It's a Jungle Out There...: Difference between revisions
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| followed by = [[Geyser Blowout]] | | followed by = [[Geyser Blowout]] | ||
| world = [[Jibberish Jungle]] | | world = [[Jibberish Jungle]] | ||
| medallion slot 1 = Cage | |||
| medallion slot 1 = | | medallion slot 2 = Lums | ||
| medallion slot 2 = | | medallion slot 2 number = 50 | ||
| medallion slot 3 = | | medallion slot 3 = Lums | ||
| | | medallion slot 3 number = 100 | ||
| medal = | | medal = 150 | ||
| skull coins = 5 | |||
| format numbers = true | |||
}} | }} | ||
'''It's a Jungle Out There...''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. In this level, the heroes meet [[Betilla]] the Fairy, whom they must rescue from a [[Antitoon|Darktoon]]. As a tutorial level, this level does not feature any secret areas with [[Electoon]] [[cage]]s or a [[ | '''It's a Jungle Out There...''' is the first level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. In this level, the heroes meet [[Betilla]] the Fairy, whom they must rescue from a [[Antitoon|Darktoon]]. As a tutorial level, this level does not feature any secret areas with [[Electoon]] [[cage]]s or a [[Speed trophy|time trial]], and it does not feature in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. The level's name is presumably a reference to the song of the same name by Randy Newman. | ||
==Area 1== | ==Area 1== | ||
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==Area 2== | ==Area 2== | ||
The heroes move on into deep forestry, where they are able to come to grips with their new attacking abilities. To successfully traverse some of the obstacles, the heroes will need to hit various [[bulb]]s. Green [[bulb]]s can retract and release [[ | The heroes move on into deep forestry, where they are able to come to grips with their new attacking abilities. To successfully traverse some of the obstacles, the heroes will need to hit various [[bulb]]s. Green [[bulb]]s can retract and release [[Water lily|water lilies]] that the heroes can jump upon to progress. Blue [[bulb]]s retract and release [[spiky flower]]s that can damage the heroes; however, they can also use them to their advantage by using them against unsuspecting [[Livingstone|Lividstones]], though unlike attacking them directly, this will not yield any [[Lum (UbiArt games)|Lums]]. The heroes must be aware of which [[bulb]] they activate or deactivate to avoid being [[Bubble|bubblized]] by the [[spiky flower]]s or the [[Livingstone|Lividstones]] in the area. The second [[Skull Coin]] in this area is located between a wall and [[spiky flower]]s; to reach it, the heroes must jump from a [[water lily]], while carefully avoiding the flowers. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
RO JungleOutThere SpikePlant.jpg|Blue [[bulb]]s retract and release [[spiky flower]]s, which can [[Bubble|bubblize]] both hero and enemy. | RO JungleOutThere SpikePlant.jpg|Blue [[bulb]]s retract and release [[spiky flower]]s, which can [[Bubble|bubblize]] both hero and enemy. | ||
RO JungleOutThere RetractPlant.jpg|Green [[bulb]]s retract and release [[ | RO JungleOutThere RetractPlant.jpg|Green [[bulb]]s retract and release [[Water lily|water lilies]], allowing the heroes to use them as platforms. | ||
RO JungleOutThere SpikePlantKill.jpg|[[Bubble|Bubblized]] [[Livingstone|Lividstones]] due to the release of [[spiky flower]]s from the blue [[bulb]]. | RO JungleOutThere SpikePlantKill.jpg|[[Bubble|Bubblized]] [[Livingstone|Lividstones]] due to the release of [[spiky flower]]s from the blue [[bulb]]. | ||
</gallery> | </gallery> | ||
==Area 3== | ==Area 3== | ||
In the final phase, the heroes must defeat all enemies in the area to break the [[cage]] at the end of the level. Two [[Psychlops]] can be seen sleeping together, a [[Livingstone|Lividstone]] is seen in the middle of the lower platform, another [[Psychlops]] is situated close to a geyser, and a [[hunter]] can be seen guarding the [[cage]] on top of a platform, shooting his [[live missile]]s at a green bulb to make a [[ | In the final phase, the heroes must defeat all enemies in the area to break the [[cage]] at the end of the level. Two [[Psychlops]] can be seen sleeping together, a [[Livingstone|Lividstone]] is seen in the middle of the lower platform, another [[Psychlops]] is situated close to a geyser, and a [[hunter]] can be seen guarding the [[cage]] on top of a platform, shooting his [[live missile]]s at a green bulb to make a [[water lily]] release and retract constantly. Once all of the enemies have been defeated, the magic force shield disappears and the [[Electoon]] [[cage]] can be broken. When done, the [[The Photographer|photoboard]] appears, and the heroes pose for a picture. As the heroes pose, [[The Magician (Rayman Origins)|the Magician]] waits in anticipation to see the total amount of [[Lum (UbiArt games)|Lums]] collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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[[fr:Attrape-moi si tu peux !]] | [[fr:Attrape-moi si tu peux !]] | ||
[[de:Der reinste Urwald ...]] | [[de:Der reinste Urwald ...]] | ||
[[hu:Üdv a dzsungelben!]] | |||
[[it:È una giungla là fuori...]] | |||
[[pl:Zupełnie jak w dżungli...]] | [[pl:Zupełnie jak w dżungli...]] | ||
[[es:¡Es la selva!]] | |||
[[ru:Там джунгли...]] | |||
[[zh:外林洞天]] | |||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||