Military Academy: Difference between revisions

Added mention that this area does not appear in PS1 version.
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[[File:R2TGE-PC-EliteTroopTrainingCenter.jpg|320px|thumb|right|The Military Academy's entrance.]]
[[File:R2TGE-PC-EliteTroopTrainingCenter.jpg|320px|thumb|right|The Military Academy's entrance.]]


The '''Military Academy''' is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of ''[[Rayman 2]]'', although the area in which it lies, and therefore the Academy itself, has been removed in the PlayStation Version.
The '''Military Academy''' is a [[Robo-Pirate]] school located in [[the Menhir Hills]] in all versions of ''[[Rayman 2]]'', although the area in which it lies, and therefore the Academy itself, has been removed in the PlayStation version.


The Academy can only be reached by using a [[walking shell]] to cross a large passage full of [[nettle]]s. 9 [[Yellow Lum]]s are found here, as well as 2 [[cage]]s. The inhabitants of the Academy are several [[Robo-Pirate]]s and a [[walking shell]]. The Academy consists mainly of a large building with two rooms; the main one houses four [[Robo-Pirate]]s, while the other contains one. This one seems to be the boiler room, as various contraptions can be seen.
The Academy can only be reached by using a [[walking shell]] to cross a large passage full of [[nettle]]s. 9 [[Yellow Lum]]s are found here, as well as 2 [[cage]]s. The inhabitants of the Academy are several [[Robo-Pirate]]s and a [[walking shell]]. The Academy consists mainly of a large building with two rooms; the main one houses four [[Robo-Pirate]]s, while the other contains one. This one seems to be the boiler room, as various contraptions can be seen.


As soon as [[Rayman]] enters the level, [[Murfy]] flies in and warns [[Rayman]] about the [[walking shell]] on the other side of a [[nettle]] patch. [[Rayman]] tires the [[Walking shell|shell]] out, then rides it over the [[nettle]]s. To access a [[cage]] outside of the Academy, [[Rayman]] must make the [[Walking shell|shell]] smash into a door. A sign outside the Academy, erected by [[Admiral Razorbeard]], reads 'Military Academy. Please respect the need for total silence for the cadets' concentration.' The four [[Robo-Pirate]]s in the Academy are all sleeping, making it easy for [[Rayman]] to despatch them. He can then choose to go into the boiler room, or to access the next part of the level, the [[Elite Troop Training Center]].
As soon as [[Rayman]] enters the level, [[Murfy]] flies in and warns [[Rayman]] about the [[walking shell]] on the other side of a [[nettle]] patch. [[Rayman]] tires the [[Walking shell|shell]] out, then rides it over the [[nettle]]s. To access a [[cage]] outside of the Academy, [[Rayman]] must make the [[Walking shell|shell]] smash into a door. A sign outside the Academy, erected by [[Razorbeard|Admiral Razorbeard]], reads 'Military Academy. Please respect the need for total silence for the cadets' concentration.' The four [[Robo-Pirate]]s in the Academy are all sleeping, making it easy for [[Rayman]] to despatch them. He can then choose to go into the boiler room, or to access the next part of the level, the [[Elite Troop Training Center]].


In ''[[Rayman Revolution]]'', once [[Rayman]] has beaten [[the Pirate Mines]] level, he can go back to the Military Academy and fully access the rest of it. In the boiler room is a sleeping [[purple Henchman 800]] that must be defeated in order to access the last few [[Yellow Lum]]s on the level. [[Rayman]] must do a [[Rain Dance]] on the boiler to deactivate a locked door, behind which are two more sleeping [[purple Henchman 800]]s. Once these two have been defeated, all the [[Yellow Lum]]s can be accessed.
In ''[[Rayman Revolution]]'', once [[Rayman]] has beaten [[the Pirate Mines]] level, he can go back to the Military Academy and fully access the rest of it. In the boiler room is a sleeping [[purple Henchman 800]] that must be defeated in order to access the last few [[Yellow Lum]]s on the level. [[Rayman]] must do a [[Rain Dance]] on the boiler to deactivate a locked door, behind which are two more sleeping [[purple Henchman 800]]s. Once these two have been defeated, all the [[Yellow Lum]]s can be accessed.