Betilla's garden: Difference between revisions
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{{ | {{R1Level | ||
| name = Betilla's | | name = Betilla's garden | ||
| image = [[ | | image = [[File:Betilla's Garden.png|center|316px|class=sprite|Betilla's garden]] | ||
| preceded by = Intro | | preceded by = Intro | ||
| followed by = [[Art | | followed by = [[Art alley]] | ||
}} | }} | ||
'''Betilla's | {{Quote|text=Welcome to my garden, [[Rayman]]. You can practice your powers here without a worry. You are safe from danger in my protected garden.|sign=[[Betilla]]|source=''[[Maths and English with Rayman]]'', ''[[French with Rayman]]''}} | ||
'''Betilla's garden''' is a tutorial area in the world map of the educational [[Rayman (series)|''Rayman'' games]], including ''[[Maths and English with Rayman]]'' and ''[[French with Rayman]]'', used by the young player to practice [[Rayman]]'s abilities covered in a series of simplified maps based on those from the main game and [[Rayman 1|the original ''Rayman'']]. To ease players into the game, [[Rayman]] is initially given 50 [[Life|lives]]. | |||
==Demo== | ==Demo== | ||
In a recorded demo, [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]] | In a recorded demo set in the [[Blue Mountains]], [[Betilla]] the Fairy welcomes [[Rayman]] to her garden, where he is told he can practice his powers. The player has no control over [[Rayman]] here. | ||
==Practice jumping and [[helicopter]]== | ==Practice jumping and [[helicopter]]== | ||
[[File:Rayedu - jumping.PNG|316px|thumb|left|class=sprite|[[Rayman]] has to use the [[helicopter]] power to extend his jumps.]] | |||
In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again. | In a basic map set in [[Picture City]], [[Rayman]] is taught how to use the [[helicopter]] power to extend his jumps. There are few obstacles, with the exception of some spikes. If [[Rayman]] falls, he will typically be protected by a lower platform, and can jump up and try again. | ||
{{Clear}} | |||
==Practice your timing== | ==Practice your timing== | ||
[[Rayman]] is taught to time his movements carefully as he jumps on [[ | [[File:Rayedu-timing.PNG|316px|thumb|right|class=sprite|[[Rayman]] riding on a swinging [[plum]].]] | ||
[[Rayman]] is taught to time his movements carefully as he jumps on [[Water lily|water lilies]] and [[plum]] swings in [[the Dream Forest]]. He also learns how to crawl under [[prickly fruit]]s. | |||
{{Clear}} | |||
==Practice [[super helicopter]]== | ==Practice [[super helicopter]]== | ||
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly' | [[File:Rayedu - super.PNG|316px|thumb|left|class=sprite|[[Rayman]] must avoid spiky nuts in the chocolate bars while [[Super helicopter|flying]].]] | ||
[[Rayman]] learns how to use the [[super helicopter]] in [[Candy Château]]. Along the way, he must avoid sharp spikes, which [[Betilla]] describes as 'not friendly.' | |||
{{Clear}} | |||
==Practice using your [[Telescopic fist|fist]]== | ==Practice using your [[Telescopic fist|fist]]== | ||
[[File:Rayedu - fist.PNG|316px|thumb|right|class=sprite|[[Antitoon]]s are used to teach [[Rayman]] how to use his [[Telescopic fist|fist]].]] | |||
In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | In [[the Caves of Skops]], [[Rayman]] practices using his [[telescopic fist]] against several [[Antitoon]]s as well as learning to grab [[flying ring]]s. | ||
{{Clear}} | |||
==Practice piloting [[maracas rocket]]s== | ==Practice piloting [[maracas rocket]]s== | ||
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[ | [[File:Rayedu - maraca.PNG|316px|thumb|left|class=sprite|[[Rayman]] must walk in the direction he wants the [[maracas rocket]] to go.]] | ||
[[Rayman]] must safely pilot a [[maracas rocket]] in [[Band Land]] using [[Betilla]]'s instructions, while avoiding [[prickly ball]]s and [[wrong note]]s that form a dangerous path. Unusually, this is the only level in Betilla's Garden not to feature an [[exit sign]], and it instead has a second back arrow in its place. | |||
== | {{Clear}} | ||
==Gallery== | |||
<gallery widths="316px" heights="200px" class="sprite"> | <gallery widths="316px" heights="200px" class="sprite"> | ||
Rayedu-betillamap.PNG|Each tutorial is considered a separate level on the [[The valley|world map]]. | |||
BetillaRJ.PNG|[[Betilla]], as seen in the loading screen for the Betilla's Garden levels. | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*In the opening demo, [[Betilla]] tells [[Rayman]] that while in the garden he is "safe from danger," yet the actual level contains numerous opportunities for him to die. | |||
{{RaymanJuniorLevels}} | {{RaymanJuniorLevels}} | ||
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[[fr:Le jardin de Bétilla (Rayman pour les Juniors)]] | [[fr:Le jardin de Bétilla (Rayman pour les Juniors)]] | ||
[[Category:Places from Rayman | [[Category:Places from Maths and English with Rayman]] | ||
[[Category:Places from | [[Category:Places from French with Rayman]] | ||