Plunger Guard: Difference between revisions

Created page with "The '''Plunger Guard''' is a technique used by Rayman in ''Rayman in the Phantom Show'', the third DLC of ''Mario + Rabbids Sparks of Hope''. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside. Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too. When an enemy moves within its range, the Plunger Guard fires..."
 
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The '''Plunger Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.
The '''Plunger Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a [[plunger]] gun inside.


==Gameplay==
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


When an enemy moves within its range, the Plunger Guard fires a [[plunger]] at them. Guards contain two charges: if the first hit does not defeat the enemy, and the Guard hasn't previously used its first charge, then a second [[plunger]] will be fired. Plunger Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.
When an enemy moves within its range, the Plunger Guard fires two or three [[plunger]]s at them, depending on its upgrade level. Plunger Guards disappear from the battlefield after firing, or if newer Guards are summoned, as there can only be a maximum of five active ones.


When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively.
Two upgrades are available for the Plunger Guard in [[Rayman]]'s skill tree. The first one increases the Guard's range by by 3 meters, from 7 to 10, and lowers the technique's cooldown by one turn, allowing it to be used every two turns instead of three. The second upgrade increases the number of projectiles fire by the Guard from two to three.
 
When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively. The costumes provide the Guards with special effects: while the [[Vortex Guard]] causes enemies to bounce when hit, inflicting additional damage from the bounces, the [[Rocket Guard]] causes an explosion, damaging all enemies in its area of effect. Unlike the regular Plunger Guard, which fires all of its two to three projectiles at once, both the [[Vortex Guard]] and the [[Rocket Guard]] fire their two charges one at a time. Specific upgrades are also available for those two techniques: while the [[Vortex Guard]] can be enhanced to bounce enemies in the direction of other Guards, the [[Rocket Guard]] can be improved to summon three Guards instead of two.
 
<gallery widths="320px" heights="180px">
Plunger Guard.jpg|[[Rayman]] summoning a Plunger Guard
Plunger Guards battlefield.jpg|Two Plunger Guards on the battlefield
Plunger Guard carry.jpg|[[Rayman]] carrying a Plunger Guard
Plunger Guard fire.jpg|A Plunger Guard firing at an enemy
Giacomo Boni Concept Art Plunger Guard.jpg|Artwork for the Plunger Guard
</gallery>


==Characteristics==
==Characteristics==
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| Cooldown
| Cooldown
| 3 Turns
| 3 Turns
| The period of Wait time required before Techniques or Spark powers can be used again.
| The period of Wait time required before Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers can be used again.
|}
 
===Upgrades===
{| class="wikitable" width="100%"
|-
! Name
! [[Skill Prism]] cost
! Effects
! Description
|-
| Plunger Guard Range & Cooldown
| 1
| Range: +3m (7 → 10)
Cooldown: -1 turn (3 → 2)
| [[Rayman]]'s Plunger Guard has longer range and shorter cooldown.
|-
| Plunger Guard Extra Shoot
| 1
| +1 projectile (2 → 3)
| Increase the number of projectiles fired by [[Rayman]]'s Plunger Guard.
|}
|}
==Names in other languages==
{{Names
|en=Plunger Guard
|zh_hans=皮搋子护卫
|zh_hant=通通樂守衛
|nl=Plopperwacht
|fr=Sentinelle Blaster
|de=Pömpelgeschütz
|it=Torretta di guardia
|ko=뚫어뻥 포탑
|pt=Guarda desentupidor
|ru=Вантупушка
|es=Torreta desatasques
}}
==See also==
* [[Vortex Guard]]
* [[Rocket Guard]]
{{Rayman in the Phantom Show}}
[[fr:Sentinelle Blaster]]
[[zh:皮搋子护卫]]


[[Category:Techniques from Rayman in the Phantom Show]]
[[Category:Techniques from Rayman in the Phantom Show]]