Magic fist: Difference between revisions

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The '''magic fist''' is an offensive ability used by [[Rayman]] in ''[[Rayman 2]]'', ''[[Rayman M]]''/''[[Rayman Arena|Arena]]''/''[[Rayman Rush|Rush]]'' and [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the original ''Rayman'' game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.
The '''magic fist''' is an offensive ability used by [[Rayman]] in ''[[Rayman 2]]'', ''[[Rayman M]]''/''[[Rayman Arena|Arena]]''/''[[Rayman Rush|Rush]]'' and [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']]. It replaced the [[telescopic fist]] that was used in [[Rayman 1|the original ''Rayman'' game]], and would then be replaced in favour of the telescopic fist in ''[[Rayman 3]]'' onwards.


A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Blue Punch]].
A similar projectile attack would later feature as a temporary obtainable power-up in ''[[Rayman Origins]]'' and ''[[Rayman Legends]]'', called the [[Flying Punch]].


==In ''[[Rayman 2]]''==
==In ''[[Rayman 2]]''==
[[File:PowerFistCharge.png|thumb|320px|right|[[Rayman]] charging his magic fist, with the [[Power Fist]] equipped.]]
[[File:PowerFistCharge.png|thumb|320px|right|[[Rayman]] charging his magic fist, with the [[Power Fist]] equipped.]]
The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed [[the Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.
The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed the [[Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.


The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.
The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.
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===In ''[[Rayman Revolution]]''===
===In ''[[Rayman Revolution]]''===
At the beginning of the game, instead of giving the magic fist ability, The [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
At the beginning of the game, instead of giving the magic fist ability, the [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.


Unlike in the main ''[[Rayman 2]]'', [[Rayman]] can obtain the ability to charge his fist via the [[Magic Well]]; the [[Silver Lum]] given in [[the Canopy]] merely upgrades the damage the base magic fist can deal instead. [[Rayman]] also needs to obtain an upgrade before the magic fist can rebound off walls, but they can also be upgraded further to rebound off enemies, ensuring that [[Rayman]] can attack groups of enemies more efficiently.
Like in the original ''[[Rayman 2]]'', [[Rayman]]'s magic fist is upgraded twice in the game by the [[Silver Lum]]s given by [[Ly]]. However, the one obtained in [[the Fairy Glade]] does not only provide him with the ability to grab onto [[Purple Lum]]s, but also increases its power threefold, and the one obtained in [[the Canopy]] does not give him the ability to charge his fist, only increasing its power threefold again.
 
In this game, the ability to charge [[Rayman]]'s magic fist is obtained in the [[Magic Well]] and called "Accumulation 1". It features a different animation than in the original ''[[Rayman 2]]'', with [[Rayman]] releasing the charged projectile in a gesture reminiscent of the Kamehameha attack from the ''Dragon Ball'' series. A further upgrade, "Accumulation 2", allows a charged shot to also damage all enemies in range. The other powers that can be bought in the [[Magic Well]] are "Rebound 1", which allows shots to bounce off walls, "Rebound 2", which upgrades them further to rebound off enemies, helping [[Rayman]] attack groups of enemies more efficiently, and "Rate of Fire", which enables [[Rayman]] to use both of his hands to shoot, effectively doubling his rate of fire.


==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==