Arcane Forest: Difference between revisions
Added maps |
Hunchman801 (talk | contribs) m Fixed links to redirects |
||
| (10 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{GBCLevel | {{GBCLevel | ||
| name = Arcane Forest | | name = Arcane Forest | ||
| image = [[ | | image = [[File:GBC 73.PNG|center|160px|class=sprite|Arcane Forest]] | ||
| preceded by = [[Fiery Depths]] | | preceded by = [[Fiery Depths]] | ||
| followed by = [[Dark Legacy]] | | followed by = [[Dark Legacy]] | ||
| cages = [[ | | cages = [[File:Icon5GBC.png|5]] | ||
| lives = [[ | | lives = [[File:Icon4GBC.png|4]] | ||
}} | }} | ||
{{Quote|text=This is an obscure, dangerous place. Prepare yourself for the upcoming confrontation with the evil Mr. Dark...|sign=Manual|source=''[[Rayman (Game Boy Color)|Rayman]]''}} | |||
It is a dark forest full of spikes, slippery logs, and | '''Arcane Forest''' is the seventh and final world before the final battle with [[Mr Dark]] in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]. Its appearance is partly influenced by [[the Dream Forest]] in [[Rayman 1|the original game]], but more heavily influenced by the environments of ''[[Rayman 2]]''. It also contains some events that previously occurred in [[Candy Château]] of [[Rayman 1|the original game]]. | ||
It is a dark forest full of spikes, slippery logs, [[prickly fruit]]s and [[carnivorous plant]]s that pop out of the ground to hurt [[Rayman]]. There are four parts. The first two are normal and straightforward. The later two contain challenges that [[Mr Dark]] sets before him. At the very end, [[Rayman]] faces the main antagonist of the game. | |||
== Part 1 == | == Part 1 == | ||
There are two [[cage]]s, two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to find in this level. | There are two [[cage]]s, two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to find in this level. | ||
[[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[ | [[Rayman]] must first make a number of jumps to the right, using his [[helicopter]] to make things easier, until he reaches a swinging [[plum]]. Riding the [[plum]] once will cause two [[head platform]]s to appear below him, which will lead him to the level's first [[cage]]. Once he has broken it, he must return to the [[plum]] and continue right to reach his first slippery log. This will lead him to a series of vines which he must jump across, taking out some lurking [[antitoon]]s as he goes. When he reaches the next ledge, he can drop down to a vine below to retrieve a [[life]]. He can get a second [[life]] by jumping up to a vine above the next slippery log, and then jumping to a ledge next to it. | ||
Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[ | Sliding right, [[Rayman]] reaches a ledge and then climbs upwards, before starting left using a [[head platform]] to cross some spikes. He then climbs upwards again and journeys left using logs, [[head platform]]s, vines and ledges, overcoming spikes, [[antitoon]]s, and [[prickly fruit]]s. After he rides a [[head platform]] past two swinging [[prickly fruit]]s, he will make a large jump to the left and then have the option to climb a vine and continue right or use a [[head platform]] going downwards to reach the other [[cage]]. | ||
Taking a right will bring him along a few vines and ledges, past an [[antitoon]], to the level exit. However, if he drops down to a [[ | Taking a right will bring him along a few vines and ledges, past an [[antitoon]], to the level exit. However, if he drops down to a [[head platform]] below, he can reach the [[Bonus level (Rayman 1)|bonus level]]. | ||
<gallery widths="800px" heights="280px"> | <gallery widths="800px" heights="280px"> | ||
| Line 35: | Line 37: | ||
There are two [[cage]]s to be found in this level. | There are two [[cage]]s to be found in this level. | ||
[[Rayman]] starts out at the top of a slippery log. He must slide down it to the right, land on a ledge, and then drop down to a ledge below. Moving left and jumping some spikes, he reaches a [[ | [[Rayman]] starts out at the top of a slippery log. He must slide down it to the right, land on a ledge, and then drop down to a ledge below. Moving left and jumping some spikes, he reaches a [[head platform]] which he must ride upwards and then jump to another, which takes him to the right. This brings him across more regular and falling [[head platform]]s until he comes to a vine, which he can jump to a long ledge where some [[prickly fruit]]s will fall towards him. As he makes his way right and jumps from the ledge to another falling [[head platform]], the level's first [[cage]] will appear on a ledge below. To reach it, [[Rayman]] must backtrack to the vine and drop down. He can also get a [[Golden Fist]] by climbing to the top of the vine. | ||
Continuing right, he makes many jumps across ledges, falling | Continuing right, he makes many jumps across ledges, regular and falling [[head platform]]s, and even a swinging [[plum]]. Eventually, he will reach a slippery log. If he times his jump from it correctly he can reach the top of a ledge to the right, avoid a falling [[prickly fruit]], drop down and ride a [[head platform]] downwards to the second [[cage]]. | ||
Returning to the ledge and sliding left on a log, he must use several [[flying ring]]s to cross a chasm, and land on a another slippery log. Sliding down and jumping to another ledge he will find a [[plum]] which he can use to cross a floor of spikes. He then makes several more jumps, avoiding spikes, to the left, and slides down a couple of logs to reach another sea of spikes, which he crosses using [[flying ring]]s. At the end of this, he finds | Returning to the ledge and sliding left on a log, he must use several [[flying ring]]s to cross a chasm, and land on a another slippery log. Sliding down and jumping to another ledge he will find a [[plum]] which he can use to cross a floor of spikes. He then makes several more jumps, avoiding spikes, to the left, and slides down a couple of logs to reach another sea of spikes, which he crosses using [[flying ring]]s. At the end of this, he finds a [[Blowing Fuffy]] which, like in [[Ancient Forest]], will blow him upwards upon being punched and allow him to reach a [[flying ring]], and then a ledge. Continuing upwards, he finds the level's exit. | ||
<gallery widths="800px" heights="176px"> | <gallery widths="800px" heights="176px"> | ||
| Line 47: | Line 49: | ||
== Part 3 == | == Part 3 == | ||
[[ | [[File:GBC 7.PNG|160px|right|thumb|class=sprite|Discovery of [[Bad Rayman]]]] | ||
This level has [[Bad Rayman]] chasing and copying [[Rayman]]'s every move, like in [[Rayman 1|the original game]]. If Rayman touches him it leads to an instant death. However, unlike [[Rayman 1|the original game]], it is possible to kill him. It involves flying over a bed of spikes in a certain way. There are no [[cage]]s or [[Life|lives]] in this level, making it fairly unique. | |||
This level has [[Bad Rayman]] chasing and copying [[Rayman]]'s every move, like in [[Rayman 1|the original game]]. If [[Rayman]] touches him, it leads to an instant death. However, unlike [[Rayman 1|the original game]], it is possible to kill him. It involves flying over a bed of spikes in a certain way. There are no [[cage]]s or [[Life|lives]] in this level, making it fairly unique. | |||
[[Rayman]] must make his way right, jumping gaps and keeping ahead of [[Bad Rayman]]. Eventually, he follows a [[Ting]] into a pit, where he must attain another [[Ting]] from the far right, all the while running from [[Bad Rayman]]. Once he has picked up the [[Ting]], a [[cloud]] will appear to the left of the pit which he can use to get back up out of it, where he finds another [[cloud]] has appeared that allows him to jump to some ledges above to eventually reach a slippery log to the left. | [[Rayman]] must make his way right, jumping gaps and keeping ahead of [[Bad Rayman]]. Eventually, he follows a [[Ting]] into a pit, where he must attain another [[Ting]] from the far right, all the while running from [[Bad Rayman]]. Once he has picked up the [[Ting]], a [[cloud]] will appear to the left of the pit which he can use to get back up out of it, where he finds another [[cloud]] has appeared that allows him to jump to some ledges above to eventually reach a slippery log to the left. | ||
| Line 55: | Line 58: | ||
Finally, they will come to two slippery logs, one long and the one above it short. The level's exit is above these logs, but to reach it [[Rayman]] must slide down the longer log and journey to the right. When he reaches the furthest right, a [[cloud]] will appear below the exit that will allow him to reach the exit. [[Rayman]] must backtrack left, avoiding [[Bad Rayman]], and reach the level exit. | Finally, they will come to two slippery logs, one long and the one above it short. The level's exit is above these logs, but to reach it [[Rayman]] must slide down the longer log and journey to the right. When he reaches the furthest right, a [[cloud]] will appear below the exit that will allow him to reach the exit. [[Rayman]] must backtrack left, avoiding [[Bad Rayman]], and reach the level exit. | ||
<gallery widths="800px" heights="280px"> | <gallery widths="800px" heights="280px"> | ||
| Line 64: | Line 65: | ||
== Part 4 == | == Part 4 == | ||
[[ | [[File:GBC 9.PNG|160px|right|thumb|class=sprite|[[Rayman]]'s movements become mirrored]] | ||
Akin to the original game, this level has the directional controls being reversed. Left is right, and vice-versa. The [[carnivorous plant]] enemy appears only in this stage, although here it is possible to avoid combat with them. There is one [[cage]], two [[Life|lives]] and a [[Bonus level (Rayman 1)|bonus level]] to be found in this level. | |||
After getting used to the mirrored controls, [[Rayman]] must pass several smaller ledges, some of which have [[antitoon]]s around them. Once he has passed this, he can jump onto a [[head platform]] and ride it downwards. If he rides it back up after it has reached the bottom of its descent, it will take him up to another [[head platform]], from which he can jump to a slippery log and slide left to find a [[life]], [[Golden Fist]] and the [[cage]]. Taking this route will also cause him to encounter his first [[carnivorous plant]] enemy and also a [[flying ring]] that moves right, the first one of its kind in this version of the game. He then drops down and rejoins the level's main path. | |||
If [[Rayman]] chooses not to persue the secret passage, he will need to make a few jumps across falling [[head platform]]s and slippery logs to the right. If he does visit the secret area, he will rejoin the main path around this point. Continuing right, he eventually finds a [[Blowing Fuffy]] located on a slippery log, making it all the more dangerous if [[Rayman]] is to its left or right when it blows. If he uses it properly, it will catapult him upwards to a few more ledges and a vine, which he can climb to some larger ledges above. | |||
Here, he will encounter two more [[carnivorous plant]]s, his first if he did not visit the secret area. If he can defeat, or avoid, them a [[head platform]] will appear by the vine he has just climbed, which will take him to a [[life]] and [[Golden Fist]]. From this point, another [[head platform]] will also take him left to the [[Bonus level (Rayman 1)|bonus level]]. The controls are not mirrored during the [[Bonus level (Rayman 1)|bonus level]]. | |||
Going right from where he fought the two [[carnivorous plant]]s, [[Rayman]] crosses some spikes, slides on some logs, and eventually climbs up using some falling [[head platform]]s and ledges. This will take him to the top of the level, a [[flying ring]], and the exit. | |||
<gallery widths="800px" heights="160px"> | <gallery widths="800px" heights="160px"> | ||
| Line 89: | Line 89: | ||
==Final battle== | ==Final battle== | ||
[[ | [[File:GBC 76.PNG|160px|right|thumb|class=sprite|[[Mr Dark]] appearing before [[Rayman]]]] | ||
In the last part, [[Rayman]] finally reaches [[Mr Dark]] and has to defeat him. This level can not be replayed once it is finished. | In the last part, [[Rayman]] finally reaches [[Mr Dark]] and has to defeat him. This level can not be replayed once it is finished. | ||
The level begins as [[Rayman]] reaches a strange structure, not unlike the one in which he fought [[Mr Dark]] in [[Rayman 1|the original game]]. However, this battle takes place outside, on top of the structure, towering above what is presumably Arcane Forest. | The level begins as [[Rayman]] reaches a strange structure, not unlike the one in which he fought [[Mr Dark]] in [[Rayman 1|the original game]]. However, this battle takes place outside, on top of the structure, towering above what is presumably Arcane Forest. | ||
[[Rayman]] taunts [[Mr Dark]] to "Come out!" as he has "...messed with the wrong guy's friends". Unbeknown to him, [[Mr Dark]] is sneaking up behind him. Thankfully, [[Rayman]] realises this, and the battle begins. | [[Rayman]] taunts [[Mr Dark]] to "Come out!" as he has "...messed with the wrong guy's friends". Unbeknown to him, [[Mr Dark]] is sneaking up behind him. Thankfully, [[Rayman]] realises this, and the battle begins. | ||
[[Mr Dark]] hovers down before [[Rayman]], before levitating away and sending a rain of fire down upon him, which [[Rayman]] must avoid. [[Mr Dark]] then returns and transforms himself into a ball, in which form he then flies around the arena trying to hit [[Rayman]]. [[Rayman]] must hit him back, each time he does the ball shrinks, making it faster and harder to hit. Once [[Rayman]] has hit him three times, [[Mr Dark]] returns to his normal form and hovers away again, a heart appearing in the arena to restore [[Rayman]]'s health. | [[Mr Dark]] hovers down before [[Rayman]], before levitating away and sending a rain of fire down upon him, which [[Rayman]] must avoid. [[Mr Dark]] then returns and transforms himself into a ball, in which form he then flies around the arena trying to hit [[Rayman]]. [[Rayman]] must hit him back, each time he does the ball shrinks, making it faster and harder to hit. Once [[Rayman]] has hit him three times, [[Mr Dark]] returns to his normal form and hovers away again, a heart appearing in the arena to restore [[Rayman]]'s health. | ||
| Line 101: | Line 102: | ||
[[Rayman]] celebrates his victory by returning to his nap at the base of a tree as per the begining of the game. However, the [[Ting]]s remind him that he has not broken every [[electoon]] cage (which is not possible at this stage in this version of the game), so [[Rayman]] must go to the world map and break every cage in the game before he can go to the final world [[Dark Legacy]]. | [[Rayman]] celebrates his victory by returning to his nap at the base of a tree as per the begining of the game. However, the [[Ting]]s remind him that he has not broken every [[electoon]] cage (which is not possible at this stage in this version of the game), so [[Rayman]] must go to the world map and break every cage in the game before he can go to the final world [[Dark Legacy]]. | ||
<gallery widths="192px" heights="256px"> | <gallery widths="192px" heights="256px"> | ||
| Line 109: | Line 108: | ||
</gallery> | </gallery> | ||
== | ==Screenshots== | ||
<gallery widths="160px" heights="144px" class="sprite"> | <gallery widths="160px" heights="144px" class="sprite"> | ||
Rayman-GBC-Regular-head-platform-type-2.png | |||
Rayman-GBC-Falling-head-platforms-type-2.png | |||
AF 1.PNG | |||
AF 2.PNG | |||
AF 3.PNG | |||
AF 4.PNG | |||
AF 5.PNG | |||
AF 6.PNG | |||
AF 7.PNG | |||
AF 8.PNG | |||
AF 9.PNG | |||
AF 10.PNG | |||
AF 11.PNG | |||
AF 12.PNG | |||
AF 13.PNG | |||
Rayman-GBC-Carnivorous-plant.png | |||
Rayman-GBC-Carnivorous-plant-attack.png | |||
GBC 76.PNG | |||
GBC 10.PNG | |||
GBC11.png | |||
GBC 12.PNG | |||
GBC 13.PNG | |||
GBC 14.PNG | |||
GBC 48.PNG | |||
GBC 49.PNG | |||
GBC 51.PNG | |||
GBC 54.PNG | |||
GBC 75.PNG | |||
GBC 15.PNG | |||
GBC 52.PNG | |||
GBC 53.PNG | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
*The music is an edited version of that of the late trailers of ''[[Rayman 2]]'' and also one of the tracks of music that would sometimes play when [[Rayman]] rides a flying [[keg]] in that game, first heard in [[the Echoing Caves]]. | *The music is an edited version of that of the late trailers of ''[[Rayman 2]]'' and also one of the tracks of music that would sometimes play when [[Rayman]] rides a flying [[keg]] in that game, first heard in [[the Echoing Caves]]. | ||
==Names in other languages== | |||
{{Names | |||
|en=Arcane Forest | |||
|ja=秘密の森 (''Secret Forest'')<ref>The names of Arcane Forest (秘密の森) and [[Dark Legacy]] (ダーク・ワールド) are inverted on pages 9 and 10 of [[Media:Rayman GBC Japanese Manual.pdf|the Japanese manual for the game]], a mistake also present in the game itself for the former.</ref> | |||
}} | |||
==External links== | ==External links== | ||
*[ | *[https://www.youtube.com/watch?v=Dd1MB5Jm6OI Playthrough of Arcane Forest (Part 1/2)] | ||
*[ | *[https://www.youtube.com/watch?v=u8vDnqA9cvU Playthrough of Arcane Forest (Part 2/2)] | ||
*[https://www.youtube.com/watch?v=n-Ow30pgJ4Q Playthrough of Arcane Forest (Revisit)] | |||
==Notes== | |||
<references /> | |||
{{Rayman1GBClevels}} | {{Rayman1GBClevels}} | ||