Prickly Passage: Difference between revisions
Created page with '{{Template:R3GBALevel | name = Prickly Passage | image = ''Prickly Passage'' | preceded by = Jano's Nest | followed by = Swamps of Begoniax 2 ...' |
Hunchman801 (talk | contribs) m Fixed links to redirects |
||
| (17 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{R3GBALevel | ||
| name = Prickly Passage | | name = Prickly Passage | ||
| image = [[File:PricklyPassage.PNG| | | image = [[File:PricklyPassage.PNG|class=sprite|Prickly Passage]] | ||
| preceded by = [[ | | preceded by = [[Mega Havoc 2]] | ||
| followed by = [[ | | followed by = [[Ly's Punch Challenge 1]] | ||
| hub = [[Haunted Dreams]] | | hub = [[Haunted Dreams]] | ||
| lums = [[ | | lums = [[File:R3GBAIcon4.gif|4]][[File:R3GBAIcon5.gif|5]] | ||
| cages = [[ | | cages = [[File:R3GBAIcon2.gif|2]] | ||
}} | }} | ||
'''Prickly''' is the | '''Prickly Passage''' is the twelfth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Reminiscing [[the Menhir Hills]] in ''[[Rayman 2]]'', this level centres around riding on a tame [[walking shell]] to cross a path teeming with thorny [[nettle]]s. It is found in [[Haunted Dreams]] on the World Map. | ||
Back when the game was still [[Rayman 3 (Game Boy Advance, early production)|a Game Boy Advance version of ''Rayman 2'']], this level was an adaptation of [[the Menhir Hills]] from [[Rayman 2|the console version]]. It was renamed as the game became an adaptation of ''[[Rayman 3]]'' instead. | |||
==Level== | ==Level== | ||
===Phase 1=== | ===Phase 1=== | ||
In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. | In an environment much like that of the [[Hoodlum Hideout]], Rayman comes across a walking shell, but this time he can tame and ride on it, as [[Murfy]] appears on demand and explains. While riding, he can jump as well as boost, which is useful for avoiding the hanging [[prickly fruit]]s. The thorny path also has loop-de-loops which also cause him to automatically boost. It is possible to collect all 20 [[Yellow Lum]]s and break the [[cage]] for the first time here. | ||
<gallery widths="800px" heights="17px"> | |||
Rayman3GBAEU - 14.png|Game Boy Advance version | |||
Rayman3NGage - 14.png|N-Gage version | |||
</gallery> | |||
===Phase 2=== | ===Phase 2=== | ||
This time there are more obstacles to dodge and many more pits to jump over. | This time there are more obstacles to dodge and many more pits to jump over. There are 25 Yellow Lums and a cage here, but Rayman will need to backtrack this particular area because he needs the [[super helicopter]] power to make use of the [[Blue Lum]]s that are present here. | ||
<gallery widths="800px" heights="27px"> | |||
Rayman3GBAEU - 15.png|Game Boy Advance version | |||
Rayman3NGage - 15.png|N-Gage version | |||
</gallery> | |||
==See also== | ==See also== | ||
* [[The Menhir Hills]] | * [[The Menhir Hills]] | ||
* [[Nettle]] | |||
==External links== | |||
*[https://www.youtube.com/watch?v=Sup4tVzmCs4 Prickly Passage playthrough at YouTube] | |||
*[https://www.youtube.com/watch?v=c1LHWPOPzZw Prickly Passage Last Lums at YouTube] | |||
[[fr:Passage épineux]] | |||
[[pl:Kolczaste Przejście]] | |||
{{Rayman3GBAlevels}} | |||
[[Category:Places from the Game Boy Advance version of Rayman 3]] | |||
[[Category:Places from Rayman 3]] | |||