Prickly Passage: Difference between revisions

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{{Template:R3GBALevel
{{R3GBALevel
| name = Prickly Passage
| name = Prickly Passage
| image = [[File:PricklyPassage.PNG|class=sprite|''Prickly Passage'']]
| image = [[File:PricklyPassage.PNG|class=sprite|Prickly Passage]]
| preceded by = [[Mega Havoc 2]]
| preceded by = [[Mega Havoc 2]]
| followed by = [[Ly's Punch Challenge 1]]
| followed by = [[Ly's Punch Challenge 1]]
| hub = [[Haunted Dreams]]
| hub = [[Haunted Dreams]]
| lums = [[Image:R3GBAIcon4.gif|4]][[Image:R3GBAIcon5.gif|5]]
| lums = [[File:R3GBAIcon4.gif|4]][[File:R3GBAIcon5.gif|5]]
| cages = [[Image:R3GBAIcon2.gif|2]]
| cages = [[File:R3GBAIcon2.gif|2]]
}}
}}


'''Prickly Passage''' is the twelfth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map.
'''Prickly Passage''' is the twelfth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map.
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Menhir Hills]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead.


==Level==
==Level==
===Phase 1===
===Phase 1===
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[spiky fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[prickly fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here.


<gallery widths="800px" heights="17px">
<gallery widths="800px" heights="17px">
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==External links==
==External links==
*[http://www.youtube.com/watch?v=2zPZBbf5Pt4 Prickly Passage playthrough at YouTube]
*[https://www.youtube.com/watch?v=Sup4tVzmCs4 Prickly Passage playthrough at YouTube]
*[https://www.youtube.com/watch?v=c1LHWPOPzZw Prickly Passage Last Lums at YouTube]


[[fr:Passage épineux]]
[[fr:Passage épineux]]