Bonus level (Rayman 1): Difference between revisions

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[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]
[[File:Magician R1 bonus level.png|right|thumb|316px|class=sprite|[[The Magician]] can take [[Rayman]] to a bonus level for a price of ten [[Ting]]s.]]


'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to the Magician. They appear as a handful of sparkling pink dust. Once Rayman is inside a bonus level, he is given a time limit and a number of Tings to collect, both of which are specific to that particular bonus level. If Rayman collects all the level's Tings within the time limit, he is given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant any more lives.
'''Bonus levels''' are minigames in [[Rayman 1|the original ''Rayman'' game]]. They can be accessed by approaching [[the Magician]]'s hat, which can be found in a total of 11 locations throughout the game. If [[Rayman]] has 10 or more [[Ting]]s in his inventory, he will automatically hand them over to [[the Magician]]. Once [[Rayman]] is inside a bonus level, he is given a time limit and a number of [[Ting]]s to collect, both of which are specific to that particular bonus level. If [[Rayman]] collects all of the bonus level's [[Ting]]s within the time limit, he will be given an extra [[life]]. The player can also return to a completed bonus level and attempt to beat their finishing-time record, but doing so will not grant them any more [[Life|lives]].


In [[Rayman 1 (Game Boy Color)|the Game Boy Color version of ''Rayman'']], the bonus-level entrance is an arrowed table, which is picked up by an [[Electoon]].
Bonus levels also appear in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], where they are represented by a sign that looks similar to an [[exit sign]], but pointing upwards, and is held by an [[Electoon]] that jumps on the spot. As in [[Rayman 1|the original ''Rayman'' game]], the objective of these bonus levels is to collect all [[Ting]]s within the time limit to obtain a [[life]]. Counting [[Ubi Cliff]], there are 14 bonus levels, each with a specific number of [[Ting]]s and time limit. Additionally, once the player has completed all worlds in the game, including the [[Dark Legacy]] bonus world which is unlocked by breaking all 38 [[cage]]s, they will unlock the [[Time Attack]] map, which gives them access to all bonus levels in the game.


==List of bonus levels in ''[[Rayman 1|Rayman]]''==
==List of bonus levels in ''[[Rayman 1|Rayman]]''==
{| class="wikitable" border="1" style="width:100%"
{| class="wikitable" border="1" style="width:100%"
|-
|-
! Location
! Location
! [[Ting]]s to collect
! [[Ting]]s to collect
! Time limit (seconds)
! Time limit (seconds)
! Time limit, [[Rayman Advance|Game Boy Advance]] (seconds)
! Time limit, [[Rayman Advance|Game Boy Advance]] (seconds)
|-
|-
| [[Pink Plant Woods]] (phase 2)
| [[Pink Plant Woods]] (part 2)
| 10
| 10
| 25
| 25
| 40
| 40
|-
|-
| [[Pink Plant Woods]] (phase 4)
| [[Pink Plant Woods]] (part 4)
| 13
| 13
| 35
| 35
| 60
| 60
|-
|-
| [[The Swamps of Forgetfulness]] (phase 3)
| [[The Swamps of Forgetfulness]] (part 3)
| 12
| 12
| 30
| 30
| 60
| 60
|-
|-
| [[Moskito's Nest]] (phase 1)
| [[Moskito's Nest]] (part 1)
| 17
| 17
| 45
| 45
| 90
| 90
|-
|-
| [[Bongo Hills]] (phase 4)
| [[Bongo Hills]] (part 4)
| 13
| 13
| 40
| 40
| 80
| 80
|-
|-
| [[Allegro Presto]] (phase 3)
| [[Allegro Presto]] (part 3)
| 12
| 12
| 25
| 25
| 50
| 50
|-
|-
| [[The Hard Rocks]] (phase 2)
| [[The Hard Rocks]] (part 2)
| 15
| 15
| 45
| 45
| 80
| 80
|-
|-
| [[Mr Stone's Peaks]] (phase 4)
| [[Mr Stone's Peaks]] (part 4)
| 13
| 13
| 20
| 20
| 40
| 40
|-
|-
| [[Eraser Plains]] (phase 3)
| [[Eraser Plains]] (part 3)
| 15
| 15
| 35
| 35
| 70
| 70
|-
|-
| [[Space Mama's Crater]] (phase 2)
| [[Space Mama's Crater]] (part 2)
| 16
| 16
| 50
| 50
| 100
| 100
|-
|-
| [[Crystal Palace]] (phase 2)
| [[Crystal Palace]] (part 2)
| 11
| 11
| 35
| 35
| 70
| 70
|}
|}


==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
==List of bonus levels in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
In this game, there are signs leading to a bonus level that are hidden in every level. They are held by an [[Electoon]] which jumps on the spot. The purpose of these bonus levels are identical to those of the first Rayman; Collect all Tings before the time runs out to obtain a [[life]].
There are 13 bonus levels, each has a specific number of Tings and time limit.
{| class="wikitable" border="1" style="width:100%"
{| class="wikitable" border="1" style="width:100%"
|-
|-
! Location
! Location
! [[Ting]]s to collect
! [[Ting]]s to collect
! Time Limit (seconds)
! Time Limit (seconds)
|-
|-
| [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (Section 2)
| [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (part 2)
| 8
| 8
| 15
| 15
|-
|-
| [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (Section 4)
| [[Spellbound Forest (Rayman 1)|Spellbound Forest]] (part 4)
| 20
| 20
| 40
| 40
|-
|-
| [[Airy Tunes]] (Section 3)
| [[Airy Tunes]] (part 3)
| 20
| 20
| 40
| 40
|-
|-
| [[Airy Tunes]] (Section 4)
| [[Airy Tunes]] (part 4)
| 30
| 30
| 75
| 75
|-
|-
| [[Rainy Forest]] (Section 1)
| [[Rainy Forest]] (part 1)
| 35
| 35
| 65
| 65
|-
|-
| [[Rocky Peaks]] (Section 1)
| [[Rocky Peaks]] (part 1)
| 21
| 21
| 44
| 44
|-
|-
| [[Rocky Peaks]] (Section 3)
| [[Rocky Peaks]] (part 3)
| 54
| 54
| 75
| 75
|-
|-
| [[Ancient Forest]] (Section 1)
| [[Ancient Forest]] (part 1)
| 14
| 14
| 65
| 65
|-
|-
| [[Ancient Forest]] (Section 2)
| [[Ancient Forest]] (part 2)
| 32
| 32
| 85
| 85
|-
|-
| [[Fiery Depths]] (Section 2)
| [[Fiery Depths]] (part 2)
| 32
| 32
| 60
| 60
|-
|-
| [[Fiery Depths]] (Section 4)
| [[Fiery Depths]] (part 4)
| 29
| 29
| 80
| 80
|-
|-
| [[Arcane Forest]] (Section 1)
| [[Arcane Forest]] (part 1)
| 75
| 75
| 35
| 35
|-
|-
| [[Arcane Forest]] (Section 4)
| [[Arcane Forest]] (part 4)
| 30
| 30
| 60
| 60
|-
| [[Ubi Cliff]]
| 20
| 55
|}
|}


<gallery widths="480px" heights="160px">
<gallery widths="480px" heights="160px">
RaymanGBC - 46.png|Game Boy Color version
RaymanGBC - 46.png|Game Boy Color version of the [[Time Attack]] map.
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version
RaymanGBCPocketPC Landscape - 46.png|Pocket PC version of the [[Time Attack]] map.
</gallery>
</gallery>


<gallery widths="160" heights="144" class="sprite>
<gallery widths="160" heights="144" class="sprite>
GBC 79.PNG|Collecting all [[Ting|Tings]] within the set time will award [[Rayman]] with an extra [[life]] the first time.
GBC 79.PNG|Collecting all [[Ting]]s within the time limit will award [[Rayman]] an extra [[life]] the first time.
GBC2 1.PNG|Bonus levels can be replayed for better times.
GBC2 1.PNG|Bonus levels can be replayed for better times.
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.
GBC 78.PNG|[[Rayman]] will have to try again if he runs out of time.
Line 149: Line 150:
Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level.
Rayman 1 bonus level.png|The first [[Pink Plant Woods]] bonus level.
Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version).
Rayman 1 bonus level life.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (PlayStation version).
R1_Saturn-BonusLevelPerfect.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (Saturn version).
R1 Saturn-BonusLevelPerfect.png|[[Rayman]]’s reward for completing the bonus level on time: a [[life]] (Saturn version).
</gallery>
</gallery>


==Trivia==
==Trivia==
*When [[Rayman]] begins to give [[the Magician]] the ten [[Ting]]s, the animation shows that [[Rayman]] actually gives a bunch of [[Electoon]]s instead. This could be an early animation that didn't get adjusted for the final version.
*When [[Rayman]] gives [[the Magician]] the ten [[Ting]]s, the animation shows him actually handing a bunch of [[Electoon]]s instead. This might be an early animation that did not get corrected for the final version.
 
==Names in other languages==
{{Names
|en=Bonus stage
|en_S=manuals
|en_2=Bonus map
|en_2_S=manuals
|en_3=Bonus level
|en_3_S=GBA manual
|zh_hans=奖赏阶段
|zh_hans_S=PC manual
|zh_hans_2=奖励关卡
|zh_hans_2_S=PC series manual
|nl=Bonus gebied
|nl_S=Saturn manual
|nl_2=Bonuslevel
|nl_2_S=GBC manual
|fr=Étape bonus
|fr_S=Jaguar manual
|fr_2=Map bonus
|fr_2_S=Jaguar manual
|fr_3=Niveau-bonus
|fr_3_S=Saturn manual
|fr_4=Niveau bonus
|fr_4_S=GBC manual
|de=Bonus-Etappe
|de_S=Jaguar and Saturn manuals
|de_2=Bonus-Karte
|de_2_S=Saturn manual
|de_3=Bonuslevel
|de_3_S=GBC manual
|he=שלב בונוס
|he_T=Shlav Bonus
|he_2=מפת בונוס
|he_2_T=Mapat Bonus
|it=Livello di bonus
|it_S=Saturn manual
|it_2=Mappa di bonus
|it_2_S=Saturn manual
|it_3=Livello bonus
|it_3_S=GBC manual
|ja=ボーナス・ステージ
|ja_S=GBC manual
|ja_2=特別なステージ
|ja_2_S=GBC manual
|ko=보너스 단계
|ko_2=보너스 스테이지
|es=Escena de recompensa
|es_S=Saturn manual
|es_2=Mapa de recompensas
|es_2_S=Saturn manual
|es_3=Nivel de bonificación
|es_3_S=PS Classic and GBC manuals
}}


[[fr:Niveau bonus (Rayman 1)]]
[[fr:Niveau bonus (Rayman 1)]]
[[zh:奖励关卡(雷曼初代)]]


{{Rayman 1}}
{{Rayman 1}}


[[Category:Minigames from Rayman 1]]
[[Category:Minigames from Rayman 1]]