Numbers: Difference between revisions

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[[Image:Engray-numbers.PNG|thumb|316px|right|class=sprite|[[Flat stone]] slabs play a key part in this level]]
[[File:Engray-numbers.PNG|thumb|316px|right|class=sprite|[[Flat stone]] slabs play a key part in this level]]


'''Numbers''' is the seventh level of ''[[English with Rayman]]'', and is set in the [[Blue Mountains]]. It tests players skills of basic knowledge of numbers in English, using maps from [[Rayman Junior|Rayman Junior's]] [[Pebble Peril]]. [[The Magician]] and [[Andrew]] act as the helper characters who give questions and instructions.
'''Numbers''' is the seventh level of ''[[French with Rayman]]'', and is set in the [[Blue Mountains]]. It tests players' skills of basic knowledge of numbers in English, using maps from [[Pebble Peril]] in ''[[Maths and English with Rayman]]''. [[The Magician]] and [[Andrew]] act as the helper characters who give questions and instructions.


== Part 1 ==
== Part 1 ==


[[Rayman]] travels on [[Flat stone|stone slabs]] identifying numbers which are stated to him by Andrew. He must make sure to take the correct path and also to not let the slab reach the end of its line, or an instant death trap will be activated.
[[Rayman]] travels on [[Flat stone|stone slabs]] identifying numbers which are stated to him by [[Andrew]]. He must make sure to take the correct path and also to not let the [[Flat stone|slab]] reach the end of its line, or an instant death trap will be activated.


== Part 2 ==
== Part 2 ==


This map plays much like the first, but Rayman now to test his ability to tell the time, taking the path that converts each of Andrew's spoken times into a written, digital format. This level is not included in the Playstation port.  
This map plays much like the first one, but [[Rayman]] now has to test his ability to tell the time, taking the path that converts each of [[Andrew]]'s spoken times into a written, digital format. This level is not included in the PlayStation port.
 
== Part 3 ==
== Part 3 ==


For his final challenge, Rayman must has to listen out for dates. It is also slightly more challenging, as he has to avoid [[Spiky ball|prickly balls]] on the path, while completing the level in the time limit of two minutes. Jumps in the level also require careful timing, for if they are misjudged, Rayman can easily miss the stone slab and fall. Andrew appears to congratulate him at the end of the level.
For his final challenge, [[Rayman]] must has to listen out for dates. It is also slightly more challenging, as he has to avoid [[prickly ball]]s on the path, while completing the level in the time limit of two minutes. Jumps in the level also require careful timing, for if they are misjudged, [[Rayman]] can easily miss the [[Flat stone|stone slab]] and fall. [[Andrew]] appears to congratulate him at the end of the level.
 
{{EnglishWithRaymanLevels}}


[[Category:Places from English with Rayman]]
[[Category:Places from French with Rayman]]