Bongo Hills: Difference between revisions

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[[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]].]]
[[File:MaracasRocket.png|thumb|316px|class=sprite|[[Maracas rocket]]s allow [[Rayman]] to fly high in the skies of [[Band Land]].]]


[[Rayman]] will mainly use [[maracas rocket]]s to ascend this area. There are many [[spiky ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]].
[[Rayman]] will mainly use [[maracas rocket]]s to ascend this area. There are many [[prickly ball]]s that [[Rayman]] will need to avoid as it can cause the player to lose [[Life|lives]].


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<gallery widths="126px" heights="597px">
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==Part 5==
==Part 5==
[[File:Tourniquet.png|thumb|316px|class=sprite|[[Rayman]] on a [[sprinkler]], surrounded by [[spiky ball]]s]]
[[File:Tourniquet.png|thumb|316px|class=sprite|[[Rayman]] on a [[turnstile]], surrounded by [[prickly ball]]s]]


There are many [[spiky ball]]s that will cause [[Rayman]] to fall from the [[sprinkler]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other.
There are many [[prickly ball]]s that will cause [[Rayman]] to fall from the [[turnstile]] and into the [[wrong note]]s. There are two secret areas in this level, but one is much harder than the other.


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<gallery widths="320px" heights="108px">
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==Part 6==
==Part 6==
[[File:RedMonster.png|thumb|316px|class=sprite|[[Red monster]]s are the tallest enemies in the game.]]
[[File:RedMonster.png|thumb|316px|class=sprite|[[Mad drummer]]s are the tallest enemies in the game.]]


This is the only level along with the PlayStation version of [[Moskito's Nest]] in part 4 and [[Eat at Joe's]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in ''[[Rayman Advance]]'', it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in ''[[Rayman Advance]]'' making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level.
This is the only level along with the PlayStation version of [[Moskito's Nest]] in part 4 and [[Eat at Joe's]] in part 4 to not have any [[cage]]s and not involve a boss, although due to the fact that part 1 has been cut in ''[[Rayman Advance]]'', it places the missing [[cage]] here next to where in most versions an extra [[life]] would be found. While [[Rayman (Nintendo DSi)|the DSi version]] does include part 1, it still places the [[cage]] at the same location as in ''[[Rayman Advance]]'' making [[Rayman (Nintendo DSi)|the DSi version]] have a total of 7 [[cage]]s in the level.
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Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase, it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.<ref>YouTube, ''Rayman DSi-ware - 7 Cages in Bongo Hills'', https://youtu.be/q3MVTsHAxBg</ref>
Due to [[Rayman (Nintendo DSi)|the Nintendo DSi version]] of the game having a [[cage]] at the first and final phase, it makes it the only version to have a total of 7 [[cage]]s in Bongo Hills. This was likely not intended by the developers as the level still displays the total amount of [[cage]]s as 6, like any other level. The only way to break all 7 [[cage]]s is if the player plays through the level first, breaking all [[cage]]s but the two in part 4. Then when the player replays the level and reaches part 4, both [[cage]]s will be loaded in the game. Breaking the seventh [[cage]] will simply result in the [[cage]] breaking normally without the medallion appearing. The reason this is the only way of breaking the seventh [[cage]] is because the game only checks for any non-broken [[cage]]s when a new part of the level is loaded and only if the player has less than 6 [[cage]]s broken in that level.<ref>YouTube, ''Rayman DSi-ware - 7 Cages in Bongo Hills'', https://youtu.be/q3MVTsHAxBg</ref>


This glitch can used to unlock [[Mr Dark's Dare]] with one missing [[cage]] in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 [[cage]]s. This is because the game recalculates the amount of [[cage]]s upon entering the world map, but only after checking for the final level's unlock criterion.<ref>YouTube, ''Why Rayman 1 DSi is amazing: Extra Cage'', https://www.youtube.com/shorts/ZwmJZcRI2RE</ref>
This glitch can be used to unlock [[Mr Dark's Dare]] with one missing [[cage]] in another level, provided Bongo Hills is the last level the player completes when reaching a total of 102 [[cage]]s. This is because the game recalculates the amount of [[cage]]s upon entering the world map, but only after checking for the final level's unlock criterion.<ref>YouTube, ''Why Rayman 1 DSi is amazing: Extra Cage'', https://www.youtube.com/shorts/ZwmJZcRI2RE</ref>


==Names in other languages==
==Names in other languages==
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[[es:Las Colinas de los Bongos]]
[[es:Las Colinas de los Bongos]]
[[ru:Гулкие Холмы]]
[[ru:Гулкие Холмы]]
[[zh:音乐山]]


[[Category:Places from Rayman 1]]
[[Category:Places from Rayman 1]]