Life: Difference between revisions

Reorganized page the same way as on the French wiki and saved unused image
Added language links
 
(11 intermediate revisions by 3 users not shown)
Line 7: Line 7:
{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}


In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].
In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. Lives can only be collected once per game and do not respawn. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].


In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.
In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.
Line 19: Line 19:


==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]].
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]], except any hit points that [[Rayman]] lost are not restored.


==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Color version of ''Rayman Raving Rabbids'']]==
<gallery widths="160px" heights="144px" class=sprite>
[[Image:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]
Rayman-GBC-Life.png|A life in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]
</gallery>
 
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]==
[[File:Life RRR1 GBA.PNG|frame|right|class=sprite|A life statue in the [[Organic Cave]], a world in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']].]]


{{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
{{quote|text=Enables you to gain an extra life.|sign=Manual|source=[[Rayman Raving Rabbids (Game Boy Advance)|''Rayman Raving Rabbids'' (Game Boy Advance)]]}}
Line 29: Line 33:


==In ''[[Rayman Origins]]''==
==In ''[[Rayman Origins]]''==
In ''[[Rayman Origins]]'', lives were intended to make a return. Instead of statues, they appeared to be plush toys of [[Rayman]], resembling more the icon of the [[Wanna Kick Rayman]] series from ''[[Rayman 3]]''. Lives were only seen in [[Rayman Origins (early production)|a beta version of the game]], which also featured some other scrapped elements such as [[the Photographer]]. In the beta, [[Rayman]] could get a life just by touching special [[bubble]]s only found in secret rooms with [[Electoon]] [[cage]]s. These [[bubble]]s act as roulettes, scrolling between various other items such as [[Blue Punch]]es, [[Lum (UbiArt games)|Lums]], and [[heart]]s. With good timing, the players could gather a life, which, weirdly, makes a big [[heart]] with inverted colours appear for a short period.
In ''[[Rayman Origins]]'', lives were intended to make a return. Instead of statues, they appeared to be plush toys of [[Rayman]], resembling more the icon of the [[Wanna Kick Rayman]] series from ''[[Rayman 3]]''. Lives were only seen in [[Rayman Origins (early production)|a beta version of the game]], which also featured some other scrapped elements such as [[the Photographer]]. In the beta, [[Rayman]] could get a life just by touching special [[bubble]]s only found in secret rooms with [[Electoon]] [[cage]]s. These [[bubble]]s act as roulettes, scrolling between various other items such as [[Flying Punch]]es, [[Lum (UbiArt games)|Lums]], and [[heart]]s. With good timing, the players could gather a life, which, weirdly, makes a big [[heart]] with inverted colours appear for a short period.


During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game.<ref>[http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die ''Ten Ways to Die'' trailer]</ref> This may suggest that lives won't appear in future games of the [[Rayman (series)|''Rayman'' series]].
During final development, the lives (along with the roulette [[bubble]]s) were removed from the final version of the game. The developers decided this to get rid of the "arcade era" and provide a new and more positive gaming experience, as the player could lose as many times as necessary to gain skill without having to worry about being ejected from the game.<ref>Rayman Origins' blog (via archive.org), ''10 ways to… die'', https://web.archive.org/web/20160814000823/http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die</ref> This may suggest that lives won't appear in future games of the [[Rayman (series)|''Rayman'' series]].


<gallery widths="140px" heights="200px">
<gallery widths="140px" heights="200px">
Line 38: Line 42:


==Similar items==
==Similar items==
In ''[[Rayman 2 Forever]]'', lives are replaced with [[Super Red Lum]]s, which serve the same purpose, and although they do not appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] either, the [[White Lum]]s have a similar function.
In ''[[Rayman 2 Forever]]'', lives are replaced with [[Super Red Lum]]s, which serve the same purpose, and although they do not appear in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] either, the [[Silver Lum]]s have a similar function.
 
==Names in other languages==
{{Names
|en=Life
|zh_hans=生命
|zh_hans_S=PC manual, PC series manual
|zh_hans_2=命
|zh_hans_2_S=[[List of achievements in Rayman Classic|mobile achievements]]
|zh_hant=生命
|nl=Leven
|fr=Vie
|de=Leben
|he=חיים
|he_T=Hayim
|it=Vita
|ja=ライフ
|ko=생명
|ko_S=PC manual, [[List of achievements in Rayman Classic|mobile achievements]]
|ko_2=생명체
|ko_2_S=PC manual
|ru=Жизнь
|es=Vida
}}
 
{{Names
|en=Life statue
|zh_hans=生命球
|fr=One up
|de=One Up
|ja=レイマン人形
}}


==References==
==References==
Line 46: Line 81:
[[it:Vita]]
[[it:Vita]]
[[pl:Posągi Życia]]
[[pl:Posągi Życia]]
[[zh:生命]]


{{Rayman 1|collapsed=Y}}
{{Rayman 1|collapsed=Y}}
Line 51: Line 87:


[[Category:Collectibles from Rayman 1]]
[[Category:Collectibles from Rayman 1]]
[[Category:Collectibles from the Game Boy Color version of Rayman]]
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Collectibles from the Game Boy Advance version of Rayman Raving Rabbids]]
[[Category:Scrapped content from Rayman 2]]
[[Category:Scrapped content from Rayman 2]]