Rayman 2 (PlayStation): Difference between revisions

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Notable differences from the PC/console versions: Added some observations that I've made while I've been replaying the PS1 version.
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| soundtrack by = [[Éric Chevalier]]
| soundtrack by = [[Éric Chevalier]]
| release date = [[File:European Union.png|16px]] 7th September, 2000<br>
| release date = [[File:European Union.png|16px]] 7th September, 2000<br>
[[File:United_States_of_America(USA).png|16px]] 15th September, 2000<br>
[[File:United States of America(USA).png|16px]] 15th September, 2000<br>
[[File:Australia.png|16px]] 2000<br>
[[File:Australia.png|16px]] September, 2000<ref>''Australian Station'' issue 16, page 58, https://archive.org/details/australian-station-16-october-2000/page/58/mode/1up</ref><br>
| genre = 3D platformer
| genre = 3D platformer
| gameplay mode = Single player
| gameplay mode = Single player
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}}
}}


'''''Rayman 2''''' for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from specific console releases, this version was remade to work with the more limited resources of the PlayStation console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.
'''''Rayman 2: The Great Escape''''' for the Sony PlayStation is a remake of [[Rayman 2|the game]] developed by [[Ubisoft|Ubisoft Shanghai]]. Unlike other versions, which are ports from the original Nintendo 64 and PC releases, this version was remade to work with the more limited resources of the PlayStation console. Most notably this version omits several levels, combines levels and features fewer soundtracks than other versions. The graphical quality is lower as well. The soundtrack quality was however kept intact, not utilizing the lower quality MIDI one from the Nintendo 64 version.


This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.
This version was later re-released on the PlayStation Store for the PlayStation Portable, PlayStation 3 and PlayStation Vita.


__NOTOC__
==Notable differences from the PC and console versions==
This version features many changes from the other versions, most of which come as a result of it being based on an earlier build of the Nintendo 64 and PC versions.{{Citation needed}}


==Notable differences from the PC/console versions==
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.
* The total number of [[Yellow Lum]]s has been reduced from 1000 to 800, removing the [[1000th Yellow Lum]] in the process.
* All cutscenes are fully voice acted.
* All cutscenes are fully voice acted.
* The controls and physics are vastly different from other releases, giving [[Rayman]] more weight in his jumps.
* The controls and physics are vastly different from other releases, giving [[Rayman]] more weight in his jumps.
**Swimming Controls are modified so that instead of using two buttons to ascend and descend, the X button causes Rayman to swim forward, with the directional buttons causing him to turn left/right, or pitch upwards or downwards.
** Swimming controls are modified so that instead of using two buttons to ascend and descend, the X button causes [[Rayman]] to swim forward, with the directional buttons causing him to turn left or right, or pitch upwards or downwards.
**In the this version, Rayman is unable to charge his [[magic fist]] while [[helicopter|helicoptering]].
** In this version, [[Rayman]] is unable to charge his [[magic fist]] while [[helicopter]]ing.
* The [[Spiral Door]] dance now lasts for two and a half cycles of the music loop. [[Rayman]] is also able to jump out of a [[Spiral Door]] while the animation is playing, allowing him to cancel leaving or entering a level.
* The [[Spiral Door]] dance now lasts for two and a half cycles of the music loop. [[Rayman]] is also able to jump out of a [[Spiral Door]] while the animation is playing, allowing him to cancel leaving or entering a level.
* Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].
* Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]].
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Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow's Nest]]. After finishing [[the Crow's Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected.
Many of the levels are heavily altered from other versions. The most notable ones are [[Whale Bay]] (which has been merged with [[the Sanctuary of Water and Ice]]), [[the Sanctuary of Stone and Fire]] (featuring all new sections, while also removing some) and [[the Crow's Nest]]. After finishing [[the Crow's Nest]] there is a playable level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]], only unlocked if 90% of the [[Yellow Lum]]s have been collected.


* [[The Woods of Light|The Clearing]]
* [[The Woods of Light#PlayStation version|The Clearing]]
* [[The Fairy Glade]]
* [[The Fairy Glade#PlayStation version|The Fairy Glade]]
* [[The Marshes of Awakening]]
* [[The Marshes of Awakening#PlayStation version|The Marshes of Awakening]]
* [[The Bayou]]
* [[The Bayou#PlayStation version|The Bayou]]
* [[The Walk of Life]] (sublevel)
* [[The Walk of Life#PlayStation version|The Walk of Life]] (sublevel)
* [[Whale Bay]]
* [[Whale Bay#PlayStation version|Whale Bay]]
* [[The Menhir Hills]]
* [[The Menhir Hills#PlayStation version|The Menhir Hills]]
* [[The Cave of Bad Dreams]] (sublevel)
* [[The Cave of Bad Dreams#PlayStation version|The Cave of Bad Dreams]] (sublevel)
* [[The Canopy]]
* [[The Canopy#PlayStation version|The Canopy]]
* [[The Sanctuary of Stone and Fire]]
* [[The Sanctuary of Stone and Fire#PlayStation version|The Sanctuary of Stone and Fire]]
* [[The Echoing Caves]]
* [[The Echoing Caves#PlayStation version|The Echoing Caves]]
* [[The Precipice]]
* [[The Precipice#PlayStation version|The Precipice]]
* [[The Sanctuary of Rock and Lava]]
* [[The Sanctuary of Rock and Lava#PlayStation version|The Sanctuary of Rock and Lava]]
* [[The Walk of Power]] (sublevel)
* [[The Walk of Power#PlayStation version|The Walk of Power]] (sublevel)
* [[Beneath the Sanctuary of Rock and Lava]]
* [[Beneath the Sanctuary of Rock and Lava#PlayStation version|Beneath the Sanctuary of Rock and Lava]]
* [[Tomb of the Ancients]]
* [[Tomb of the Ancients#PlayStation version|Tomb of the Ancients]]
* [[The Iron Mountains|The Gloomy Island]]
* [[The Iron Mountains#PlayStation version|The Gloomy Island]]
* [[The Prison Ship]]
* [[The Prison Ship#PlayStation version|The Prison Ship]]
* [[The Crow's Nest]]
* [[The Crow's Nest#PlayStation version|The Crow's Nest]]
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]]
* A level from [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype]]


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[[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]
[[File:Scared platforms 2.png|320px|thumb|right|class=sprite|[[Rayman]] captures a [[scared platform]] with his [[telescopic fist]] in the playable prototype level.]]


''Main article: [[Rayman 2 (cancelled prototype)]]''
{{Main|Rayman 2 (cancelled prototype)}}


There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of ''Rayman 2'']] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow's Nest]]. The gameplay is similar to that of [[Rayman 1|the original ''Rayman'' game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original ''Rayman'' game]] appear in the level, like the [[Big Power]], [[life]], [[nenuphar]] and the end-of-level [[exit sign]].
There is a secret level from [[Rayman 2 (cancelled prototype)|the original 2D version of ''Rayman 2'']] that can be played if the player collects 720 of the 800 [[Yellow Lum]]s and completes the final boss fight in [[the Crow's Nest]]. The gameplay is similar to that of [[Rayman 1|the original ''Rayman'' game]]. [[Rayman]] must travel from the foreground jungle landscape to the background landscape, battling [[Guard|early versions]] of the [[Robo-Pirate]]s and a [[Robot Dinosaur]]. Elements from [[Rayman 1|the original ''Rayman'' game]] appear in the level, like the [[Big Power]], [[life]], [[water lily]] and the end-of-level [[exit sign]].
 
==PocketStation functionality==
The game was originally going to release with several PocketStation minigames. Due to the PocketStation not having launched outside of Japan by the time of the game's release, it was going to be locked behind a cheat code which would be revealed in case a global release ever was to happen.<ref>''PSExtreme'' issue 57, page 45, https://archive.org/details/psextreme-issue-57-august-2000/page/n43/mode/2up</ref> Various preview articles mention the connectivity, also stating that the minigames would allow the player to collect [[Yellow Lum|lums]] from the game and fight its bosses.<ref>GameSpot, ''Rayman 2 Preview'', https://www.gamespot.com/articles/rayman-2-preview/1100-2558141</ref><ref>IGN, 'Rayman 2: The Great Escape'', https://www.ign.com/articles/2000/05/02/rayman-2-the-great-escape-2</ref> However, due to unknown reasons, the functionality was never included in the final retail release. Leftovers can still be found in the game's demos, which include the full PocketStation menu, along with the functionality for downloading the minigames, which would use up 12 blocks. The actual data for the minigames is however not present in the demos and accessing the menu through cheats will only cause it to download random data from the console's memory.


==External links==
==External links==
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 ''Rayman 2: The Great Escape'' playthrough on YouTube (Sony PlayStation version)]
*[https://www.youtube.com/playlist?list=PLsIk8u15VvVRRKSj2IEGUhRCgG-QjY0h7 ''Rayman 2: The Great Escape'' playthrough on YouTube (Sony PlayStation version)]
*[https://www.youtube.com/watch?v=8uR20kboiEI Trailer for the PlayStation version of the game]
*[https://www.youtube.com/watch?v=6FHA9DyfTQM Trailer for the PlayStation version of the game (short version)]
==See also==
*''[[Rayman 2]]''
*''[[Rayman DS]]''
*''[[Rayman 3D]]''
*''[[Rayman Revolution]]''
*[[Rayman 2 (iOS)|''Rayman 2'' (iOS)]]
==References==
<references/>


{{Rayman series}}
{{Rayman series}}
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[[fr:Rayman 2 (PlayStation)]]
[[es:Rayman 2 (PlayStation)]]
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[[Category:3D platform games]]
[[Category:3D platform games]]
[[Category:Rayman games]]
[[Category:Rayman games]]