Rayman (Atari Jaguar): Difference between revisions

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{{Game
{{Game
| name = Rayman
| name = Rayman
| image = [[File:Rayman_Jaguar_Box.jpg|center|320px|Rayman]]
| image = [[File:Rayman Jaguar Box.jpg|center|320px|Rayman]]
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| published by = [[Ubisoft|Ubi Soft]]
| developed by = [[Ubisoft|Ubi Soft Montpellier]]
| developed by = [[Ubisoft|Ubi Pictures]]
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix
| programmed by = Vincent Greco, Yann Le Tensorer, Daniel Palix
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| designed by = [[Michel Ancel]] and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut
| art by = Alexandra Ancel <small>(characters)</small> <br> Eric Pelatan, Sylvaine Jenny <small>(backgrounds)</small>
| art by = Alexandra Ancel <small>(characters)</small> <br> Eric Pelatan, Sylvaine Jenny <small>(backgrounds)</small>
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman
| soundtrack by = Nathalie Drouet, [[Rémi Gazel]], Frédéric Louvre, Frédéric Prados and Olaf Zalcman
| release date = [[File:United_States_of_America(USA).png|16px]] 9th September, 1995
| release date = [[File:United States of America(USA).png|16px]] 9th September, 1995
| genre = 2D platformer
| genre = 2D platformer
| gameplay mode = Single player
| gameplay mode = Single player
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* The menu has been reduced to a single screen where the player can load their saved games.
* The menu has been reduced to a single screen where the player can load their saved games.
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.
* The view of [[The valley|the world map]] lacks the lens distortion effect created by [[Mr Dark]]'s binoculars when entering it for the first time, as seen in the PC version. [[Rayman]] also runs between levels on [[The valley|the world map]] instead of walking, as he does in the other versions.
* Completing [[Mr Skops' Stalactites]] unlocks the final level, [[Mr Dark's Dare]], on the [[The valley|the world map]] no matter if all [[cage]]s have been broken. However attempting to enter it before doing so will result in the game telling the player to "free the world first".
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave, to the excision of certain obstacle-laden sections, such as in [[Picture City]].
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most notable in the battles against [[Space Mama]] and [[Mr Dark]].
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* The words "Action" and "Game over" appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.
* The words "Action" and "Game over" appear in coloured letters in the middle of the screen at the start of each part/level and every time [[Rayman]] loses a [[continue]], respectively.
* The font and its colours are slightly different.
* The font and its colours are slightly different.
* The controls are less responsive, and the physics are slightly less polished - this is most notable when flying with the [[super helicopter]].
* The controls are more responsive, tighter and the physics are slightly different - this is most notable when flying with the [[super helicopter]], which is not as polished as in the other versions.
* Some backgrounds have been either switched around or colourized differently.
* Some backgrounds have been either switched around or colourized differently.
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer.
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.
* [[Electoon]]s immediately fly off the screen when they are saved.
* [[Electoon]]s immediately fly off the screen when they are saved.
* Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different.
* Some of [[Rayman]]'s animations are omitted: he does not brace himself when moving at high speed, does not somersault when jumping after [[running]] or moving otherwise at high speed, does not brake with his feet when coming to a halt after [[running]], does not point upwards when [[hanging]] from a ledge for more than a few seconds, does not shiver in fear during boss fights, and does not hold his buttocks in pain if he is killed by spikes. Additionally, his idle animation when staying still for a while is different, and his "near fall" animation when standing near the edge of a platform lacks the backwards variation.
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.
* [[Rayman]] only does his celebration dance after defeating [[Bzzit]], but not for any other boss.
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.
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<gallery widths="320px" heights="224px" class="sprite">
<gallery widths="320px" heights="224px" class="sprite">
RaymanJaguarMosquito.png|A [[mosquito]] standing still in the air.
RaymanJaguarMosquito.png|A [[giant mosquito]] standing still in the air.
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.
RaymanJaguarDemo.png|Many elements in this beta were scrapped from the final version.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
RaymanJaguarNova.png|A glowing arrow indicates when [[Rayman]]'s [[telescopic fist]] is fully charged.
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==Manual==
==Manual==
{{quote|text=Hi folks!
{{Quote|text=Hi folks!
You want to know what's going on?
You want to know what's going on?
Let me tell you the story of [[Rayman]]...
Let me tell you the story of [[Rayman]]...


In [[The Glade of Dreams|Rayman's World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.
In [[Glade of Dreams|Rayman's World]], nature and people live together in peace... the [[Great Protoon]] provides and maintains the harmony and balance in the world.
Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!
Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil [[Mr Dark]] steals the [[Great Protoon]] and defeats [[Betilla]] the Fairy as she tries to protect it! The [[Electoon]]s who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every [[Electoon]] they can find!
They definitely need a hero to save them now, don't you think?
They definitely need a hero to save them now, don't you think?
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VIG PR5.png|[[Mr Dark]] with his binoculars.
VIG PR5.png|[[Mr Dark]] with his binoculars.
</gallery>
</gallery>
==External links==
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRauFSAoO0LCgvvr6JyCjC3 ''Rayman'' playthrough on YouTube (Atari Jaguar version)]


{{Rayman series}}
{{Rayman series}}
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[[it:Rayman (Atari Jaguar)]]
[[it:Rayman (Atari Jaguar)]]
[[ru:Rayman (Atari Jaguar)]]
[[ru:Rayman (Atari Jaguar)]]
[[zh:雷曼(美洲豹)]]


[[Category:2D platform games]]
[[Category:2D platform games]]
[[Category:Rayman games]]
[[Category:Rayman games]]