br>
- Je veut aller a l'ILe C (I want to go to ISland C)<br>
- Je veut aller a l'ILe D (I want to go to ISland D)<br>
- Rayman, tu dois me Payer Des Lums Avant (Rayman, you must Pay me Lums First)<br>
- Combien (How many)<br>
- 40 Lums Si tu veut que je t'emmene a l'ile A (40 Lums if you want me to bring you to island A)<br>
- 80 Lums Si tu veut que je t'emmene a l'ile B (80 Lums if you want me to bring you to island B)<br>
- 250 Lums Si tu veut que je t'emmene a l'ile C (250 Lums if you want me to bring you to island C)<br>
- 100 Lums Si tu veut que je t'emmene a l'ile D (100 Lums if you want me to bring you to island D)<br>
- Rayman, tu dois realiser L'Objectif1 (Rayman, you must achieve Objective1)<br>
- Rayman, tu dois realiser L'Objectif2 (Rayman, you must achieve Objective2)<br>
- Rayman, tu dois realiser L'Objectif3 (Rayman, you must achieve Objective3)<br>
- Trouve les morceaux de robot et Equilibre (Find the robot pieces and Balance)<br>
- Utilise RayGear pour r�cup�rer Les Monoliths (Use RayGear to get back The Monoliths)<br>
- detruit MissBB (destroyed MissBB)<br>
- Rayman, c'est fantastique (Rayman, this is fantastic)<br>
- Le cristal est a moitier �quilibr� (The crystal is half balanced)<br>
- Le cristal est blanc maintenant (The crystal is white now)<br>
-  Il te faut 40 Lums pour aller a l'ile A (You need 40 Lums to go to island A)<br>
-  Il te faut 80 Lums pour aller a l'ile B (You need 80 Lums to go to island B)<br>
-  Il te faut 250 Lums pour aller a l'ile D (You need 250 Lums to go to island C)<br>
-  Il te faut 100 Lums pour aller a l'ile C (You need 100 Lums to go to island D)<br>
- Tu n'as pas assez de Lums Essayes d'en ramasser plus (You haven't enough Lums Try to collect more)<br>
- [[Rayman]], you now have to balance and whiten the crystals. You've got to find the teleporter and then bring back the [[cage]]s, with the help of the guardians.<br>
- [[Rayman]], you now must balance and whiten the crystals by gathering enough [[Lum]]s. Gather! Balance! And Whiten!<br>
- Good job, [[Rayman]]! The crystal is half balanced. Find the second entrance to give it back its shine.<br>
- [[Rayman]], that's great, you managed to whiten the crystal! For as long as I've been King I have never seen it so white. Whiter than white, it's... It's wonderful! Great job!<br>
[FINAL BOSS INTRO]<br>
- My vengeance is finally upon us, [[Rayman]]! I've got you!<br>
- Do do we know each other?<br>
- I am Miss Black Bunny!!<br>
- Tu connais mes enfants n'est ce pas?<br>
- Are you part of the Bugs family?<br>
- Rhaaargh! I've got to do everything myself!<br>
- Um, is it by eating [[Lum]]s that you became huge?<br>
- No, by collecting [[Lum]]s, I un-balance the Universe, I melt the two worlds, I keep my powers and I CAN FINALLY CRUSH YOU LIKE AN ANT!!!<br>
[OUTRO PART 1: AFTER THE FIGHT]<br>
- You Lose, Miss Bunny!<br>
- You may have beaten me, [[Rayman]], but you didn't recognize me! Despite having fought me before... For I am [[Bad Rayman|DarkRayman]]!<br>
- [[Bad Rayman|DarkRayman]]?!<br>
- That's what I just said.<br>
- It's over, Miss um... [[Bad Rayman|DarkRayman]]! Call back your troops! The two worlds must be re-balanced.<br>
- What are you going to do with me, [[Rayman]]?<br>
[OUTRO PART 2: FLASH-FORWARD]<br>
- Miss Bunny was none other than [[Bad Rayman|DarkRayman]]?<br>
- Yes [[Globox]]. And her thirst for power led her to endanger the entire world, out of her insane desire for revenge.<br>
- And you just let her go?<br>
- She's harmless now and the world is once again at peace.<br>
Until the next time!<br>
}}


==Gallery==
==Gallery==
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==See also==
==See also==
*''[[Rayman Raving Rabbids]]''
* ''[[Rayman Raving Rabbids]]''
*[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
* [[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]
*[[Rayman Raving Rabbids 2 (DS)|''Rayman Raving Rabbids 2'' (DS)]]
* [[Rayman Raving Rabbids 2 (DS)|''Rayman Raving Rabbids 2'' (DS)]]
* [[Rayman Raving Rabbids (early production)]]


{{Rayman series}}
{{Rayman series}}
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[[pl:Rayman Raving Rabbids (NDS)]]
[[pl:Rayman Raving Rabbids (NDS)]]
[[es:Rayman Raving Rabbids (DS)]]
[[es:Rayman Raving Rabbids (DS)]]
[[ru:Rayman Raving Rabbids (DS)]]


[[Category:2D platform games]]
[[Category:2D platform games]]